Forum Discussion

strawhat_6666's avatar
2 years ago

[UDP] stage_current_distance increases when driving to the opposite direction.

Product: EA SPORTS™ WRC
Platform:Steam-PC
Summarize your bug In wrc telemetry referece v1.3, the channel "stage_current_distance" says: "Distance reached on current stage." Actually in the game, this value just record how long your car has drived, not reached in current stage. even if you drive to the opposite direction, this value increases!!! This behavior is inconsistent with similar value in all the other games like dirt rally 1.0/2.0, RBR... Hope it to be fixed. Devil
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? just use something keep pulling and display the udp packages, head into a time trival game, check the stage_current_distance value when you drive the car to a opposite direction, or out of track, in circles.
What happens when the bug occurs? the value is not accurate like that in the other games.
What do you expect to see? the value is consistant with the distance you have reached, like the vertical bar in the left of the screen to show the percentage you have finised in the stage.

3 Replies

  • Hi there, as read from the UDP Telemetry Guide v1.3:

    The title sends packets at specific times over the lifetime of a packet “scope”

    and there're scopes like "session_start", "session_end", "session_pause", "session_resume" and "session_update". I tried them and found only they differed on ip/ports, channels inside, frequency etc. but the packets I recieved are during the whole lifetime of the session, not "specific times". 

    for example, "session_start" send me packets from the beginning when the car is on the track, and to the end when the car pass the finish line. there's no difference with "session_update" scope. From what I understand, the "session_start" should only send packets when the session begins?, and "session_end" only send packets when session ends?

    It is really confusing.. and from "session_update", I cannot tell difference from the packet's data on when the track session paused or ended. since the UDP data behaves the same (data stopped recieved when paused and session end).

    Thanks.

  • strawhat_6666's avatar
    strawhat_6666
    2 years ago

    And one more thing... The data "stage_current_distance" seems to behave inconsistently with previous titles "DR1, DR2".

    In DR1/2, such value will decrease if you're driving the car to the opposite direction. But in EA Sports WRC, the "stage_current_distance" is recording the total distance the car runs, no matter the direction or even out of the track or wrong way. BTW, in the game Richard Burns Rally, the value behaves exactly like that in DR1/2...

    And... the issue mentioned in this thread was not fixed in patch 1.3, while it should be according to the patch 1.3 release note.

    Thanks.