UDP stream is unreliable for motion
Product: EA SPORTS™ WRC
Platform:PC
Summarize your bug The motion pauses every so often (Except engine revs) with high FPS. I'm getting 125+ FPS. The physics data in the UDP stream is unreliable and broken at default resolution and default graphic settings.
How often does the bug occur? Often (50% - 99%)
Steps: How can we find the bug ourselves? Use a UDP motion system ( I'm using Sigma Integrale DK6).
What happens when the bug occurs? The motion pauses for 1 - 2 seconds and resets.
What do you expect to see? Constant physics data UDP stream
The motion pauses every so often (Except engine revs) with high FPS. With a few settings off or low (Car reflections Ultra Low and mirrors off) I'm getting 125+ FPS. The physics data in the UDP stream is unreliable and broken at default resolution and default graphic settings. I would have to lower them too much for the physics data to be stable. Like Ultra low settings. My motion system developer Sigma Integrale cant find a solution.
System Specs:
CPU: 13900k
GPU: 4090
Ram: 32
H-drive: NVMe M.2
Win 11