Ideas

VinceMilouhouhou's avatar
VinceMilouhouhou
Seasoned Rookie
1 day ago

3 Patrol boat game-breaking bugs.

Those 3 bugs are game-breaking, and i think they should be top-priority fixes. I attached a video to illustrate each of them in details.

  1. The mortar third-person sensitivity is painfully low (0")
    Even though the first-person is fine. It makes the third-person unplayable. 

    My settings : 1600 DPI / "Vehicle mouse aim sensitivity" = 6.8 / "Gunner aim sensitivity"  =70.
    As a temporary fix, i need to boost my DPI to the max (25600) to make it work almost decently. 

    How to replicate
    : try to play the mortar in 3rd-person view with a mouse, and with a gunner sensitivity setting that's decent for first-person.

    Suggested fix : Increase the mortar third-person sensitivity by 15-20 times. Even better : for good measure, also give us individual sensitivity sliders for both views (which i think would be good for the tank driver too,  as the fixed ratio that rules the relationship between 1st and 3rd-person was way better thought-out in BFV and BF2042 ).


  2. The camera goes crazy when passing under a bridge (47")
    How to replicate : drive the boat under a bridge.
  3. When reversing, the steering controls are inverted compared to those of ground vehicles (55")
    How to replicate : try turning left and right while reversing, first with a boat, then with a ground vehicle

    Suggested fix : Harmonize the boat's controls with those of ground vehicles, as i think most players are already used to that control scheme. Even better, add a dedicated Boat Controls submenu so players can customize the controls however they prefer.

 

 

 

 

 

3 Comments

  • Agree on all three!

    Sometimes my camera stuttering even without bridges

    But sensitivity issue is a pain. Also reversing while fighting could lead you in a wrong direction because of inverted steering controls :/

    Hope it all get fixed soon!

  • brettapiss's avatar
    brettapiss
    Seasoned Traveler
    1 day ago

    Also missing the fact that the Aim-guided missile is going through flares 100% of the time when it explicitly states it can be flared. 

  • VinceMilouhouhou's avatar
    VinceMilouhouhou
    Seasoned Rookie
    1 day ago

    There's already a post about it on the first page of the forum, so i figured it wasn't really necessary to bring it up again.

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