Ideas
NovotnyJ2897
8 days agoNew Spectator
Might be related to DX12 — I’ve noticed some post-respawn effects don’t render correctly either. When I switched back to DX11, the issue still happened occasionally but way less often. Feels like something in the DX12 pipeline isn’t resetting the player camera or world lighting properly after respawning. I also found a useful website on the internet. There are no technical tips there, but there is plenty of other interesting content. I hope it will be useful not only to me.
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