Ideas
66 Comments
- AroenX3 months agoNew Spectator
Tanks just have to aim at a painted target or paint the target themselves and then just press a click to take down an aircraft meanwhile pilots can't see any painted, locked, incoming signals and even if they do flares dont work against it you basically have no counterplay against it you are just dying without any warning in an instant. BTW this applies for all painted targets its just so broken and makes the game for pilots unplayable NO WAY THIS IS A FEATURE needs an urgent fix this week.
- SvatlexMe3 months agoRising Spectator
still not fixed. that should be prio 1, dice. That's game breaking, literally. You can't win big conquest maps if one team abuses it. whole lot of players gonna leave and write a bad review. it's just awful how dice didn't test this kind of stuff. what a shame
- Nordan7900XTX3 months agoNew Spectator
Hey everyone, Not sure if others have noticed this, but Infantry Fighting Vehicles can currently lock and fire on aircraft (helis/jets) with F2 gunner paint assisted laser-guided missiles — and the pilots get no lock-on warning tone. That means no flares, no alert, just a guaranteed hit if you stay in view.
It’s happening across Conquest, Escalation, and other large vehicle maps on PS5/PC/Xbox, and seems consistent every time.
This looks like a bug or unintended mechanic with how missile locks are being handled — maybe using a “soft lock” or semi-active system that bypasses aircraft countermeasure logic. Could be related to the same issue where Javelins give delayed or missing warnings to ground vehicles until missiles are airborne (often far too late).
Impact: It completely breaks air vs ground balance. Pilots have zero counterplay, and IFVs become stronger than dedicated AA vehicles. Some players are already exploiting it.
Expected behaviour: Aircraft should always get a lock-on warning from being painted/missle locked, and be able to deploy flares.
Suggestion: Make sure IFV laser-guided missiles trigger the aircraft lock warning and that countermeasure timing matches other missile systems.
Would love to see DICE/EA confirm it’s on the fix list
- Poached783 months agoRising Novice
If an aircraft is painted and an IFV has lock on missiles then the missiles will always hit the aircraft even if they use flares. I have used it once in game to test it and have had it happen to me multiple times. Can provide video proof if needed. I don't know if this is intentional or not but I believe it should be fixed regardless.
- MrWatermelon343 months agoNew Spectator
There's literally nothing you can do if you are caught it the open. Flares don't work, you don't get a warning or anything. Just boom, you're dead out of nowhere. Unless you can hide under a mountain you're dead. One IFV will just be a rat and camp in the back overlooking the entire map, waiting for anything to take off. Please do something DICE.
- THUNDERCLOUD673 months agoSeasoned Newcomer
Yeah this sucks really bad.
- Relkan3 months agoSeasoned Rookie
They also one-shot tanks with this. It's so bad I can't even make it out of the spawn area.
- Thund8r3 months agoRising Spectator
Unplayable at this point
- EA_Pulsar3 months ago
Community Manager
Thanks for flagging this. We’ve already passed this on to the team.
- Jhacku_163 months agoNew Spectator
It’s really broken it’s in every game now frustrating… is DICE going to do anything about it ? I’m an old timer I don’t have twitter…hopefully this goes away otherwise is game over for me, I’m only here for the vehicles. Infantry maps with the new movement COD like is horrendous people sliding hopping everywhere