Ideas
I played some more maps with helis.
the c ram needs actually rebalancing on most maps
on firestorm only the air spawn c ram should be aggressive, to avoid armory being protected in spawn and spamming whatever at aircraft.
on contaminated it shoots across the map it needs a limit in distance or a fix of the trigger mechanism.
exactly the same goes for eastwood, blackwell fields and mirak valley
on manhattan bridge, the distance and the trigger need to be reworked the opposite way. it needs kind of a buff. i.e. spawntrapping the bird on manhattan bridge is too easy. the algorithm should work like this. if u shoot the enemy bird within the 1st 5s after it spawns the c ram should beam u even across the map
on sobek and lib peak its fine
the important thing here is to protect the aircraft that are about to spawn or that just spawned.
I know that DICE knows that this should be the purpose and that they are working towards it. however one can clearly see that it has not been tested. it has just been implemented in a sloppy way.
the lack of calibration or re calibration is obvious. its obvious too, that they re calibrated for liberation peak and thats it.
ngl looks pretty lazy to me
and the second important thing is, that it must not protect camping armory in spawn, spamming whatever weaponry at aircraft. you cant just buff the c ram and give players the advantage to camp in spawn with armory. because they are abusing it.