Ideas

glaistyn's avatar
glaistyn
New Spectator
2 days ago
Status:
New

Crash to Desktop - SteamVR/Oculus2

 

System Specs:

CPU: AMD Ryzen 7 5800x3D
GPU: RX 6590XT (XFX Merc 319)
RAM: 32GB DDR4 3200MHZ
MOBO: ROG Strix B450-F Gaming
Headset: Oculus Quest 2, using cabled Meta Quest Link.
Game .exe version: 1.0.125.9504

Game crashes to desktop with no error when trying to load into any F1 World event/race in VR.
I have been able to load into 1 or 2 races, but normally it always, consistently crashes during the loading screen. Game crashes with no error message, no logs that I can see, no errors in Event Viewer.

Some offline features work perfectly in VR, I completed braking point with zero issues. Non-VR gameplay seems to work with no issues.

I am launching the game through SteamVR, using SteamVR runtimes, with lowest graphics settings. I have no undervolt of overclock on any components.

I have tried:

-Updating to latest BIOS.-Used latest AMD Drivers, and clean install of 24.6.1, and other versions.
-Launching the game in DX11.
-Disabling all overlays.
-Disabling all AMD Adrenalin features (Chill, Anti-lag, Boost etc).
-Resetting SteamVR as default runtime.
-Setting all graphic settings to minimum.
-Deleting hardware_settings_config.xml between attempts to load an event.
-Setting the game .exe to high performance.
-Uninstalling/Disabling iCUE, JoyToKey, AutoHotKey
-Reinstalling and updating all Meta Quest services.
-Moved game files to NVME/SSD.
-Reinstalled Game, verified file integrity.
-Reinstalled DX12/11.

Any support here or troubleshooting I can do? I've seen this reported a lot in the community, are the team aware of any issues with VR support?

Let me know if you need any further information to clarify the issue.

1 Comment

  • glaistyn's avatar
    glaistyn
    New Spectator
    2 days ago

    Realised since the DX11 args were probably being ignored, confirmed from SteamVR logs its still launching in DX12.

    Since have set "-log -vrmode steamvr -disablehangrecovery" for steam launch args, and have set <asynccompute enabled="false"/> in the hardware xml (raytracing already disabled.)

    Still no change!

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