When DLSS Frame Generation is on, there is ghosting, most noticeably around the front wheels and the front of the Halo. Tried with both Path Tracing enabled and disabled, and Ray Reconstruction disabled.
Report Code: KXVR-XSXQQ-PSJC-CRRG
When DLSS Frame Generation is on, there is ghosting, most noticeably around the front wheels and the front of the Halo. Tried with both Path Tracing enabled and disabled, and Ray Reconstruction disabled.
Report Code: KXVR-XSXQQ-PSJC-CRRG
Got the same issue, here is my POV.
yep! unfortunately the only "workaround" i've found is to disable Frame Gen.
can confirm the same running on a 4090 576.52 driver. It's a distracting issue and frame gen is necessary for high refresh with path tracing which otherwise looks amazing.
Same problem 4080S 576.52
This problem still occurs. In the community-raised issues thread it only talks about ghosting for FSR 3. But this also happens when enabling DLSS Frame generation which you need to run Path Tracing properly.
RTX 5060 TI 16GB
Driver version 576.52 (latest driver)
Hi, same Problem here:
AMD 7800X3D + RTX 5070 Ti OC + LG 39“ UWQHD monitor @240 Hz and 1440p
Unfortunately, I have massive ghosting effects at the fenders and the side mirrors, while activating Multi Frame Generation - no matter wheter 2x, 3x or 4x.
I'm using Nvidia graphics driver 576.52 (latest driver).
Solution?
This bug still hasn't made it into the official list. They are still talking about FSR3 ghosting not about DLSS FG Ghosting.
pixlKeks wrote:Unfortunately, I have massive ghosting effects at the fenders and the side mirrors, while activating Multi Frame Generation - no matter wheter 2x, 3x or 4x.
Hey there,
Thank you for all your reports.
Is it worse on one than the others? (i.e.: 2x, 3x, or 4x)
Also, please take into account that something similar has already been added to our Community-Raised issues thread, and our team is supported by our partners at NVIDIA to make improvements in the future.
- Graphics | Ghosting when using FSR/Frame Generation (PC Only)
- ❗Note from Dev: An update to the FSR 3 version used in-game will be made in a future patch, aiming to improve ghosting. To avoid ghosting, please use a different Frame Generation technique for the time being
Did you even try to read this thread? No one is talking about FSR3 here. It's about DLSS Frame Generation Ghosting. And it's bad at 2x, but even worse at 3x and 4x.
Also...Why should Nvidia help you with FSR problems? It's an AMD technology.
The ghosting problem for FSR and Frame Generation is now listed as "solved" in the official issues thread. But the Frame Generation ghosting is still there.