When DLSS Frame Generation is on, there is ghosting, most noticeably around the front wheels and the front of the Halo. Tried with both Path Tracing enabled and disabled, and Ray Reconstruction disabled.
Report Code: KXVR-XSXQQ-PSJC-CRRG
When DLSS Frame Generation is on, there is ghosting, most noticeably around the front wheels and the front of the Halo. Tried with both Path Tracing enabled and disabled, and Ray Reconstruction disabled.
Report Code: KXVR-XSXQQ-PSJC-CRRG
Hi, same Problem here:
AMD 7800X3D + RTX 5070 Ti OC + LG 39“ UWQHD monitor @240 Hz and 1440p
Unfortunately, I have massive ghosting effects at the fenders and the side mirrors, while activating Multi Frame Generation - no matter wheter 2x, 3x or 4x.
I'm using Nvidia graphics driver 576.52 (latest driver).
Solution?
This problem still occurs. In the community-raised issues thread it only talks about ghosting for FSR 3. But this also happens when enabling DLSS Frame generation which you need to run Path Tracing properly.
RTX 5060 TI 16GB
Driver version 576.52 (latest driver)
Same problem 4080S 576.52
can confirm the same running on a 4090 576.52 driver. It's a distracting issue and frame gen is necessary for high refresh with path tracing which otherwise looks amazing.
yep! unfortunately the only "workaround" i've found is to disable Frame Gen.
Got the same issue, here is my POV.