Ideas

k0664-nik's avatar
k0664-nik
New Spectator
1 day ago
Status:
New

PS5 DualSense tyre haptics randomly stop working during gameplay

Platform: PlayStation 5

Game: F1 25 – F1 26 Season Pack

Controller: DualSense (wireless and USB tested)

Controller Settings:

  • Vibration: 100%
  • Adaptive Triggers: OFF

Driving Assists:

  • All assists OFF (manual driving)

Issue

During gameplay, all tyre-related haptic feedback on the DualSense controller randomly stops working.

When the issue occurs, I can no longer feel:

  • Tyre grip at the limit
  • Understeer
  • Oversteer
  • Wheelspin under acceleration
  • Wheel lock-up under braking

However, kerb vibration and other general vibration effects continue to work normally.

Because I drive without assists, this makes the car extremely difficult to control, as there is no longer any tyre feedback.

Frequency

The issue occurs repeatedly during a session, sometimes several times per lap.

There is no consistent trigger. It can happen:

  • while braking,
  • in the middle of a corner,
  • while accelerating,
  • or on a straight.

Temporary workaround

Opening the pause menu and immediately resuming the session restores all tyre-related haptic feedback.

Unfortunately, after a few corners, the tyre haptics disappear again.

A Flashback also restores the feedback temporarily.

Additional information

  • The issue only occurs in F1 25 with the F1 26 Season Pack.
  • I have not experienced this problem in any other PS5 game.
  • I tested both wireless and USB connection.
  • Connecting the controller via USB did not permanently solve the issue.
  • The problem occurs regardless of tyre compound (Soft, Medium or Hard).
  • It does not appear to be related to tyre wear.
  • I first noticed it in Driver Career with Aston Martin at Melbourne, but it is not limited to Free Practice and also occurs during races.

Expected result

Tyre-related haptic feedback should remain active throughout the entire session.

Actual result

All tyre-related haptic feedback disappears randomly, while kerb vibration remains active. Pausing and resuming the game restores the feedback temporarily before it fails again.