Ideas

yoshiking052's avatar
yoshiking052
New Spectator
12 days ago
Status:
Needs Info

Serious unresolved rendering issue still present in F1 25 v1.03

I'm playing F1 25 on Steam (PC).

Since v1.02, the game has suffered from a serious rendering bug:

The image appears unnaturally bright and washed out in menus and on track.

Shadows and contrast are nearly gone. It’s difficult to see track edges or curbs.

Framerate becomes unstable during races (stuttering).

This happens even with HDR fully disabled in Windows and in-game.

I'm using the latest NVIDIA Game Ready driver (576.52).

Game version 1.3.xxxxxx (v1.03) confirmed.

I deleted hardware_settings_config.xml to fully reset my graphics settings, but nothing changed.

This is not a problem with local settings or PC hardware.

It appears to be a core rendering bug introduced in a recent update.

This issue is critical for a racing sim, where visibility and consistent framerate are essential.

Please investigate and address this issue with high priority.

7 Comments

  • yoshiking052's avatar
    yoshiking052
    New Spectator
    8 days ago

    Hi, thank you for following up.

    As requested, I’ve gathered all necessary information regarding the rendering issue in F1 25, where the screen appears extremely overexposed and washed-out during gameplay.

    1. **Screenshot vs Real Output Comparison**  
    I've attached:
    - A normal in-game screenshot captured via Steam (colors appear correct)
    - A real-world photo of my monitor (taken with iPhone), showing how the screen actually appears during gameplay — extremely bright and overexposed across all areas.  
    This proves the bug exists in the final output pipeline, not in the internal render.

    2. **Required Diagnostic Files**  
    - `hardware_settings_config.txt` (converted from the original XML file)
    - `F1_25.exe.[buildID].running.txt` (renamed from the `.running` file)  
    Both are attached for internal analysis.

    3. **Graphics Settings**  
    The issue persists even after switching presets (e.g. High) and attempting to reset the graphics configuration.  
    HDR is OFF at the OS level, and I’ve tested turning off DLSS, ray tracing, V-Sync, and other advanced options — nothing solves the problem.

    4. **System Specs (from config file)**  
    - GPU: NVIDIA RTX 4070 Ti SUPER  
    - CPU: Intel i9-14900K  
    - Display: Triple monitor setup (7680x1440)  
    - HDR: Disabled  
    - V-Sync: Off  
    - DLSS: On  
    - Ray tracing: Off  

    5. **Gameplay Conditions**  
    The overexposure issue has been present since the game's launch version — and **still persists in v1.03**.  
    It occurs under all lighting conditions and environments (e.g. pit lane, clear skies, overcast, etc.), affecting the entire display area at all times.

    6. **Report Code**  
    `VM2P-PXHD-SLPC-XJCG`

    If you need a gameplay video recording or further diagnostics, I’m happy to provide them.  
    This issue significantly impacts visibility and driving precision, especially for players using multi-monitor setups.

    Please note: As .txt file attachments are not permitted on the EA Forum, I’m including the file contents directly in the message below for your review.

    【F1_25.exe.21976】

    cl=1250156;belowMinSpec=false;XRHT-SLJJ-BPPL-DPBG

    【hardware_settings_config】

    <?xml version="1.0" encoding="UTF-8" ?>
    <hardware_settings_config applyOOTB="false">
        <cpu name="Intel(R) Core(TM) i9-14900K" processors="12" processorStride="1" processorBinding="1" />
        <graphics_card deviceId="0x2689">
            <resolution width="7680" height="1440" displayMode="1" vsync="false" vsyncInterval="auto" frameRateLimiterEnabled="false" frameRateLimiterValue="120">
                <refreshRate numerator="180002" denominator="1000" />
                <windowPosition x="0" y="0" />
                <outputMonitor index="1" />
                <aspectRatio auto="true" width="0" height="0" />
                <hdr mode="0" peakNits="1000" />
            </resolution>
        </graphics_card>
        <motion>
            <dbox enabled="true" />
            <udp enabled="true" broadcast="false" ip="192.168.32.138" port="20777" sendRate="20" format="2023" yourTelemetry="restricted" onlineNames="off" />
        </motion>
        <antialiasing taa="false" cas="1" dlss="true" fsr3="0" xess="false" />
        <aa_quality value="0" />
        <aa_sharpness value="0.5" />
        <frame_gen mode="1" />
        <multi_frame_gen value="1" />
        <dynamicresolution_enabled value="false" />
        <dynamicresolution_target_fps value="0" />
        <dynamicresolution_profile deltaDown="0.05" percentageDown="0.95" deltaUp="0.01" percentageUp="0.9" alpha="0.95" />
        <dynamicresolution_min_scale value="0.5" />
        <ssao enabled="false" algorithm="0" />
        <ssrt enabled="false" quality="0" />
        <texture_streaming sizeInMiB="512" texelDensityBias="0.0" concurrentTextureSwaps="1" />
        <led_display fanatecNativeSupport="true" sliProNativeSupport="false" sliProForceBrightness="127" wootingRGBEnabled="false" />
        <anisotropic_filter level="16" />
        <lighting quality="0" volumetricFog="true" volumetricFogMapWidth="256" volumetricFogMapHeight="128" />
        <postprocess motionBlur="true" godRays="false" depthOfField="false" lensStreak="false" lensFlare="false" bloom="false" motionBlurV2="false" />
        <shadows enabled="true" skyShadowMapSize="1024" skyShadowCascadeCount="4" skyShadowLowLod="true" worldShadowMapSize="1024" skyShadowMap32Bits="false" nightShadowMapSize="1024" nightShadowCharacterCast="false" nightShadowSourceCount="4" sampling="1" spotShadowMapSize="1024" spotShadowSampling="0" crowdInShadows="false" />
        <particles enabled="true" distanceScale="3.0" rate="1.0" high="false" />
        <crowd distanceScale="3.0" billboardDistance="1500" />
        <vehicle_reflections envMapScale="0.5" envMapUpdateMode="alternate" envMapRenderMode="cars" cubeMapEnabled="true" cubeMapScale="0.5" cubeMapUpdateMode="oneFacePerFrame" />
        <mirrors mirrorsUpdateMode="alternate" mirrorsRenderMode="cars" treesInMirrors="true" crowdInMirrors="false" highDetailMirrors="false" highDetailTyresAndCar="false" particlesInMirrors="false" />
        <weather_effects rainSplashes="true" rainSheets="false" rainBeads="false" rainHigh="false" trackHeatHaze="true" planarReflectionsEnabled="true" planarReflectionsHQEnabled="false" planarReflectionsRangeScale="1.0" planarReflectionsRTScale="0.5" planarReflectionsMipTailBlur="true" proceduralCloudRTScale="1.0" proceduralCloudTiling="7" proceduralCloudQuality="1" />
        <ground_cover enabled="false" grassFlattening="false" drawDistance="60.0" meshes="false" />
        <trees useLOD0="false" distanceScale="1.0" />
        <hair enabled="false" />
        <skidmarks enabled="false" parallax="false" />
        <skidmarks_blending enabled="false" />
        <audio audioUpdateRate="2" num_job_worker_threads="12" />
        <async_compute enabled="true" />
        <cs_culling enabled="false" />
        <vendor_shader_pack enabled="true" />
        <replay_directory path="" />
        <rt_pathtrace enabled="false" />
        <rt_ray_reconstruction enabled="false" />
        <rt_shadows enabled="false" />
        <rt_reflections enabled="false" />
        <rt_transparent_reflections enabled="false" />
        <rt_ao enabled="false" />
        <rt_ddgi enabled="false" />
        <rt_version version="0" />
        <vrs enabled="true" />
        <reflex mode="1" />
        <ser enabled="false" />
        <ca enabled="false" />
    </hardware_settings_config>

    Thank you.

  • EA_Groguet's avatar
    EA_Groguet
    Icon for Community Manager rankCommunity Manager
    10 days ago
    yoshiking052 wrote:

    Please let me know if any additional info is required to escalate this to the dev team.

    Actually, the team might need more information.

    1. Can you share a picture with us of your issue?
    2. Can you also share your hardware settings?
      1. You can also attach your Hardware Settings.:
        • user > documents > my games > F1 25 > hardwaresettings
        • right-click the game in Steam > Manage > Browse local files > F1_25.exe.[number].running (please, rename this last file as .txt to be able to upload it)
    3. If you change to "High" are the colours different?

     

    -Groguet

  • yoshiking052's avatar
    yoshiking052
    New Spectator
    10 days ago

    Hi, thank you for your response.

    1. My current Report Code is: VM2P-PXHD-SLPC-XJCG

    2. I'm using Windows 11.  
    HDR is completely turned OFF in both Windows system settings and in-game.  
    I'm not using any legacy ICC display color management.

    Please let me know if any additional info is required to escalate this to the dev team.

    Thanks again!

  • EA_Groguet's avatar
    EA_Groguet
    Icon for Community Manager rankCommunity Manager
    11 days ago

    Hey there,

    Thank you very much for your report. Before escalating this to the team, I need some information.

    1. Can you share with us your Report Code?
    2. Do you have Windows 10 or 11, and are you using HDR with "Legacy display ICC colour management"?

    -Groguet

  • DRP0220's avatar
    DRP0220
    Seasoned Newcomer
    11 days ago

    I just logged in and I have the same issue. Might be due to the new nvidia drivers?

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