Hi, thank you for following up.
As requested, I’ve gathered all necessary information regarding the rendering issue in F1 25, where the screen appears extremely overexposed and washed-out during gameplay.
1. **Screenshot vs Real Output Comparison**
I've attached:
- A normal in-game screenshot captured via Steam (colors appear correct)
- A real-world photo of my monitor (taken with iPhone), showing how the screen actually appears during gameplay — extremely bright and overexposed across all areas.
This proves the bug exists in the final output pipeline, not in the internal render.
2. **Required Diagnostic Files**
- `hardware_settings_config.txt` (converted from the original XML file)
- `F1_25.exe.[buildID].running.txt` (renamed from the `.running` file)
Both are attached for internal analysis.
3. **Graphics Settings**
The issue persists even after switching presets (e.g. High) and attempting to reset the graphics configuration.
HDR is OFF at the OS level, and I’ve tested turning off DLSS, ray tracing, V-Sync, and other advanced options — nothing solves the problem.
4. **System Specs (from config file)**
- GPU: NVIDIA RTX 4070 Ti SUPER
- CPU: Intel i9-14900K
- Display: Triple monitor setup (7680x1440)
- HDR: Disabled
- V-Sync: Off
- DLSS: On
- Ray tracing: Off
5. **Gameplay Conditions**
The overexposure issue has been present since the game's launch version — and **still persists in v1.03**.
It occurs under all lighting conditions and environments (e.g. pit lane, clear skies, overcast, etc.), affecting the entire display area at all times.
6. **Report Code**
`VM2P-PXHD-SLPC-XJCG`
If you need a gameplay video recording or further diagnostics, I’m happy to provide them.
This issue significantly impacts visibility and driving precision, especially for players using multi-monitor setups.
Please note: As .txt file attachments are not permitted on the EA Forum, I’m including the file contents directly in the message below for your review.
【F1_25.exe.21976】
cl=1250156;belowMinSpec=false;XRHT-SLJJ-BPPL-DPBG
【hardware_settings_config】
<?xml version="1.0" encoding="UTF-8" ?>
<hardware_settings_config applyOOTB="false">
<cpu name="Intel(R) Core(TM) i9-14900K" processors="12" processorStride="1" processorBinding="1" />
<graphics_card deviceId="0x2689">
<resolution width="7680" height="1440" displayMode="1" vsync="false" vsyncInterval="auto" frameRateLimiterEnabled="false" frameRateLimiterValue="120">
<refreshRate numerator="180002" denominator="1000" />
<windowPosition x="0" y="0" />
<outputMonitor index="1" />
<aspectRatio auto="true" width="0" height="0" />
<hdr mode="0" peakNits="1000" />
</resolution>
</graphics_card>
<motion>
<dbox enabled="true" />
<udp enabled="true" broadcast="false" ip="192.168.32.138" port="20777" sendRate="20" format="2023" yourTelemetry="restricted" onlineNames="off" />
</motion>
<antialiasing taa="false" cas="1" dlss="true" fsr3="0" xess="false" />
<aa_quality value="0" />
<aa_sharpness value="0.5" />
<frame_gen mode="1" />
<multi_frame_gen value="1" />
<dynamicresolution_enabled value="false" />
<dynamicresolution_target_fps value="0" />
<dynamicresolution_profile deltaDown="0.05" percentageDown="0.95" deltaUp="0.01" percentageUp="0.9" alpha="0.95" />
<dynamicresolution_min_scale value="0.5" />
<ssao enabled="false" algorithm="0" />
<ssrt enabled="false" quality="0" />
<texture_streaming sizeInMiB="512" texelDensityBias="0.0" concurrentTextureSwaps="1" />
<led_display fanatecNativeSupport="true" sliProNativeSupport="false" sliProForceBrightness="127" wootingRGBEnabled="false" />
<anisotropic_filter level="16" />
<lighting quality="0" volumetricFog="true" volumetricFogMapWidth="256" volumetricFogMapHeight="128" />
<postprocess motionBlur="true" godRays="false" depthOfField="false" lensStreak="false" lensFlare="false" bloom="false" motionBlurV2="false" />
<shadows enabled="true" skyShadowMapSize="1024" skyShadowCascadeCount="4" skyShadowLowLod="true" worldShadowMapSize="1024" skyShadowMap32Bits="false" nightShadowMapSize="1024" nightShadowCharacterCast="false" nightShadowSourceCount="4" sampling="1" spotShadowMapSize="1024" spotShadowSampling="0" crowdInShadows="false" />
<particles enabled="true" distanceScale="3.0" rate="1.0" high="false" />
<crowd distanceScale="3.0" billboardDistance="1500" />
<vehicle_reflections envMapScale="0.5" envMapUpdateMode="alternate" envMapRenderMode="cars" cubeMapEnabled="true" cubeMapScale="0.5" cubeMapUpdateMode="oneFacePerFrame" />
<mirrors mirrorsUpdateMode="alternate" mirrorsRenderMode="cars" treesInMirrors="true" crowdInMirrors="false" highDetailMirrors="false" highDetailTyresAndCar="false" particlesInMirrors="false" />
<weather_effects rainSplashes="true" rainSheets="false" rainBeads="false" rainHigh="false" trackHeatHaze="true" planarReflectionsEnabled="true" planarReflectionsHQEnabled="false" planarReflectionsRangeScale="1.0" planarReflectionsRTScale="0.5" planarReflectionsMipTailBlur="true" proceduralCloudRTScale="1.0" proceduralCloudTiling="7" proceduralCloudQuality="1" />
<ground_cover enabled="false" grassFlattening="false" drawDistance="60.0" meshes="false" />
<trees useLOD0="false" distanceScale="1.0" />
<hair enabled="false" />
<skidmarks enabled="false" parallax="false" />
<skidmarks_blending enabled="false" />
<audio audioUpdateRate="2" num_job_worker_threads="12" />
<async_compute enabled="true" />
<cs_culling enabled="false" />
<vendor_shader_pack enabled="true" />
<replay_directory path="" />
<rt_pathtrace enabled="false" />
<rt_ray_reconstruction enabled="false" />
<rt_shadows enabled="false" />
<rt_reflections enabled="false" />
<rt_transparent_reflections enabled="false" />
<rt_ao enabled="false" />
<rt_ddgi enabled="false" />
<rt_version version="0" />
<vrs enabled="true" />
<reflex mode="1" />
<ser enabled="false" />
<ca enabled="false" />
</hardware_settings_config>
Thank you.