Yeah, for whatever reason, and mind you there is literally 0 pattern to it, occasionally when a Bad Batch toon is suppose to hit captive when they have death mark or thermals or whatever on them instead of going to captive they just die, most of the time it works as intended, but I feel like whenever you need it most it won’t, I literally did Bad Batch vs Jabba today and my R8 Batcher died from thermals before ever going captive, also, for whatever reason bounty hunters resolve dispels undispellable stealth? Why? I dunno, but considering no one else can do it, once again probably a glitch
Ideas
Glitch with new Bad Batch
3 Comments
- EA_Gunner22 days ago
EA QV Team
Status changed:NewtoReviewedThe stealth issue is currently under investigation. We are tracking it in https://trello.com/c/6YDpNOGd/1711-jedi-knight-revan-can-target-stealthed-bad-batch-enemies-and-dispels-stealth-on-them
Regarding the first part, can you share a video with us?
- g6ketufznh6z9 days agoNew Spectator
Sorry for the wait, it’s an extremely hard bug to replicate, but after an ungodly amount of time I replicated it in the galactic challenge with torture, this was on the first turn and omega hit captive on all previous attempts, and it’s not exclusive to GC’s it’s just much harder to replicate outside, all the things that can do it are % health effects though, and it’s not just Omega, I’ve had it happen with Batcher and Wrecker as well, I assume Crosshair and Hunter have the same issue, this therefore makes key offensive battles extremely dependent on RNG as nBB are a very good counter to Jabba, but losing anybody through captive from thermals almost instantly wastes the team and the battle
- EA_Gunner10 hours ago
EA QV Team
Status changed:ReviewedtoResolved
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