I just got his unique 7. The one when he is suppose to taunt if the generator takes 2 or more hits and it doesn't work. It can be destroyed and he doesn't taunt once.. I tested it in the last mod bat...
Ideas
Gungan phalanx
03568aiws8it
23 hours agoNew Scout
Now I read everything lol.
Edit- i just did a search of this bug and it's a year old. No wonder ea is hush hush about it.
- DarjeloSalas21 hours agoSeasoned Ace
What bug? mgkkain has clarified what you’re missing.
- 03568aiws8it11 hours agoNew Scout
Maybe you should re read your 2nd post in the thread
It's funny I watched 2 content creator vids on unlocking jar jar and they both said it's a must have skill. That your generator takes 2 hits and phalanx taunts. I read other threads that say it's busted. So you changing your story from when you confirmed it isn't working to now there's no bug is funny. When you made the 2nd post ea didn't post yet. Oh one of the other threads ea just put resolved on as well. The other thread about it not working they completely ignored.
- DarjeloSalas9 hours agoSeasoned Ace
Yep, I am happy to accept that when I told you it didn’t work in the mod battle, I had skim-read Phalanx’s unique zeta description (much the same as you did). My shield had obviously never taken damage twice IN THE SAME TURN. I only took damage twice in the entire battle, as it happens, and it certainly wasn’t in the same turn.
So yes - I apologise - I stated it hadn’t worked before it had been pointed out that the two hits need to be on the same turn for Phalanx to gain taunt. Now I understand why it didn’t “work” in the mod battle. I always think it’s better to revise your position when evidence tells you that your position should change.
But now that the two attacks needing to be on the same turn HAS been stated - do you still think it’s bugged?