Since patch 1.16 I've had a situation like I've never seen before. Usually my game makes one or two new townies every time I play, even if I don't enter a situation where I need them (like going to a...
Ideas
Excessive Townie Generation
halloweenchild13
3 months agoSeasoned Ace
The generation system is so overtuned, it makes sense that it would create "local" townies for places like Sulani, Mt Komorebi, Tomorang, Forgotten Hollow, etc. But even then, I can still have Bella and Mortimer Goth, Judith Ward, Nancy Landgraab, etc, showing up in those said worlds as "walk-bys" or knocking on my sims doors.
Seriously, what is the point of the game mass-creating all these "local townies" if it's just going to decide to spawn in Bella, Nancy, Knox, Olive, etc? Even worse, when a celebrity sim like Judith is selected to be a "guest/customer" on the lot, they quite literally break the functionality of the location because every sim will stop what they're doing to stand in a cemi-circle and gawk at the celebrity.
BarMaster71
3 months agoSeasoned Scout
Actually, Tomarang, I've noticed, is completely roped off from the other worlds and prevents sims who don't already live there from turning up. Mind you, the reverse isn't true, and there's nothing preventing Tomarang locals, including the hordes of randomly generated Tomarang townies that the game generates from showing up in places like Willow Creek (for example), so the illusion that Tomarang is far, far away somewhere is ruined regardless.
But I agree with you. The townie generation system needs to go. Especially now that it's currently broken and completely out of control in certain packs (like Moschino and Werewolves).
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