Since patch 1.16 I've had a situation like I've never seen before. Usually my game makes one or two new townies every time I play, even if I don't enter a situation where I need them (like going to a...
Ideas
Excessive Townie Generation
IndigoChagrin
18 days agoSeasoned Spectator
I play pure Vanilla TS4 and I don't know if I think it's a bug, but the townie generation feels way overclocked. I create a lot of my own sims to fill the background and I'd rather they fill the jobs rng townies typically fill. There must be a limit, but it seems like new townies pop up every sim day. I have neighborhood stories turned off and play with long life spans, so these sims take forever to die and my saves get so bloated and heavy that even on a custom PC with enough headroom to run the base game ten times simultaneously, I end up with lag and goofy glitchy behavior that looks like corruption.
I'm sure I could force more cullings by turning on neighborhood stories, but I hate seeing the Canon sims get culled first (and they do) so I'd settle for a switch in manage households that lets me prioritize rng townies for culling and protect my Goths, Landgraabs, and customized households without having to go through and customize settings on every canon family and library household in my entire simverse. I want to play, not spend all day on administrative management. I'd kiss you right on the lips if you just made Canon and library families immune to accidental death by default.
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