LastException: scheduling.py:654; TemporaryHiddenInventoryTransferLiability
Situation Description: ( this is about the second 'report' in LE)
Some mushrooms in the Sim's inventory have lost their quality indicators. This LE generated when trying to place them on the floor in live mode.
Stacked mushrooms cannot be grabbed or clicked. This is because mushrooms with the quality label removed are placed at the top of the stack.
You can click on the stack quantity, and can expand the individual display.
If so you can grab only mushrooms with quality indicators and remove them from the inventory.
With multiselect turned on, mushrooms with lost quality indicators can be clicked, but they cannot be sold. However, if you go to the world management screen or save and quit and load game the game, the mushrooms without quality indicators will disappear.
I don't know what triggered the quality label to disappear, and I can't intentionally generate this LE at the moment, so I posted an LE from a while ago.
<?xml version="1.0"?>
<root>
<report>
<version>2</version>
<sessionid>fc800b461fb780da6982397b</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2026-02-04 04:48:07</createtime>
<buildsignature>Local.Unknown.Unknown.1.121.342.1030-1.200.000.692.Release</buildsignature>
<categoryid>posture_animation_data.py:390</categoryid>
<desyncid>fc800b461fb780da6982397b</desyncid>
<systemconfig />
<screenshot />
<desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'object_toyGeneric' object has no attribute 'species')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate
File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 867, in _run
File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 695, in get_asm
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6510, in get_asm
File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2093, in get_registered_asm
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6492, in <lambda>
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6545, in setup_asm_default
File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2599, in setup_asm_interaction
File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1104, in get_target_name
File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2134, in get_animation_data
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_animation_data.py", line 390, in get_animation_data
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 202, in __getattr__AttributeError: 'object_toyGeneric' object has no attribute 'species'rtim=0
Client Session Time: 21.49
Num Save Errors: 0
Num Load Errors: 0
Current Game State: 0x96d01090
LoadingScreenActiveFlag: 1
Origin Version: 13,631,0,6144
Modded: False
SystemInfo: Windows 11 10.0.26200 GPU: NVIDIA GeForce RTX 3060 Ti 32.0.15.7700, GUID: ***
</desyncdata>
</report>
<report>
<version>2</version>
<sessionid>fc800b461fb780da6982397b</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2026-02-04 07:42:53</createtime>
<buildsignature>Local.Unknown.Unknown.1.121.342.1030-1.200.000.692.Release</buildsignature>
<categoryid>[</categoryid>
<desyncid>fc800b461fb780da6982397b</desyncid>
<systemconfig />
<screenshot />
<desyncdata>Liability TemporaryHiddenInventoryTransferLiability(move_entire_stack=True, object=ParticipantTypeObject.PickedObject) threw exception Attempting to stop active handle to element <Gen; _process_interaction_gen@4238; running> (HardStopError: Attempting to stop active handle to element <Gen; _process_interaction_gen@4238; running>)
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 222, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 520, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 236, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4248, in _process_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 792, in process_one_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 957, in process_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 323, in remove_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1156, in _remove_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5925, in on_removed_from_si_state
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5937, in _exited_pipeline
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 8331, in _exited_pipeline
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6161, in release_liabilities
File "T:\InGame\Gameplay\Scripts\Server\interactions\object_liabilities.py", line 102, in release
File "T:\InGame\Gameplay\Scripts\Server\interactions\object_liabilities.py", line 68, in _return_obj
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 664, in try_move_hidden_object_stack_to_inventory
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 344, in insert
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 611, in _try_compact
File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 987, in destroy
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 448, in destroy
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 297, in trigger_destroy
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 312, in trigger_reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 438, in start_processing
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 481, in _process
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 620, in _process_one_record
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 577, in hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 654, in _stop_element_tree
scheduling.HardStopError: Attempting to stop active handle to element <Gen; _process_interaction_gen@4238; running>rtim=0
Client Session Time: 21.49
Num Save Errors: 0
Num Load Errors: 0
Current Game State: 0x96d01090
LoadingScreenActiveFlag: 1
Origin Version: 13,631,0,6144
Modded: False
SystemInfo: Windows 11 10.0.26200 GPU: NVIDIA GeForce RTX 3060 Ti 32.0.15.7700, GUID: ***
</desyncdata>
</report>
</root>
Edit By Crinrict: adjusted title