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Invad3rSim's avatar
Invad3rSim
Seasoned Novice
9 days ago

[CoL] LE: Fox gets stuck while trying to attack

Got this last exception, attached below. 
When I got it I saw the fox was inside the fenced area of the coop, it's the default one from the lot 4 Olde Mill Lane from the Cecilia Kang household, I haven't made changes to the coop or the fencing.


Mods in use are MCCC and TwistedMexi More CAS Columns, Smarter Pie Menu and Smarter Save menu. No CC.
This is a new save, two days old, started with only cottage living active.

<?xml version="1.0" ?><root>

<report><version>2</version><sessionid>ad28c7c375564da69f6afd9</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2026-05-03 01:02:17</createtime><buildsignature>Local.Unknown.Unknown.1.123.85.1020-1.300.000.239.Release</buildsignature><categoryid>animation_utils.py:671</categoryid><desyncid>ad28c7c375564da69f6afd9</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: Fox_Soc_Pounce (HANDLE :: 30692)&gt;: Attempt to traverse between two states (Attack -&gt; exit) where no valid path exists! Actors {'x': (&lt;weakref at 0x00007FF4C834B8E8; to 'object_fox' at 0x00007FF4E2A18E10&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;)} (debug context: (None, ASM :: Pet_Stand_Posture (HANDLE :: 30691)&gt;)))&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 293, in do_auto_exit&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 671, in get_auto_exit&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1224, in requestRuntimeError: ASM :: Fox_Soc_Pounce (HANDLE :: 30692)&gt;: Attempt to traverse between two states (Attack -&gt; exit) where no valid path exists! Actors {'x': (&lt;weakref at 0x00007FF4C834B8E8; to 'object_fox' at 0x00007FF4E2A18E10&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;)} (debug context: (None, ASM :: Pet_Stand_Posture (HANDLE :: 30691)&gt;))rtim=0&#13;&#10;Client Session Time: 16.27&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,696,0,6209&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.26200 GPU: AMD Radeon RX 6600 31.0.22017.3004, GUID: D2562B41-1424-11F1-B816-806E6F6E6963&#13; &#10;</desyncdata></report>

</root>

2 Replies

  • Please follow these steps to test  your game on vanilla game with no mods/cc

    • Create a backup of your save game
    • Move your mods folder to the desktop
    • Delete the following files from your user folder.
      • localthumbcache
      •   Any lastException Files
      •   Any LastCrash files.
    • Test your save (you will loose all cc on the save but since you created a backup you can go back to that afterwards) and see if the same error occurs, then report back.

    Also you can't upload LastExceptions. You will either need to copy/paste the content or upload them to a third party site and link.

  • Invad3rSim's avatar
    Invad3rSim
    Seasoned Novice
    8 days ago

    Hi! Thanks for the instructions, I'll use them for the next bugs I report.
    I'm not willing to attempt to reproduce this one since it's very specific. I've pasted the last exception for records sake.

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