Ideas

Traveling Bulldozes Lots

I've had an issue the last few months with lots disappearing.

When I travel with a solo Sim or with a group, whether I'm going home, to a residential lot, or to a community lot, sometimes (but not always) the lot I arrive to is empty where it should not be. The most recent lots to disappear were Desert Bloom Park and the Affluista Mansion. I was at these locations looking for the Secret Cave and I'm pretty sure the bug deleted the cave entrances as well.

My temporary fix was to just rebuild the lots from the gallery and to save my residences to the gallery periodically so I wouldn't lose everything when it deleted but this is getting out of hand. Now I also can't complete the Call of Nature Quests since the Cave disappeared.

6 Comments

  • crinrict's avatar
    crinrict
    Hero+
    23 days ago

    Hi abnormalshu​ 

    I've merged your post with the main thread on save corruption but please check the first post and post in the thread that fits your issue most.

  • cmcdanie's avatar
    cmcdanie
    Seasoned Newcomer
    19 days ago

    Any updates on a fix yet? I'm on my third redo, saving all families, all new lots, all new saves, and only made it to the second generation before my save was corrupted. I only have 3 rental units, and it seemed to happen right after installing the new game pack. I really wish I hadn't gotten the new pack now but I don't know if it is the cause. This is so frustrating! I wish they would fix major issues before releasing new packs.

  • Rock_Solid667's avatar
    Rock_Solid667
    New Scout
    16 days ago

    I am so sorry to hear that this happened to you cmcdanie. This is exactly what happened to me last year when I installed Lovestruck and Life & Death. If you search my threads on the forum, you will come across detailed workarounds that I implemented to be able to play the game without my saves corrupting and still add Lovestruck & Life & Death if you are a PC player because in my case, the MC Command Center mod was required. Basically, I had to delete enough lots in a good save file just before I installed the new packs so that when I installed the new packs that came with new worlds, my game had the capacity to absorb the additional content. However, this left many of my Sim's Households "homeless" so this is where I had to use MCCC to combine the households whose homes were deleted to make space in the game with the Sim Households that were left. MCCC allows you to have up to 108 max Sims in one house. In my game, after I merged households, I now have households ranging from the game limit of 8 Sims to one house that has around 32. Most of my houses are around 12 to 16 which isn't to bad but this allowed me to keep all of Sim generations intact. The only negative is that in order to "full CAS edit Sims" in the households exceeding the 8 limit is that I have to move some of them out temporarily, edit them in full CAS, then move them back after I finish. If I don't need to edit in "full CAS mode" like changing clothes, hairstyles, etc. I can do all of that through MCCC on one sim at a time without moving any sims out of the larger households. I also think that you can just use the mirror or wardrobe furniture for this also but I am not 100% certain because I have not use this feature in the Sims 4 yet. The other drawback to having more than 8 sims in a house is that it takes the game longer to load the lot and once it loads, there can be a delay in some of the interactions since the game has to process more data on more sims but that usually smooths out after a few minutes of playing. I found that it is actually more fun to play with households that have from 16 to 24 sims. Also, since I have alot of large houses, my houses now do not feel as empty it are utilized better when there are more than 8 sims. I normally try not to exceed more than 24 sims per house to keep the game at an optimal running state and reduce game lag. So far, as long as I don't add any additional large builds or additional Expansion packs that contain new worlds, I have been able to avoid the save corruption problem for now. However, until this problem is fixed, I will not purchase any new content that involves adding new worlds such as the "Businesses & Hobbies" or "Enchanted by Nature" expansion packs because if I was to add these expansion packs to my game, I would be right back a "square one" and I would have to delete even more builds and combine even more sims into one house just to absorb the additional objects that these new worlds would add that triggers the save corruption problem in my game that I had before.  

  • cmcdanie's avatar
    cmcdanie
    Seasoned Newcomer
    5 days ago

    Thanks for the information. I'm not sure that would work for me, even 8 sims in one household stresses me out, but I could use this trick to save my family relationships before starting over again. My play style is rotational, and I usually populate every world with sims I have created based on themes with each world representing a different culture (ancient Egypt, Mesopotamia, etc...). I have been playing this way since the release of Sims 4 and had no problems until after the For Rent pack came out, but it seem like this is a complex issue that involves more than an individual pack. I am starting to lose hope that this will be fixed. Hopefully Inzoi will be a better life simulation game once it is out of early development. 

  • HaneulFier's avatar
    HaneulFier
    Seasoned Ace
    5 days ago

    First, I want to be clear that I don't have and have never had this bug. I'm trying my best to avoid it and what I've noticed is that it seems to be triggered partly by customizing worlds. People who edit all  or nearly all the lots in all the worlds and add a bunch of new Sims that they play rotationally tend to trigger this bug. 

    I think most players don't play that extensively, so this isn't a bug that most of us encounter (even though it can happen for other reasons). I "abuse" the game in other ways. I have tons of CC; I play with 8 sims; my save is from 2018; I use a lot of high poly objects as well and crowd huge lots with them. None of that seems to really push things over the limit, so if you can cut back on some of the changes you make to the worlds, your save might be safer -- or if you can split it into two separate saves. 

  • Rock_Solid667's avatar
    Rock_Solid667
    New Scout
    5 days ago

    Hello HaneulFier! Thank You for the additional info on this problem. In my case, although I have alot of Sims in my save file, when this problem started for me, I only utilized about 30% of the lots available in the game for builds and customization and my problem started pretty soon after installing For Rent. I had all of the packs until then but there were 3 worlds that I never even touched. You are right, the problem is complex and I honestly at this point don't think it will ever be fixed because it may be easier for EA/Maxis just to make a new game unless there is a fix they can implement in the code somehow.

     However, with all of the days of experimentation and testing that I have done, there is a direct relationship with the # of objects (polygons) that you add to the game and this error being triggered although this is not the only trigger. However, with all of the variables that everyone has with differences in PC hardware/software, platform, mods, game versions, or etc. I will add the "disclaimer" that how my game behaves in respect to "objects or polygons" is definitely not what could be happening in anyone else's game to trigger save corruption. I still play the game often and I rarely experience crashes but if I made a YouTube video, I could easily show how I can add smaller builds to empty lots and be OK and then replace those builds on the exact same lots with just the right amount of build objects and immediately trigger save corruption. I can also show this if I added the latest packs (Businesses & Hobbies and Enchanted by Nature) to my game. This is why I can not purchase these packs. I can also show, that if I did purchase and add these packs, the tedious steps that I would have to go through in order to add the packs and get rid of save corruption, basically deleting enough of my current builds in order to make room in my game to add the packs. (# of Sims and households would have no effect for me.) Adding Sims, having large save files which I have always had, adding tons of mods which I no longer have except for the ones that I actually need, etc. will not trigger save corruption in my game but again, everyone's game has it's own nuances that can cause some to experience save corruption for different reasons and others to have never experienced it, "yet".

     I will note that there are some players who are playing the game and their save files may be already corrupted and they probably just don't know it because warning signs are very obscure now that changes have been made to the game so that certain warning signs and codes no longer appear to indicate that there is a problem. The only way that I can know whether or not my game is OK is to check the community lots in Willow Creek "in build mode" but for some players, the problem starts in other worlds. This is a very tedious process so I am sure that many just will not take the time to do this each time before they save their game. Frequent game crashes or not being able to replace or delete random lots in any of the worlds are some of the signs that a save file could already be corrupted and I use to have these problems more frequently but I rarely experience game crashes now that I have implemented work arounds in my game to minimize the risk of save corruption and I don't add any new worlds that come with new packs.