Please read the first post carefully and post in the thread that reflects your issue best. Go in order from top to bottom if you see multiple of the symptoms. The top ones are more specialized as t...
Ideas
[PLEASE READ] Save Game Corruption
abnormalshu
9 days agoNew Spectator
I've had an issue the last few months with lots disappearing.
When I travel with a solo Sim or with a group, whether I'm going home, to a residential lot, or to a community lot, sometimes (but not always) the lot I arrive to is empty where it should not be. The most recent lots to disappear were Desert Bloom Park and the Affluista Mansion. I was at these locations looking for the Secret Cave and I'm pretty sure the bug deleted the cave entrances as well.
My temporary fix was to just rebuild the lots from the gallery and to save my residences to the gallery periodically so I wouldn't lose everything when it deleted but this is getting out of hand. Now I also can't complete the Call of Nature Quests since the Cave disappeared.
- crinrict9 days agoHero+
Hi abnormalshu
I've merged your post with the main thread on save corruption but please check the first post and post in the thread that fits your issue most.
- cmcdanie6 days agoSeasoned Newcomer
Any updates on a fix yet? I'm on my third redo, saving all families, all new lots, all new saves, and only made it to the second generation before my save was corrupted. I only have 3 rental units, and it seemed to happen right after installing the new game pack. I really wish I hadn't gotten the new pack now but I don't know if it is the cause. This is so frustrating! I wish they would fix major issues before releasing new packs.
- Rock_Solid6672 days agoSeasoned Traveler
I am so sorry to hear that this happened to you cmcdanie. This is exactly what happened to me last year when I installed Lovestruck and Life & Death. If you search my threads on the forum, you will come across detailed workarounds that I implemented to be able to play the game without my saves corrupting and still add Lovestruck & Life & Death if you are a PC player because in my case, the MC Command Center mod was required. Basically, I had to delete enough lots in a good save file just before I installed the new packs so that when I installed the new packs that came with new worlds, my game had the capacity to absorb the additional content. However, this left many of my Sim's Households "homeless" so this is where I had to use MCCC to combine the households whose homes were deleted to make space in the game with the Sim Households that were left. MCCC allows you to have up to 108 max Sims in one house. In my game, after I merged households, I now have households ranging from the game limit of 8 Sims to one house that has around 32. Most of my houses are around 12 to 16 which isn't to bad but this allowed me to keep all of Sim generations intact. The only negative is that in order to "full CAS edit Sims" in the households exceeding the 8 limit is that I have to move some of them out temporarily, edit them in full CAS, then move them back after I finish. If I don't need to edit in "full CAS mode" like changing clothes, hairstyles, etc. I can do all of that through MCCC on one sim at a time without moving any sims out of the larger households. I also think that you can just use the mirror or wardrobe furniture for this also but I am not 100% certain because I have not use this feature in the Sims 4 yet. The other drawback to having more than 8 sims in a house is that it takes the game longer to load the lot and once it loads, there can be a delay in some of the interactions since the game has to process more data on more sims but that usually smooths out after a few minutes of playing. I found that it is actually more fun to play with households that have from 16 to 24 sims. Also, since I have alot of large houses, my houses now do not feel as empty it are utilized better when there are more than 8 sims. I normally try not to exceed more than 24 sims per house to keep the game at an optimal running state and reduce game lag. So far, as long as I don't add any additional large builds or additional Expansion packs that contain new worlds, I have been able to avoid the save corruption problem for now. However, until this problem is fixed, I will not purchase any new content that involves adding new worlds such as the "Businesses & Hobbies" or "Enchanted by Nature" expansion packs because if I was to add these expansion packs to my game, I would be right back a "square one" and I would have to delete even more builds and combine even more sims into one house just to absorb the additional objects that these new worlds would add that triggers the save corruption problem in my game that I had before.
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