[MEGATHREAD] Logitech G920 - Wheel rotation angle is not applied to the wheel.
WHEEL ROTATION on the f1 26 season pack I have Logitech g920 on Xbox and the wheel rotation has a bug because I turn I can barely make that corner because I have to do a full turn like driving a car in real life it work normally before the dlc pack until it came out today where I can’t make the corner at all please fix it soon as !!![MEGATHREAD] Add coop career mode on the season pack 2026
Please add the 2 Player Co-op Career mode to the 2026 Season Pack. Many players only buy F1 games to play online with friends. The 2026 cars, rules, and teams like Audi and Cadillac should be available in Co-op mode too. Split screen is not enough. Please release a post launch patch for this mode. Thanks.SolvedUNREALISTIC CAR PERFORMANCES.
Ok so I know the DLC has only been out for a week and you are planning a future updates. But the car performances in the new 2026 DLC are so unrealistic particularly from the Aston Martin who are getting into Q3, as well as Williams who in real life have an overweight car so they should not be challenging for podiums. And also most of all Mercedes who have dominated the season since the start as well as Antonelli who has gone on an insane 5 win streak surely this is not a fluke. Just wanted to get the word out as quickly as possibleERS bug Singapore
Racing in Singapore in driver career and the battery deployment is bugged. In qualifying, I left boost mode ON for the whole lap and the battery wouldn’t deplete past 60% and the there was no speed gained with boost mode on. In the race, with boost on the whole lap, battery doesn’t deplete lower than 70%. This makes the player totally uncompetitive at this track.Bug - Broken OSD Customisation of F1 Dial
In the 2026 season pack, the new 26 F1 Dial element is unable to be customized or repositioned for the 2026 cars. It appears as if only the old 25 F1 dial element is exposed in the interface (or something similar). There is also a secondary bug, where the size of the bounding box of the F1 dial element changes size as it is moved, severely limiting the range of motion of the element. This is on PS5, and occurs across all game modes. Only the F1 dial seems to be affected as far as I can tell. Video of bug: https://youtu.be/uRHo22NW4hU In the footage, the 26 dial is at the bottom of the screen despite it being set to the position of the halo in the interface. I usually have the dial set to be on the halo as I am unable to see it in it's default location. The footage also shows the issue with the bounding box changing size. This is rather game-breaking for me, as not being able to see either the OSD (or in-cockpit ERS data) in its default location severely limits the ability to manage the new ERS system and play the game. Happy to provide more footage if required!Update 1.22
Hey, I just wanted to say how frustrating and annoying it is that a genuine fix to car performance hasnt been added in 1.22 coming on June 16th. Williams are fighting for podiums and wins, when they can barely escape Q1 irl, meanwhile Mercedes are often failing to Qualify/Finish in the Top 2, while McLaren and Verstappen dominate. Aston Martin continue to fight for points finishes, Alonso often making Q3, while Racing Bulls and Audi are somehow backmarkers? These issues are so fundamental to gameplay, and so incredibly frustrating when trying to do a career mode. It's honestly astounding they werent solved in the pre-launch, how did nobody notice these ridiculous things? Anyways, its extremely annoying, combined with your (as always) terrible attempts at representitive driver ratings (How are Lawson/Gasly/Lindblad so low, while Alonso and Albon are so high?) just makes the overall issue so much worse. Please fix it, it's genuinely unbearable. Also, please add one of the Racing Bulls special liveries and the McLaren 1000th GP Livery in the next real update, they are very nice and need to be playable like the Chrome and Haas' liveries were last year. Don't revive that **bleep**, broken, glitchy knock-out gamemode tho, that was one of the worst experiences I've ever had trying to unlock a special livery, truly miserable.[F1 26] Madrid AI far too hard + Racing Line messed up
So, I played a bit of the F1 26 DLC, and while I like it so far, I immediately found a huge problem. The first thing I did was to try a race on the new Madrid circuit. And that's where the trouble started. First off, and that is a big problem, I play with the racing line. However, the racing line in Madrid has completely strange braking points where you could normally go quicker through the corners, and the braking point on the tight, uphill right hander is incorrect. If you follow that particular braking point, you WILL crash. Second off, not only does the racing line force you to go much slower, but even with a near perfect lap, the AI are 30 levels too fast, and I know that because I tested with a Red Bull on 60 and was just barely able to match Antonelli as long as I don't follow the racing line. So yes, this is a very crucial problem. AI in Madrid is too fast, the racing line in Madrid is completely messed up... I really hope this gets fixed soon, preferably before I reach Madrid in Career mode for the first time. Let's hope for the best.Vibrations turning off on controller
Randomly in online races, usually when someone in the lobby is lagging, all vibrations either reduce to a low setting or completely stop on PS5 and it makes the car extremely difficult to drive. A quick fix is to pause and un-pause the game, bringing back vibrations momentarily until they break again, usually within a lap. An easy fix would be to make vibrations client side if possible to avoid lag breaking them. This has been happening for the whole of F1 25, but since the 2026 DLC released it seems to have gotten worse. As far as I know this only affects PS5.Qualifying Yellow-Flag Boost Mode Bug
Platform: Xbox Series X (But all platform bug) Game mode: Online Lobby / Multiplayer Weekend format: Short Qualifying and 50% Race Bug description: In online lobbies during qualifying sessions if a driver comes across a yellow flag mini sector any driver in the yellow zone loses Boost mode until clear of yellow flag or if green flag is waved. We have seen this multiple times in our league racing environment, and the issue occurred repeatedly from multiple drivers. This was flagged by another league and FYI'd ours and confirm the same bug. Expected behavior: Boost Mode NOT lost for any driver on track during qualifying sessions. Boost mode should stay active throughout qualifying session. Actual behavior: Any time a driver causes a yellow flag, accident, spin, slowing/allowing hot lappers through, or run out of fuel, any other driver in the yellow sector loses boost mode compromising hot laps. Steps to reproduce: Create or join an online lobby. Select any format for qualifying In qualifying session have 1 car drive slow to produce yellow or stop (not causing DNF) and have other cars note battery mode while driving through yellow flag sectors. This can cause unfair sporting situations in online races, especially in league racing, because drivers on hot laps can lose access to boost mode that can affect the grid correctly. Drivers can game the system to stop other drivers from setting expected lap times. Code for my example: CVRH-MMLP-VHVH-JCLJ Clip 1: note my position and yellow flag. Boost mode goes away in yellow flag, then goes back to boost mode with green flag. https://www.twitch.tv/llllgodly/clip/ManlyEncouragingShrewBatChest-ZwFHJdQeZ50kiQjE Clip 2: League mates of his POV of same bug, note the flag and boost mode. POV driver is on hot lap. https://www.twitch.tv/blackspartan133/clip/GlutenFreeExcitedHamsterKappaRoss-006TWPeAVaOFfHUU Clip 3: League mates of his POV causing the yellow and note boost mode https://www.twitch.tv/blackspartan133/clip/ScaryAffluentBatteryDansGame-Yddvfg6bCxPKGZTI