TOP 5 REWORKS that we need next in SWGoH.
1. CAD BANE I genuenly don't understand how is he still a trash tier character in this game. He definetly deserves the Mace Windu treatment. I think we can all agree that Cad Bane should be a TOP TIER Bounty Hunter in this game without a doubt. 2. COMMANDER CODY & 212TH I don't even care if they are not led by Kenobi, I just want to see a full team of 212th Battalion clone team. Yes, reskin the clone sargeant, give him the phase 2 helmet, give him that 2nd special that he has in Geo TB, maybe a little boost on that unique ability and he is blessed. Release Vaxer and Boil and some sort of 212th Healer and we are good to go. 3. ADMIRAL ACKBAR Him and fleet he has is just in a sad place right now. They really have the opportunity to do something cool with that Tactical Genius buff and CG is just sleeping on it as usual. He doesn't need to destory everything like the Great Mothers do, but at least let him be as competetative as his fellow fish head at least the chatacter side of things. 4. LANDO CALRISSIAN Another cool and iconic character in this game that is simply GARBAGE. Again, he doesn't need to change the World but at least he should feel like an attacker. My idea is to just remove his lead, and give him a unique that only useful in a full team of Rebels, and a 2nd unique that's only useful in a full team of Scoundrels. 5. IMPERIAL PROBE DROID They recently dropped this Hoth TB Lightspeed Bundle and it just weird for me for some reason. I don't know if CG are planning to do something with the Probe Droid but I noticed something that I didn't see anyone talking about it. Set 17 of datacrons got released recently and weirdly the lvl9 bonus for Deat Trooper Peridia has Target Lock synergy. My guess was that they gonna give the Imperial Remnant tag to the Probe Droid, but as I am writing this it still didn't happen. Maybe a rework, maybe just a tag, but it would be a shame if the Probe Droid would stay the same. Obviously there are other characters that could use some love from CG (all the OG trash GR Jedi) but I just wanted to throw out some, that I think they should focus on first. If they ever rework anything again. (NOT LIKELY)337Views0likes5Comments10 Droids missing from the character roster
1. Huyang (He'll be the first character to have the Jedi tag, despite not being a Jedi) 2. R5-D4 (The 'R2 unit with a bad motivator'; was given a new lease on life in The Mandalorian: Season 3) 3. BX Commando Droid (The only Commando Droid that can be used is controlled by Doctor Aphra; it would be nice to have a Commando Droid as its own unit) 4. General Kalani (A feared Super Tactical Droid, yet another Separatist Droid leader who won't be as aggressive as General Grievous, but still menacing) 5. OOM-9 (Will be another Separatist Droid leader, who led the Trade Federation forces during the Occupation of Naboo in 'The Phantom Menace') (Fun Fact: In 'Star Wars: Galactic Battlegrounds', OOM-9 was voiced by Charles Martinet, the original voice of Mario) 6. AZI-3 (This Droid would synergise with Clone Troopers, as he helped Fives uncover the Inhibitor Chip Conspiracy, and he became a part of the Bad Batch after the Clone Wars) 7. R2-Q5 (Evil R2-D2) 8. Mister Bones (A cross between a B1 Battle Droid and Deadpool) 9. 4-LOM (One of two Original Trilogy-era Bounty Hunters missing from the roster, the other is his partner-in-crime Zuckuss) 10. EV-9D9 (The Hutt Cartel is lacking a Droid. She won't attack, but she will inflict a lot of Debuffs and gain bonuses from Light Side Droids suffering)153Views3likes4CommentsOld Master Maul Concept
Some requirements aren't in the game, but could be added for this GL. Event Name: Old Wounds Galactic Legend Requirements: Player Level: 85 Characters: 1/4: -Darth Maul (Relic 9) -Queen Amidala (Relic 7) -Master Qui-Gon (Relic 5) -Padawan Obi-Wan (Relic 5) 2/4: -General Kenobi (Relic 8) -Mother Talzin (Relic 7) -Savage Opress (Relic 7) -Maul (Relic 9) 3/4: -Scimitar (7 Stars) -Duchess Satine (Relic 5) -Pre Vizsla (Relic 7) -Gar Saxon (Relic 6) 4/4: -Old Ben Kenobi (Relic 8) -Qi'ra (Relic 6) -Dryden Vos (Relic 7) -Seventh Sister (Relic 7) Inspiration:This is the version of Maul as seen during the Imperial Era in 'Star Wars: Rebels'. He'll be the Dark Side Counter to GL Ahsoka Tano. Name: Old Master Maul Alignment: Dark Side, Galactic Legend, Tank, Leader Tags: Unaligned Force User, Crimson Dawn Attacks and Abilities Basic:Unrelenting Slice (Zeta) Deal Special Damage to target enemy and deal Physical Damage to the weakest enemy and inflict Blind for 2 turns. Each enemy damaged gainsDark Interlockingfor 2 turns. Then, grant the weakest Dark Side Unaligned Force User ally (excluding Inquisitorius) Foresight for 1 turn. Dark Interlocking:At the end of this unit's turn, it and another random ally sufferingDark Interlockinglose 25% Evasion and Potency, and drain 10% of their own Max Health. This damage can't defeat enemies. Special 1: Exact Revenge (Cooldown: 4) (Zeta) Dispel all debuffs on a random Dark Side Unaligned Force User ally (excluding Inquisitorius) and inflictDark Interlocking for 1 turn on the healthiest enemy. All Dark Side Unaligned Force User allies (excluding Inquisitorius) gain Retribution for 2 turns. If the healthiest enemy already has Dark Interlocking, they are Stunned for 2 turns, which can't be Dispelled or Prevented. Special 2:Furious Throw (Cooldown: 6) (Zeta) Deal Special Damage to all enemies. Enemies not damaged by this attack are inflicted with Fear for 2 turns, which can't be copied, dispelled, prevented, or resisted. Enemies that are damaged by this attack are inflicted withDark Interlockingfor an extra turn. Then, grant 50% Turn Meter to enemies inflicted withDark Interlockingbelow 25% Turn Meter. This attack starts on cooldown. Leader: All Part of the Plan (Zeta) All Dark Side Unaligned Force User allies (excluding Inquisitorius) lose 20% Max Health and gain that much Max Protection, and have +25 Mastery, +45% Potency and 30% Evasion. If all allies are Dark Side Unaligned Force Users (Excluding Inquisitorius) at the start of battle, Old Master Maul starts the battle with Damage Immunity and Taunt for 2 turns, which can't be Dispelled, and all allies start the battle with Stealth for 2 turns. All enemies start the battle withDark Interlockingfor 1 turn (excluding Galactic Legends and Raid Bosses) Unique 1: Consumed by Revenge (Zeta) Old Master Maul deals 30% more damage to enemies inflicted withDark Interlocking. Whenever an enemy's health is drained, Old Master Maul gains Taunt for 1 turn. Whenever he inflictsDark Interlockingon an enemy, Old Master Maul removes 5% Turn Meter from enemies and grants a Dark Side Unaligned Force User ally (excluding Inquisitorius) 15% Turn Meter. Additionally, Old Master Maul reduces his own cooldowns by 1 whenever an enemy withDark Interlockingis defeated. The first time Old Master Maul is reduced to 1% Health, he gainsHatred. Hatred:+25% Critical Chance, +100% Defence and Offense; when this character is defeated, they revive with 100% Health and gain 100% Turn Meter; can't be copied, dispelled or prevented. Unique 2: Galactic Legend (Zeta) This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects. This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%. Ultimate:Hatred Requires 100%Ultimate Chargeto activate. Ultimate Charge:Old Master Maul gains 4% Ultimate Charge whenever Dark Interlocking expires on an ally or enemy. If Old Master Maul is in the Leader slot, he gains 6%Ultimate Charge. Old Master Maul deals Physical damage to all enemies and Dispels Dark Interlocking from them. Then, all enemies are inflicted with Ability Block, Tenacity Down, Defence Down, Potency Down, Speed Down, Healing Immunity, Buff Immunity, Blind and Daze for 3 turns, which can't be Dispelled, Prevented or Resisted. For eachDark Interlocking dispelled, all Dark Side Unaligned Force User allies (excluding Inquisitorius) take damage equal to 8% of their Max Health and Old Master Maul gains that much Max Health.196Views2likes5CommentsThe game became trash with nongreat Mothers
Hey, EA, and developers!? Are you sure you wanna go such way? you discourage the desire to play That mothers are so unbalanced thing, you throwing all you done , with all last such heroes All we invested , by including real money becameing trash because of gyour will. Many people of our guild decided to leave the game forever. That was the last line474Views6likes6CommentsGreat mothers is bugged
Put her as lead and put any other characters u want just not all night sisters and she takes the first turn then another turn after every single turn because she can't cast doomed because it doesn't say it has to have all Allies night sisters inorder for the mechanic to prox but since not all are night sister her doomed skill doesn't pop up... Just her basic and her twister.... My bad I didn't see that is does say all Allies needs to be night sisters for doomed... Still tho it's bugged lol Short video I made to showcase the bug this was done on my alt in squad arena because i wanted to show it in arena but can't on my main to many gls and they will just target her... https://youtube.com/watch?v=rCCyVyepRdg&feature=shared Better video this is on my main conquest hard sector 5 vrs geos https://youtu.be/-TyaFZbmwdo?feature=shared241Views0likes3CommentsWe need to talk about Kyrotechs
So turns out this game is just about trying to get Kyrotechs then. And spending 4.99 on the little Kyrotech packs. To unlock JK Cal Kestis 2100 Kyrotechs were needed between the 5 characters, then 500 more to relic JKCK. I've got Kneesaa, Capt Rex, Katarn at G10, Dash, Raddus & every Bad Batch at G9 all needing Kyrotechs to progress. Every new character needs at least 400, whereas the likes of Jedi Revan, GMY, Gen Kenobi, even Vader only needed 100. We see you CG, we see you.651Views2likes13Comments