Character Kit Concept: Kazdan Paratus (From 'The Force Unleashed')
Inspiration: - From 'The Force Unleashed' - Kazdan survived Order 66 and hid out on Raxus Prime; he descended into madness and built a Jedi Temple replica out of scrap metal. as well as the Jedi Council. He would eventually be hunted down and slain by Starkiller. - He was a skilled Technician in the Jedi Order, and often built droids - His unique Buff, Madness, is the opposite of Taron Malicos' Edge of Madness Unit Name: Kazdan Paratus Relic Amplifier: Lightsaber Pike Affiliation: Light Side, Support Tags: Leader, Jedi, Droid Attacks and Abilities Basic: Maddening Strike Deal Physical damage to target enemy and inflict Stun for 1 turn. Then, grant a random Droid ally Foresight for 1 turn. Kazdan Paratus gains 1 stack of Madness (max 100) until the end of the encounter. Madness: +2% Defense per stack Special 1: You Are Not Welcome Here! (Cooldown: 4) Deal Physical damage to target enemy three times and gain Riposte for 2 turns. This attack has +20% Defense Penetration, quadrupled if all allies are Droids. If Kazdan Paratus has 20 stacks of Madness, he gains a bonus turn and calls a random Droid ally to assist. This attack deals double damage to Dark Side Unaligned Force User enemies. Special 2: Build from Scraps (Cooldown: 6) Dispel all Debuffs from all Droid allies, then grant them Critical Chance Up, Critical Damage Up, Offense Up, Potency Up and Speed Up for 2 turns. Then, the weakest Droid ally gains 50% Turn Meter, and all other Droid allies gain half that amount. Leader: Jedi Technician Droid allies gain +25 Speed and +40% Offense and Defense. If all allies are Droids, Kazdan Paratus gains +25% Max Health and Max Protection, and takes 25% reduced damaged from Dark Side Unaligned Force User enemies. The first time a Droid ally falls below 50% Health, they equalize Health with Kazdan Paratus and all other Droid allies gain Second Wind for 2 turns. While in Grand Arenas and if all allies are Droids (excluding Separatists): The weakest Droid ally gains Damage Immunity for 2 turns at the start of the encounter. Whenever a Droid ally falls below 75% Health, Kazdan Paratus immediately uses Maddening Strike. Unique: Descent into Madness Kazdan Paratus is immune to Stun and Shock. Whenever a Droid ally is Critically Hit, or deals a Critical Hit, he gains 1 stack of Madness until the end of the encounter. Whenever Kazdan evades an attack, he and all Droid allies recover 10% Health and Protection.59Views0likes0CommentsTai'ruhn: Kit Concept
(If you don't have something actually constructive to say, kindly keep it to yourself) Lore: An ambitious padawan learner who struggled with controlling his darker urges, Tai'ruhn was the lone survivor of Arkra's assault on a research temple in the Outer Rim, and subsequently grew a deep loathing for the Sith lord. Against the wishes of the Jedi council, he pursued a personal quest against Arkra after enlisting the help of former soldier Ash Dremer, eventually confronting him in the midst of an attack inside a Republic base. After a battle during which Arkra revealed his name and status as the Sith god to Tai'ruhn, a massive attack by Republic ships allowed Tai'ruhn to escape, leaving Arkra to be buried and presumably dead underneath the base's ruins. However, some enemies are more difficult to kill than expected. Tai'ruhn would serve as a major anti-Sith unit with specific callouts to both Sith Empire and Arkan Empire. His use of Ferocity, while a Sith Empire debuff, is meant as a reference to his aggressive nature, and has several other mechanics to work opposite to Arkra's own kit. His home would be in either a JKR or JML squad as a mini lifter unit. Steadfast Jedi padawan with massive offensive bonuses against Sith and an iron resolve to defeat his enemies. Unit Name - Tai’ruhn Tags - Light Side, Attacker, Jedi, Old Republic Mastery - Critical Chance, Critical Damage, and Damage Prideful Slash (Basic) (Final text, Omega) Deal Physical damage to target enemy and gain 10% turn meter. If they are Sith, deal 50% more damage and gain 1 stack of Ferocity for 2 turns, which can’t be dispelled or resisted. If Tai’ruhn is debuffed and a Sith enemy used an ability in the previous turn, this attack ignores Defense and Protection. Advance of the Vanguard (Special 1, cooldown 6) (Final text, Omega) Dispel all buffs and debuffs on self and gain Resolve for 3 turns, which can’t be copied, dispelled or prevented. If the target enemy has Buff Immunity or Marked remove 50% turn meter from all enemies, which can’t be evaded, and Daze them for 2 turns. These effects can’t be dispelled or resisted by Sith. Jedi allies gain Offense Up until they are damaged. When this Offense Up expires, they gain Retribution for 2 turns. Resolve: Enemies must target this unit; +200% Defense and +40% Counter Chance Training Pays Off (Special 2, cooldown 5) (Final text, Omega) If all enemies are Sith or Sith Empire, all allies gain 70% Offense until the end of the turn, then call all Jedi allies to assist. Dispel all buffs on all enemies with Wild Rage and inflict them with Force Influence for 2 turns, and target enemy is reduced to their base Offense and Speed. Tai’ruhn gains Critical Damage up for 3 turns. If he already has Critical Damage Up, reduce the cooldown of Advance of the Vanguard by 1. If Tai’ruhn has Strategic Advantage, increase the cooldowns of all enemies by 1 and all enemies are reduced to their base Offense and Speed. This ability can’t be evaded by Sith. Force Influence: Can't assist, counter attack, or gain buffs (raid bosses and Galactic Legends: -30% counter chance) Impatient Padawan (Unique) (Final text, Zeta) Tai’ruhn has +15% Critical Damage for each Jedi and Old Republic ally and will assist whenever another ally targets a Sith enemy during their turn, dealing 50% less damage. If the target was also Sith Empire or Arkan Empire, a random ally who doesn’t have it gains Advantage for 1 turn. While he has any stacks of Ferocity, he has -20% Defense and Speed and is immune to Confuse and turn meter reduction. While another ally is inflicted with Fracture, Tai’ruhn can’t be critically hit and ignores Taunt, Stealth and Shrouded. While Tai’ruhn is active, cut the Health Steal of all Sith and Sith Empire enemies in half, which can’t be resisted.236Views0likes2CommentsExecutor stuck at 192 Speed despite R9 Piett and maxed leader ability
Bug: Executor only has 192 Speed instead of expected 194 Admiral Piett is Relic 9 All 5 abilities are maxed, including Leader “Executive Orders” (Setzt Segel) Executor is 7Star Piett is correctly assigned as fleet commander Ship speed is stuck at 192 instead of expected 194 This used to work correctly (Executor had 194 Speed and acted first in mirrors). Now it’s always slower. → Mirror matches confirm I no longer move first. SWGOH.gg Profile: https://swgoh.gg/p/617641465/ Please investigate. This appears to be a regression or internal desync. Thanks.17Views0likes1CommentO66 Raid and DS clones
Ehhh CG, Since you’re into these faction limited raids. Can you at least do your player base a favor and release the DS clones on their respective nodes so we can start farming them for the raid. being able to do the raid day one with JUST jedi is going to suck for your F2P base. kinda sucks you waited until two weeks before the raid to announce the required toons. Communication about upcoming content is very vague. don’t worry you can recoup any losses at the end of the quarter when you all release 12 LSBs.65Views0likes0CommentsGLAT Ultimate Phase 1 - Crashing Conquest
When in Conquest using the first stage of GLAT's Ult causes her character to disappear as well as bug out the UI causing the game to become unplayable and wasting energy/attempts on nodes. Issue occurs on both Android as well as PC App, assuming but not proven to occur on IOS. User Comments: Something about the swapping of character models is causing the game to bug out when using the ult. There are some cases where the battle continues to be playable until it eventually fully fails per screenshot. Ahsoka was still attacking, targetable, and giving buffs for a brief period of time. Also note the Bo Katan which should be counted as defeated and removed from play but is still on screen and targetable.38Views2likes4CommentsThe Blessed Assist behaves differently with the same wording
Both Morgan and Merrin have the same wording for their special abilites, granting them extra benefits if the attack defeats an enemy. If Merrin uses her Dathomir Will Be Your Grave and it doesn't kill an enemy, but the Blessed ally assisting does kill the enemy, it will inflict 4 Plague on all enemies - If this attack defeats an enemy, inflict 4 stacks of Plague on all enemies for 3 turns. Whereas Let None Pass will not blind all enemies if the blessed assist gets the kill - If this attack defeats an enemy, Blind all enemies for 2 turns, which can't be evaded or resisted. Not sure which one is intended, but can they interact the same way?20Views0likes1Comment