6v6 GAC's And TW Tiles
Can we give this a trial? This could be a fun little addition and freshen things up imo Even if its used rarely, I want to see different line ups and see how far people can push synergys. For TW just have the front 2 Tiles as 6 man teams then revert to 5 man teams after the 1st 2 Tiles are wiped.58Views1like4CommentsTank Reduction cron bug
I'm not sure if anyone else has noticed this and if not, what I can do to have CG investigate this. I was in a grand arena battle with my JMK against Jabba. I was using JMK, CAT, and GK. The opposing Jabba had Boushh Leia and Kyrrsantan with omi and the DC was the new level 6 tank damage reduction one. I noticed after a minute that if Kyrrsantan was over 50% TM, he was only taking 1 damage, every time. Long story short, I used an LV team and in a last ditch effort JML after JMK failed. I noticed every time in all 3 battles that without fail, every time Kyrrsantan was over 50% TM, he was only receiving 1 damage. When I submitted an in-game ticket, the help person told me no one else was reporting this, but to post on here about it. So, as the first paragraph asks, if no one else has noticed this, how can I get CG to investigate my battles? I'm a completely sane and rational person, so I know what I saw, I'd just like CG to look into it. Thanks for the read. -NT146Views0likes3CommentsArena Shard Change
Let me put something out there that was an idea my guild leader had... Can we say every month or so be changed to a new arena shard, randomly? Would prevent shardmates from working together or blocking Would enhance the experience and new feeling of the arena Breaks up the dull daily grind I have noted that some shards run different metas and often I base my team on the other top ten teams this would reward those with a deep roster. Just a thought. Let me know what you think.1.2KViews0likes10CommentsWhat is done about hackers/how often are they banned?
So we have a hacker in Squad Arena and, not in my bracket but in another, Fleet Arena. I do not know if that player/account also hacks in GAC (and yes, there is no way that this player wins with their roster against all the other top teams in any normal way, the units are totally underdeveloped, and so are their mods, and as the roster is below gear 12 let alone relics, so datacrons are not the issue either (top teams have datacrons and relic teams with propper mods). I reported the hacker, over a month ago, but this person/account is still there every day getting top places with a roster which is in no way capable of beating the teams it beats. I guess it just takes a while for EA/CG to do something against it, but how long does it usually take until they ban those players?57Views1like0CommentsGac hacker who do I report this too ?
I’m Tackybubbles and this was my opponent who beat 2 other people before me….. my code is 858-757-811| I’m not saying I’m a pro or I have the best rooster ever but I haven’t played gac in a bit so that I could avoid people with 8-9 GLs but now I get this guy 🤪😂😂😂 his code is 693-237-734 thsi GAC is still going on but I didn’t want to wait and I’ve never experienced this before soooo yeah 😁🤪🤪🤪🤪 @CG some help please? I reported him already in game but I want something to be done! I want my rank 1 for rewards145Views0likes0CommentsTW matchmaking is horrible
TW matchmaking is horrible. As a guild event we have everyone join and look forward to a fair fight and creative strategy. Instead we get matched to a sandbagging guild and have no chance to win. So basically strategy needs to be lose 2 so you can get an easy matchup or sandbag like everyone else. We as a guild don’t believe in sandbagging…..why can’t you match with same size guilds, same amount of players or something? Why is it so bad? It really doesn’t make sense the way it is now, rewarding guilds who force players not to join. What is that all about? It is getting worse as these guilds sandbag to work the system.198Views1like10CommentsGUILD Arena Tournament(s)
So I'm aware that this has been brought up in the past, but I'm adding my own take, since it's been an extremely popular topic in my guild. Within my own guild, there are several (friendly) rivalries going on, and I'm sure many other players out there would love to be able to face other guild members, even without rewards. I'd suggest the following: Quarterly this could be an optional guild event in lieu of Territory Battle or alternatively alongside it so it won't conflict with Territory War. Matchmaking brackets would be in sets of 5, GP based (maximum +/- 1.5M). As for rewards, I personally wouldn't care, but it could also be an incentive to provide various guild-related currencies as rewards with the event winner receiving Mk 3 tokens, or something special. Primarily this would be intended to help lower level places in small-mid GP guilds grow if they're unqualified for raids like Naboo. As an example --- in my guild literally nobody is wasting their time on gungans. Almost all of us have pretty strict budgets and none of us are going to chase after new squads coming out. Too expensive, and time consuming. In fact... leadership literally banned Speeder Bike raids as it no longer has Mk 3 raid tokens, and we can help our members grow significantly faster by blowing through legacy raids rather than getting pretty sad rewards for "killer new raids". Notwithstanding, even without rewards this would be an event that could be fun for maxed out accounts, as well as new players which will also foster guilds to share squad setups, and knowledge of character mechanics which in many smaller guilds appears to be a joke at best, more often than not (communication, not the knowledge itself) unless they happen to have an extensive discord (community) server like ours. Just an idea, although I'm already aware it will likely fall on deaf ears where CG is concerned...12Views0likes0CommentsDatacron LVL 9 Ideas
Datacrons are not the favourite type of content in SWGoH, but they are a big part of the meta so here are some of my ideas of level 9 bonuses for characters, that I think could use some help in this game for that 4 month peroid. Doctor Aphra Doctor Aphra has +100% Max Protection. While Aphra has Protection, she has +100% Offense, otherwise, she has +100% Defense. At the end of every droid allies' turn, Aphra takes a bonus turn. Aphra recovers 10% Health and Protection at the start of every Droid allies' turn and other allies recover half that amount. At the start of the battle, spawns the Reprogrammed Commando Droid, and Aphra cannot be defeated, while the Reprogrammed Commando Droid is active. Kuiil At the start of the battle if all other allies are Droid, Kuiil gains the Droid tag, until the end of the battle. Kuiil has +40% Max Health, Potency and Tenacity. "Mechanic's Savy" cannot be dispelled from allies and the stat bonuses from "Mechanic's Savy" are doubled. If IG-11 is an ally, whenever IG-11 gains a buff, Kuill also gains it (instead of Taunt, gains Stealth instead) and Kuiil cannot be defeated while IG-11 is active. 50R-T 50R-T is immune to Shock, Stun and Ability Block. If Lobot is an ally, they also gain these bonuses. Whenever 50R-T uses a special ability, calls a random other Droid ally to assist. The first time an ally loses Spare Parts all Droid allies gain Spare Parts, which cannot be prevented, copied or dispelled, until they are defeated and they also gain 50% Turn Meter. If 50R-T is in the Leader slot, at the start of the battle Droid allies gain Tenacity Up for 3 turns and 50% Bonus Protection. Darth Maul Maul has +50% Max Health and Potency and gain "Hatred" at the start of the battle, which cannot be prevented, copied or dispelled. Maul also gains the Separatist tag at the start of the battle. The first time Maul is defeated, Sith and Separatist allies gain Offense Up, Critical Damage Up, Critical Chance Up for 3 turns and 50% Turn Meter. Whenever Maul uses Raging Strom, inflict Speed Down to the target for 2 turns and if the target was Dazed, calls a random other Sith or Separatist ally to assist and dispel all debuffs from himself. Whenever Maul uses Whirling Blades, he gains 10% Turn Meter for each Dazed or Stunned enemy and deals double damage to Dazed enemies. Darth Sion Sion gains "Hatred" at the start of the battle, which cannot be copied, prevented or dispelled. When Sith allies are critically hit, the enemy who targeted them are inflicted with Pain for 2 turns, which cannot be evaded or resisted and whenever an enemy inflicted with Pain, Sion gains +2% Max Health and Defense (stacking to 100%) until the end of the battle. Enemies with Pain cannot evade and whenever they would gain Foresight, it's dispelled from them and they are inflicted with Blind for 1 turn instead. While Sion has "Hatred" Sith allies take reduced damage from Health percent damage effects and no other unit can gain "Hatred". Whenever Sion is revived, his cooldowns are reset. I know CG is not gonna see any of this but it's worth a shot.17Views0likes0Comments