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TanneRDZS's avatar
TanneRDZS
Rising Rookie
17 days ago

Datacron LVL 9 Ideas

Datacrons are not the favourite type of content in SWGoH, but they are a big part of the meta so here are some of my ideas of level 9 bonuses for characters, that I think could use some help in this game for that 4 month peroid.

Doctor Aphra 

Doctor Aphra has +100% Max Protection. While Aphra has Protection, she has +100% Offense, otherwise, she has +100% Defense. 

At the end of every droid allies' turn, Aphra takes a bonus turn. Aphra recovers 10% Health and Protection at the start of every Droid allies' turn and other allies recover half that amount.

At the start of the battle, spawns the Reprogrammed Commando Droid, and Aphra cannot be defeated, while the Reprogrammed Commando Droid is active.

 

Kuiil

At the start of the battle if all other allies are Droid, Kuiil gains the Droid tag, until the end of the battle. 

Kuiil has +40% Max Health, Potency and Tenacity. "Mechanic's Savy" cannot be dispelled from allies and the stat bonuses from "Mechanic's Savy" are doubled. 

If IG-11 is an ally, whenever IG-11 gains a buff, Kuill also gains it (instead of Taunt, gains Stealth instead) and Kuiil cannot be defeated while IG-11 is active.

 

50R-T

50R-T is immune to Shock, Stun and Ability Block. If Lobot is an ally, they also gain these bonuses. 

Whenever 50R-T uses a special ability, calls a random other Droid ally to assist. The first time an ally loses Spare Parts all Droid allies gain Spare Parts, which cannot be prevented, copied or dispelled, until they are defeated and they also gain 50% Turn Meter. 

If 50R-T is in the Leader slot, at the start of the battle Droid allies gain Tenacity Up for 3 turns and 50% Bonus Protection.

 

Darth Maul 

Maul has +50% Max Health and Potency and gain "Hatred" at the start of the battle, which cannot be prevented, copied or dispelled. Maul also gains the Separatist tag at the start of the battle. 

The first time Maul is defeated, Sith and Separatist allies gain Offense Up, Critical Damage Up, Critical Chance Up for 3 turns and 50% Turn Meter. 

Whenever Maul uses Raging Strom, inflict Speed Down to the target for 2 turns and if the target was Dazed, calls a random other Sith or Separatist ally to assist and dispel all debuffs from himself. 

Whenever Maul uses Whirling Blades, he gains 10% Turn Meter for each Dazed or Stunned enemy and deals double damage to Dazed enemies.

 

Darth Sion

Sion gains "Hatred" at the start of the battle, which cannot be copied, prevented or dispelled. 

When Sith allies are critically hit, the enemy who targeted them are inflicted with Pain for 2 turns, which cannot be evaded or resisted and whenever an enemy inflicted with Pain, Sion gains +2% Max Health and Defense (stacking to 100%) until the end of the battle. Enemies with Pain cannot evade and whenever they would gain Foresight, it's dispelled from them and they are inflicted with Blind for 1 turn instead. 

While Sion has "Hatred" Sith allies take reduced damage from Health percent damage effects and no other unit can gain "Hatred". 

Whenever Sion is revived, his cooldowns are reset.

 

I know CG is not gonna see any of this but it's worth a shot.

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