Pack Selection Option no longer appearing in Marketplace
Hi there I enable/disable packs depending on which save game I am playing. This option previously appeared under My Collections in the Marketplace. However, since the last update I cannot find this option any more. Where has it gone? Is it removed? This is an extremely useful feature for me.Broken and Updated Sims 4 Mods and CC: patch 1.128, Sept 22, 2026
This thread tracks Sims 4 mods and CC that have been "broken" or made obsolete by game update 1.128, September 22, 2026 or declared unsupported by their creators. It also tracks updated game mods, important updates to custom content, general news from/about creators, and new bugfix mods. SORT THE THREAD FOR WHAT YOU NEED: For the COMPILED LISTS, sort by Oldest For the MOST RECENT INFO, sort by Newest … or FOLLOW to receive notifications of new posts! Click on the bell symbol 🔔, top right. Notifications can even be sent right to your email! Some things are NOT covered here at all: Content outside the T (for Teen) game rating (no adult mods! including alcohol, violence) Early-access content and anything else behind a paywall Creators/mods outside the EA and EA Answers HQ rules (especially trademark or copyright infringement and having permanently paywalled “exclusives”), and the Maxis guidelines for Sims 4 content creators. NOTE: The Marketplace is not a paywall: it’s items published by EA. The paywall rule is about content that creators self-publish. Creators who update active creators' CC/mods without permission, who upload folders of other people's mods and CC, who copy other modders' code without permission, or who make tools that will break your mods Separate translation files Mods and CC hosted on sites that are mostly adult content or that require joining an 18+ site Some things are PARTIALLY covered here: No updates listed, only if the current version is broken: New mod management tools. These are coming in droves from creators with no Sims 4 track record, mostly who obviously have no understanding of Sims 4 mod/CC use or modding. None are necessary. Don't use them. Updates listed only if clearly fixing an error: Loading screens, CAS backdrops, main menu backgrounds, and poses Mods (especially complex ones) suspected of especially heavy AI reliance; updates will be listed only when there's a chance to test them. For details on this policy, please see this post. Recent mods known as created using the Mod Constructor tool (this tool is no longer in development!) All-languages translation updates are excluded because they are likely to contain errors CAS and Build/Buy CC are excluded unless the creator says they're fixing an error or catching up pack content Sims 4 Multiplayer Mod updates that don’t change the version number are excluded Mod the Sims: News for mods/CC hosted only on Mod the Sims may be selective and/or delayed due to past security incidents. NEW: Policy on Creators Updating Others’ Mods. See this post: Broken and Updated Sims 4 Mods and CC: patch 1.127, August 25, 2026 | EA Forums - 13670124 In the end, YOU are responsible for your mod use. Because not all content and creators are covered on this official forum, many of you should be following creators directly for news. The pinned topic How to Use Mods and CC includes advice about game updates, mod management, finding broken mods, and how to avoid downloading broken and malicious content. And remember… Back up your Saves folder! Index for This Topic New Broken/Obsolete Game Mods and Tools Updated Game Mods and Tools, sorted by creator New Broken CAS and Build/Buy Updated CAS and Build/Buy Creators Clearing Mods for This Patch - gameplay mods reported by the creator or their testers to be compatible with the game update (selective list) Core, Injector, Testing and Protection Mods Status: what you should be on for mods like ModGuard, Better Exceptions, venue lists, Lot51 Core, XML Injector, and MC Command Center Creator News New Bugfix Mods Start of Ongoing Reports - scroll down or sort replies by NEWEST Other Resources Previously Broken/Obsolete Mods and CC: up to patch 1.127 [MASTER POST] Common Symptoms of Mod/CC Issues, with Known Causes, including links to earlier Broken/Updated Mods threads. The previous Broken/Updated Mods thread, for patch 1.127 Patch Notes for this game update - https://www.ea.com/games/the-sims/the-sims-4/news/update-9-22-2026 How to use Mods and CC: including how to test for broken mods/CC ("vanilla" testing and the "50-50" method) Malicious Scripts and Malware11KViews8likes24CommentsHow to add sim/s to a household via the neighborhood screen?
Hello everyone! I'm sure this question has been asked and answered already. But I'd really like to know the answer, myself! How can you create a sim in CAS, then, rather than moving them into an empty house/empty lot, add them to a preexisting household already living in a house? Maybe it's not possible in the Sims 4? Or maybe it is and the answer is super simple and I am just incredibly dense? (Which, in many cases I am! *LOL*) If anyone knows a way to do it, could you please tell me? Much appreciation in advance!I can’t assign beds to my Sims
I’ve had this issue for a while now where I’m unable to assign beds to my sims. I do play with mods and CC, but I’ve removed my entire Mods folder, loaded the game, started a brand new save file, and tried assigning the beds again, but it still doesn’t work. It’s driving me crazy because I’ve had to lock doors so my Sims can’t go into other rooms and sleep in someone else’s bed. It’s not the worst thing in the world since it’s the only option I have right now, but obviously I’d really like to be able to assign the beds properly. It’s so frustrating, and I feel like I’ve tried everything.For those who have maker packs, are the more cluttery items functional?
I'm not talking about things like couches and whatnot where it would be impossible to get away with making a purely decorative one. I'm talking about items that are basically clutter but have actual functionality in the base game. I bought a pack only to discover that a literal bookshelf was purely decorative while a pile of books with a plant on top were considered a bookshelf, and every since then I've been even more hesitant as I prefer to use functional items when I can. Some examples I'm asking about are backpacks, lunch boxes, stereos/discmans/walkmans/speakers, small bookshelves, notebooks, and cameras. I'm also wondering how the animations are with things like the lava lamp in one of the Y2K packs, and the unusual stove and fridge in the one pack that has appliances. Thanks :)How does everyone deal with Vlad?
I used to just lock my doors and disallow vampires from entering, but that only works if my Sims stay home. The moment they go out during the day if they stay up too late, he somehow still manages to teleport across the map and bite them anyway. I’ve tried talking to him all night until sunrise — which does kill him — but pulling that off is insanely tricky. If I’m playing a fairy, I’ll just have them absorb his vampirism and end his reign of terror that way, but that’s super situational because I don’t always play fairies. I’ve garlic‑bombed my entire property with braids, wreaths, and rooms, but I’m convinced he can just teleport straight into the courtyard and bypass the front door entirely. Honestly, the only consistent solution I’ve found is to take control of Vlad and force him to build snowmen on Mt. Komorebi as the sun rises. It’s the most reliable way to get rid of him once and for all.366Views4likes21CommentsFOUND - Does anyone know this custom hair?
Edited to add: Hair is Nightwing by s4simomo I had this hair prior to 2023 (before I lost all of my CC). I am pretty sure it's an older hair but I cannot find it anywhere -- even looked at all the male hairs on TSR. The above picture is from one of my old sims, but here's another of the hair from an image search: If any of you know where I can get the hair (or even who made it), I would be most thankful.Commercial Concept Inquiry – The Sims Immersive VR & Haptic
Commercial Concept Inquiry – The Sims Immersive VR & Haptic Experience Hello, I have developed and documented a concept for an optional immersive experience designed specifically for The Sims, combining virtual reality, haptic interaction and an extensible interface for compatible hardware and third-party development. This is not simply a proposal for a first-person VR mode. The concept is designed around allowing players to enter and experience the persistent world they have created, while maintaining traditional gameplay as an option. I currently have a private concept proposal and a separate conceptual technical architecture document. Before providing those materials, I would like to know whether Electronic Arts has an appropriate channel for discussing a potential commercial or licensing proposal of this nature, and under what submission terms such material would be reviewed. I am not submitting or granting rights to the underlying concept or documentation through this initial inquiry. If there is an appropriate Business Development, Licensing, Partnerships, or other team for this inquiry, I would appreciate being directed to them. Kind regards, [CM Edit: Personal info removed]24Views0likes0Comments