Feedback for Plants vs Zombies section
I have some suggestions for the Plants vs Zombies section: Make a section for PvZ Heroes, PopCap seems to want to revive the game with its latest update. Add these to a subsection of Plants vs Zombies 3 instead of being in the main section: Make proper tags as some categories are lacking them (Feedback, Bug Report, etc.) Could Plants vs. Zombies™ 3 Technical Issues & Bugs | EA Forums use the structure The Sims 4 Bug Reports | EA Forums has? With proper tags like when a bug its under investigation, fixed, etc.My PvZ Heroes - Card Balance Changes. (+Bugs)
These are not all the changes, just the most important ones to me. Plants: - Forget-Me-Nuts: 1 Sun, 2/1. --> 2 Sun, 2/2. - Pea-Nut: 2/4. --> 2/6. (Outclassed by Pismashio) - Starch-Lord: 2/4, When you play a Root, both the Roots get +1/+1. --> 3/5, When you play a Root, both the Roots get +1/+1 this turn. - Gravitree: 7/7. --> 5/6. - Transfiguration: 4/7. --> 3/7. - Electric Blueberry: After combat here: --> Before combat here: - Grapes of Wrath: No Bullseye --> Bullseye. - Kernel Corn: 8 Sun --> 7 Sun. - Half-Banana: 2 Sun, 2/2. --> 1 Sun, 2/1. - Banana Split: 4/5. --> 7/3. - Super-Phat Beets: 4/4. --> 3/3, Double Strike. - Witch Hazel: No Team-Up. --> Team-Up. - The Great Zucchini: Transform all Zombies into 1/1 Zombies with no abilities. --> Transform all Zombies and Gravestones into 1/1 Zombies with no abilities. - Sun-Shroom: 0/2. --> 0/1. - Pepper M.D.: 2/2, This gets +2/+2 when a Plant or your Hero is healed. --> 2/3, This gets +1/+1 when a Plant or your Hero is healed. - Bloomerang: 3/5. --> 4/3. (Outclassed by Power Flower) - Cornucopia: Make a random Plant in each other lane. --> Make a random Plant that costs 3 Sun or more in each other lane. Zombies: - Vitamin Z: A Zombie gets +3/+3. --> A Zombie gets +4/+4. - Mondo Bronto: 5/5, Dino-Roar: This gets +1/+1 and destroy all Plants here. --> 4/4, When played: Draw a card. Dino-Roar: This gets +1/+1 and destroy all Plants here. - Maniacal Laugh: 6 Brains --> 5 Brains. - Mustache Waxer: 2/2. --> 2/1. - Teleportation Zombie: 1/5. --> 2/3. - Triplication: 4 Brains --> 3 Brains. - Gargantuar Mime: 5/6. --> 5/5, Untrickable. - Cakesplosion: 4 Brains, Do 4 damage to a Plant. --> 3 Brains, Do 5 damage to a Plant. - Stupid Cupid: No Gravestone --> Gravestone. - Gargantuars' Feast: 11 Brains --> 9 Brains. - Bad Moon Rising: Transform every Zombie into random Zombies that costs 5 Brains or more. --> Transform every Zombie into random non-Mixed-Up Gravedigger Zombie that costs 5 Brains or more. - Zombology Teacher: 1 Sun, 2/1. --> 2 Sun, 2/2. - All-Star Zombie: 4/6. --> 5/5. - Chum Champion: 5 Brains --> 4 Brains. - Coffee Zombie: 6 Brains, 5/4 --> 5 Brains, 4/4. - Zombie High Diver: 3/2. --> 4/2. - Zombot Plank Walker: Make two other random Pirates in random lanes. --> Make two other random Pirates that costs 3 Brains or more in random lanes. There's still bugs that does not fit the description of the card. - Winter Melon: Does not let you choose the Zombie to freeze. - Nibble: It softlocks the game when it destroys a "When destroyed" Plant. - Deep Sea Gargantuar: Does not buff other Deep Sea Gargantuars and Zombies that moves. - Wizard Gargantuar: Does not let you choose the Zombie to Transform and Transform other Wizard Gargantuars. The game softlocks when a Wizard Gargantuar is put in a Graveyard with at least one Zombie on the board. - Wannabe Hero: Heals after the When played effect. - Unthawed Viking: When played effect does not work. Let me know if my balance changes were good or not!Dear Development Team of Plants vs. Zombies International Version:
The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game. 【We really, really need these optimizations! It should be appropriately centered on users. Thank you very much for taking the time to read my feedback. I look forward to continuous improvements in the future to bring a more excellent experience to users. Thank you!】 Bugs that need priority handling In Plants vs. Zombies 1 HD for iPadOS, I encountered such an issue: when entering the game with an internet connection, it crashes and fails to launch. I have to disconnect from the network first to enter the game, then reconnect to the internet to play. In the iPadOS version of Plants vs. Zombies 1 HD, I encountered another problem: under a stable network connection, the data of the unlocked "Diamond Beghouler" achievement and "Smashin" achievement are saved locally, but they can never be automatically synced to the Apple server. As a result, these two achievements are shown as unlocked in the local game but remain in the "unlocked" state in the achievement list of this game in Apple Game Center. I have tried two solutions: first, recreating the game account; second, uninstalling the game, reinstalling it, and playing from the beginning. However, even if I unlock these two achievements again in a stable network environment, the relevant data still cannot be synced to the Apple server. I have contacted Apple customer service before, and they said they couldn't solve the problem and suggested that I contact the game developer. It's worth noting that all achievements in the iPhone version of PvZ 1 can be synced to the Apple server normally, and in the iPad version of PvZ 1 HD, all other achievements except the two mentioned above can also be synced normally. Therefore, I judge that this problem may be caused by the software itself, not by Apple. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 In the Android and iOS versions of Plants vs. Zombies 1, issues such as lag, frame drops may occur after connecting to the Internet, and problems like missing music and sound effects may appear after watching ads. In the iOS version of Plants vs. Zombies 1, there is an error in the display of an achievement icon on Apple's server: Apple's server incorrectly displays the icon of "The Stuff Of Legends" achievement as that of the "Smashing" achievement. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 I. System Adaptation and Interface Optimization New Perspective Options It is recommended to provide three visual effect options for all game interfaces: "Ultra-high Perspective", "High Perspective", and "Low Perspective". Different players have different needs for the display of game screens: the high perspective allows players to obtain more comprehensive battlefield information, while the low perspective may focus more on local battles, meeting different strategic planning and visual preferences. Multi-language Adaptation Currently, there are a large number of players from different countries and regions in the international version, especially a huge Chinese player group. To meet the needs of global players, it is recommended to add support for multiple languages, such as Chinese, Japanese, Korean, Russian, Hindi, Malay, etc. This can not only eliminate language barriers, enable players to better understand the game content and instructions, but also significantly enhance the game's attractiveness and competitiveness in the international market and promote the globalization development of the game. Suggestions on Promoting the Ecological Layout of the Whole Platform Currently, the Huawei HarmonyOS Next system has enormous market potential. It is recommended to prioritize the in-depth adaptation of products to the mobile and PC ends of this system. At the same time, a cross-platform cloud data interconnection system should be constructed to comprehensively cover mainstream operating systems and devices such as Apple (iOS, iPadOS, macOS, visionOS, tvOS), Huawei (HarmonyOS),Google (Android, Android TV), and Microsoft (Windows x86, Windows x64, Windows Arm). By achieving real-time synchronization of data such as game progress, saves, and personalized settings, the barriers to device switching can be eliminated, creating a seamless gaming experience for users, and further improving user retention rate and brand competitiveness. II. Visual Effect Optimization Solve the Problem of Darkened Color When Shadows Overlap When the shadows of multiple zombies or plants overlap, the color of the shadows will be darkened, which affects the beauty and visual effect of the game screen. It is recommended to fix this problem so that the shadows maintain a normal color display when overlapping, making the game screen clearer and more natural, and presenting a better visual experience for players. Handling of Obstacles After Level Victory When the level is won, all obstacles, such as tombstones, arcade game machines, ice blocks, etc., should automatically break and disappear. This can make the game interface cleaner, highlight the players' sense of achievement after victory, and also make more clear preparations for the next game, improving the players' gaming experience and feelings. Display an indicator before planting a plant Before planting a plant, a red or green indicator showing the plant's effective range will appear. If the plant is to be planted on an unplantable tile, the indicator for its effective range will be red; if it is to be planted on a plantable tile, the indicator for its effective range will be green. For example: When planting a Cherry Bomb on a plantable tile, a 3x3 green range indicator will be displayed beforehand; when planting a Cherry Bomb on an unplantable tile, a 3x3 red range indicator will be displayed beforehand. For example: When planting a Peashooter on a plantable tile, a green range indicator covering 1 row ahead will be displayed beforehand. If there is a slope in front of the planting tile, the green range indicator for the 1 row ahead will be shortened. When planting a Peashooter on an unplantable tile, a red range indicator covering 1 row ahead will be displayed beforehand. For example: When planting a Puff-shroom on a plantable tile, a green range indicator covering 5 tiles within 1 row ahead will be displayed beforehand; when planting a Puff-shroom on an unplantable tile, a red range indicator covering 5 tiles within 1 row ahead will be displayed beforehand. Additionally, when dragging a plant card slot onto the grid, a white "cross" marker will appear on the interface. Currently, although this marker can cross normally, the grid cell at the intersection has a significantly darker white tone. It is recommended to adjust the white tone of the grid cell at the intersection to match that of the non-intersecting grid cells, so as to enhance visual comfort. 【This feature can be referenced from Plants vs. Zombies 3】 III. Optimization of Game Operation and Functions In-level Sun Purchase Feature Addition During a level, players are allowed to turn the tide of the battle by purchasing sun through watching ads or using coins. The purchase button will appear as a "plus sign" icon next to the sun value, enabling players to reverse the situation in critical moments. Below is the sun price list: 1st ad watched: Grants 500 sun 2nd ad watched: Grants an additional 700 sun (on top of the 1st ad’s reward) 3rd ad watched: Grants an additional 1,200 sun (on top of the 2nd ad’s reward) 3,000 sun: Costs 1,000 coins 7,000 sun: Costs 2,000 coins 12,000 sun: Costs 3,000 coins "Mallets" Function Optimization During a level, the method to obtain "Mallets" (for turning the tide of battle) is not limited to coin purchases—players can also gain Mallet uses by watching ads. A purchase button in the form of a "plus sign" icon will appear next to the "Mallets" button, allowing players to reverse the situation in critical moments. Additionally, Mallet uses can be acquired in the in-game shop either by watching ads or using coins. Below is the Mallet price list: Each ad watched: Grants 1 Mallet use (players can select the desired Mallet type); a maximum of 10 ads can be watched daily to obtain this reward. Discount rules for bulk Mallet purchases: Purchasing 2 Mallets uses: 15% overall discount Purchasing 3 Mallets uses: 25% overall discount Purchasing 4 Mallets uses: 30% overall discount Purchasing 5 Mallets uses: 40% overall discount Note: There is an inconsistency in the original text (stating both "2 uses = 15% discount" and "2 uses = 50% discount"). If following the original intent strictly, retain the 50% discount for 2 uses and adjust other tiers accordingly to avoid contradictions. Under the acceleration state within the level, the duration of using the "Mallet" will not decrease due to the acceleration effect, which makes the player's experience of using the "Mallet" during acceleration more in line with reasonable logic. When the "Mallet" is used, all zombies are in a static state, while plants can still attack zombies normally until the effect ends.Retiring Plants vs. Zombies FREE/Plants vs. Zombies (mobile).
So, I have heard lately that this version of Plants vs. Zombies is breaking. Every update makes the game unstable, which many people reported, and we, the fans, don't like this version at all, even recommending to get the Game of the Year edition instead. I also know that it's worse than it was in the past. Along with Zombies on Your Lawn STILL being missing and the fact the music can still easily get muted, you are forced to watch ads to get a game mechanic that's been in the game for 15 years now (lawnmowers) to work as attended, you don't have the option to stop seeing ads permanently, and it takes a single ad to bug the music. Since I've heard this, I think enough is enough, and I think it's time for PvZ 1s new mobile port to be retired and be delisted, maybe even replaced by a better version or a port of Replanted, as this version is ruined, and was already broken to begin with.