Sliders need to be better explained and fixed
Be A Pro sliders make no sense. When adjusting sliders, human sliders should ONLY affect the human player, not the CPU teammates. When adjusting sliders, in attempt to make scoring easier, cpu teammates run up the score. It takes me 15-20 shots on goal to get one past the goalie, while CPU teammates end up scoring 4 and 5 a game. I’ve tried many combinations.11KViews0likes3CommentsBe A Pro is unplayable with multiple large issues
The developer team was on the right track with the changes made this year to the game mode but ultimately fell short in the execution. In this thread I will go over the issues I have noticed with many hours of play time as a multiple year experienced player. 1. The health feature. After each game your player gets fatigued or exhausted and you to spend 2-4 energy points to recover. That would not be an issue if we received more energy points. On average you play 3-4 games per week and you only get 6 energy points. Quite often you will find yourself running out of energy points before your last game of the week, forcing you to play super fatigued. This is very frustrating as you always fall behind the 8ball and it drops your speed, acceleration, endurance, agility and durability by 10-20 attribute ratings. During the season you never have any energy to spend on trait points, X-factor points, or the likability options. A good comparison of a health system that works is in EA's College Football games. In those games you don't have to spend all your points on health as you only play 1 game per week. They pretty much copied the same feature in NHL26, except it's the same amount of energy points but with way more games per week. It just does not add up... 2. Form score. The form score seems to only go by point productions from your player. It possibly may be ever so slightly tied to the coach feedback score, too hard to tell. Your player can play extremely well and get an " A " grade for the coach feedback, but since you did not score a goal or an assist, your form score will be only 20/100. If you are on a line with grinders (like an NHL 4th line), or just don't "finish" the play, you get penalized. The game requires you to have a high form score to make the NHL team, or move up the lineups. This also is a big problem for Defenseman or a 2-Way forward who doesn't prioritize a purely offensive game. 3. Gameplay sliders. The sliders that are set in settings get reset every time you play a game. Even if you set the sliders in settings before you start your Be A Pro, it will not work. Each game they have to be edited. 4. Draft stock media interview. The media interview right before draft day is absurd. It is not realistic at all to be able to drop 20 spots in the draft from answering questions that seem like a good response. A simple fix would be making the worst answer -1 draft stock, the best answer +1, and the 2nd best/worst being 0 change. Also, make it more apparent what your goal is (to answer questions closest to your higher likeability- being management, teammates, and brand). 5. Chapter challenges/lineup challenges. Unless your player goes on an offense masterclass in the pre-season, you will not make the NHL team. This goes back to #2, where I spoke about form score. It is not realistic to require such a high production to make the team. Second which, once sent down to the AHL, you have 8 games to maintain a 65 or higher line score. If you make the NHL team, you are stuck on the 4th line where you play only a few shifts per game (even on 20 minute periods). You do not have enough ice time to produce at the rate required to make the 3rd line. It's at the point where you need a higher points per 60 minute stat than the top players in the league to progress. As a defense player, this makes it absolutely impossible to move forward. The coach grade feedback also needs to be adjusted per ice time. You can have all your 4 shifts where you play well and go from the C- starting point, to a C+, which is never high enough to grow. If the developers can make the correct tweaks, this game mode has such good potential. I recommend either adding more energy points per week, or reduce the fatigue you gain per game you play. At the least, have a setting to turn off the health feature like in other EA sports games like CFB25/26. There also needs to be adjustment on the form score. It needs to be more related to your coach feedback and your player role/position. They needs to be tweaks for both of those metrics for the ice time you are allocated. Those simple fixes will make a massive difference in this game mode. I have not seen any player, YouTube, or Streamer happy with how this game mode plays and I have not heard any response from the EA team on this topic. Please give us hope for this game!9.5KViews60likes162CommentsNHL 26 early wishlist (let’s make NHL great again)
First off I will say nhl 25 is actual a huge step up im liking it so far , but it’s missing some details to feel complete.. full presentation needs to return and add more to what we had in the past games In edit player menu have the ability to change the color of sticks and gloves (nhl 2k had this) and now players have been customizing their own as well. Customizable tape job (adjust length on shaft and blade and not have it preset) And add the ability to edit goalie masks. hitting and collisions need to be tweaked to more realism. Franchise: be able to control more than one team able to scout and sign players from other leagues(I.E europe) Real coaches or at least customizable coaches A customizable GM character, have conversations be shown like it is in fifa where your Gm Meets the player. office similarly to dynasty mode in nhl 2004 On the hub where we get details of what went on in other games we can see highlights (either by clip or a screen shot) with description such as ‘stamkos nets a hat trick in last nights win’ and a small clip or screen shot showing stamkos scoring his 3rd goal. Be a pro: change up the whole be a pro game mode make it more like life the life. ability to use NhL players to continue their career or an nhl legend Street clothes for off days and make it interactive. If I buy a condo or a house i want to actualy see my self living in it. Same with the car we get, be able to drive around (a small map) and not just be a attribute boost. Pond hockey pick up games you can walk to or drive to when you leave your ‘house’ Call it a ‘hall of fame room’ similar to skybox 2k had in nhl2k5 where you had the Stanley cup and other interactive stuff and unlockables. Be able to decide to start from being drafted at 18 or create a 30 year old forward who just signed with an nhl team etc.. more interactive with teammates and coaches and GM list of teams you want to be traded to etc.. extras add winter classic and all star game (skills + game) both as a play now mode and also in franchise and be a pro. player retiring playing their last game get a ovation from crowd. Announce the player will retire 1 game before their last skate with the cup (playoff mode, season mode , franchise and be a pro) Tweak the fighting engine and allow more than one fight happening at once. this is a lot of an ask, but if we can get half of these implemented we are definitely heading Into greatness with NhL games.5.9KViews18likes49CommentsBe A Pro X-Factor packages are not balanced across archetypes
Hello, I noticed that in NHL 26 Be A Pro mode the X-Factor packages for most archetypes are not balanced or set up correctly. Playmaker is missing key offensive abilities like Quick Release, Backhand Beauty, or Ankle Breaker. Two-Way Forward does not have Quick Pick, which should be a core defensive ability. Power Forward also has a very limited and poorly chosen set of X-Factors. In fact, almost every archetype has a very poor and restricted selection of X-Factors — except for Sniper, which has a much more diverse and useful set. This makes most archetypes feel weak, repetitive, and not true to their playstyle, while Sniper feels far stronger and more fun. It looks like the X-Factor loadouts are not assigned properly and really need a rebalance in a future update or patch. PS: The Quick Release is OP shooting style also feels unrealistic — every player whith X Factor shoots like Bedard style, which takes away from the uniqueness of different archetypes and real player styles.4KViews3likes19CommentsFix Form Score
So, I’m trying to find nice and easy, low effort ways for you guys to fix the currently unplayable Be a Pro. And I think it boils down to the form score system. To get a good form score, you NEED to score goals. And to maintain the form score, you need to score goals literally every game. I’ve had streaks of 4 straight games of a 100 form score, then I have one game where I don’t score, and it drops below 70. Let’s just make this very clear. Not everyone wants to play a career mode where they score every single game and are the Jesus Christ of hockey. Some of us want a realistic career simulation where we score every now and again and slowly work our way up the lineup. BUT, to even be on the 4th line, you need A GOAL A GAME. The way you have Be a Pro designed, the players HAS to be the best player in the league every game or you get demoted. Fix. Your. Game. I refuse to wait until NHL 31 when you decide you fix a broken game mode and slap it on the cover as a new feature.3.8KViews29likes22CommentsNHL 26 WISHLIST
I'm a big fan of the games and am a Be A Pro merchant. I've played the last 10 NHL games, and have been wondering why it's so easy to become the captain in Be A Pro. The few things I want for NHL 26 Be A Pro are very simple: NHL 19 mechanics where it took 3-4 seasons to get the A, and 2-3 seasons after that to get the C. Since then, you could pretty much immediately become captain after a single season in every Be A Pro. I would love to see them implement these mechanics into the next game. It not only gives you something to work towards, but also adds a level a realism to the game. Please give less dialogue in Be a Pro and make it easier to sim. With so many random side missions and interactions, it makes it difficult to want to really grind the career and play for a while. NHL 19 is a perfect example of what my ideal Be A Pro would look like. Fix the Low, High, and Fixed camera angles to make them not spin in 360 degrees. Why not just make it like the FIFA career camera?3.1KViews1like39CommentsHow to increase acceleration stat in NHL 26 be a pro?
Currently I’ve maxed out my acceleration trait and Im not understanding how to increase acceleration stat in-game in BAP. Some of the in-game stat increases are obvious, for example scoring goals with well placed wrist shots increases wrist shot accuracy, laying successful hits increases body checking or pulling off successful dekes increases deking and possibly puck control? But for some other attributes it’s like grasping at straws trying to figure how to progress them. It would be nice if there was a detailed breakdown on how to increase some stats in-game like acceralation, balance, hand eye, or aggressiveness. The most important one being acceleration as this is necessary to level up the wheels ability, and my acceleration has been stagnant for over 50 games. Any feedback, tips or explanations would be greatly appreciated3.1KViews3likes4Comments