PLEASE FIX Battle For Neighborville on Nintendo Switch 2!!
I have been trying to play PvZ: Battle For Neighborville on my new Nintendo Switch 2 for the past 2-3 days and it CONSTANTLY keeps crashing!! When I load into the game, while in Giddy Park, my screen starts glitching and flickering super bad it is very bad to look at and hurts my eyes. When I try loading into an offline match of any mode the game crashes almost 100% of the time. It will close the app and my Nintendo Switch 2 will say, “This software needed to close due to an error.” Then when I go back in and try a different mode, it does the SAME THING. I don’t understand why we can’t just play the game. You guys are literally losing out on money if you don’t fix this. We need the game officially optimized for the Nintendo Switch 2, and while you’re at it, you could even update it to handle 60fps because the Switch 2 can now handle 60fps pretty smooth. Also I have heard from some other people that apparently Battle For Neighborville isn’t even AVAILABLE for purchase on the Switch 2 eShop. They locked the game so no one can buy it, hopefully that means they’re going to fix it? But I would still like someone from EA to get back to me and let me know what the situation is. PLEASE HELP! Thanks EDIT: After doing a bit more testing it’s actually worse than I thought, there were a few times where I went into the game and it would crash before I could even select a GAME MODE. Also, the few times I was able to play an entire match while the screen was flashing, as soon as the game ended, the game just crashed. Nothing I could do about it. This game DEFINITELY needs fixed. If you want to see a video or clip of these glitches happening I also saw a YouTube video from a YouTuber by the name of RiceDRW. Here is the link to that video: https://m.youtube.com/watch?v=zl1xi2yGuxMDear Development Team of Plants vs. Zombies International Version:
The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game. 【We really, really need these optimizations! It should be appropriately centered on users. Thank you very much for taking the time to read my feedback. I look forward to continuous improvements in the future to bring a more excellent experience to users. Thank you!】 Bugs that need priority handling In Plants vs. Zombies 1 HD for iPadOS, the game crashes and fails to launch when entering while connected to the internet. You must first disconnect from the network to enter the game, then reconnect to the internet to play. In Plants vs. Zombies 1 HD for iPadOS, some achievement data unlocked under a stable network connection will not automatically sync to Apple's servers, resulting in incomplete achievement data for the game displayed in Apple Game Center. Even if you create a new game account, connect to a stable network, and replay to unlock the missing achievements, the data still fails to sync to Apple's servers. I have contacted Apple customer service, but they were unable to resolve the issue and suggested that I contact the relevant developer. Therefore, I believe this is a problem with the software itself, not with Apple. In the Android and iOS versions of Plants vs. Zombies 1, issues such as lag, frame drops, or missing music and sound effects may occur after watching ads. I. System Adaptation and Interface Optimization Size Adaptation for the Pad End With the popularization of full-screen Pads, it is recommended to carry out full-screen adaptation for the Pad end. Optimize the layout of the game interface, and provide high-field-of-view and low-field-of-view options for the Pad. Make full use of the display area of the full screen to make the game screen more full and beautiful. At the same time, enhance the convenience of operation, avoid current issues such as black borders or incomplete screen display, and bring a better visual and operational experience to Pad players. Multi-language Adaptation Currently, there are a large number of players from different countries and regions in the international version, especially a huge Chinese player group. To meet the needs of global players, it is recommended to add support for multiple languages, such as Chinese, Japanese, Korean, Russian, Hindi, Malay, etc. This can not only eliminate language barriers, enable players to better understand the game content and instructions, but also significantly enhance the game's attractiveness and competitiveness in the international market and promote the globalization development of the game. Suggestions on Promoting the Ecological Layout of the Whole Platform Currently, the Huawei HarmonyOS Next system has enormous market potential. It is recommended to prioritize the in-depth adaptation of products to the mobile and PC ends of this system. At the same time, a cross-platform cloud data interconnection system should be constructed to comprehensively cover mainstream operating systems and devices such as Apple (iOS, iPadOS, macOS, visionOS, tvOS), Huawei (HarmonyOS),Google (Android, Android TV), and Microsoft (Windows x86, Windows x64, Windows Arm). By achieving real-time synchronization of data such as game progress, saves, and personalized settings, the barriers to device switching can be eliminated, creating a seamless gaming experience for users, and further improving user retention rate and brand competitiveness. Optimization of the "Achievements" Interface Each achievement icon is given a mirror effect covered by a glass window. Moreover, as the interface scrolls up and down, each achievement icon will realize real-time 3D changes in visual angle and real-time changes in the glass luster on the icon. In addition, the icon corresponding to each newly completed achievement will be endowed with a shining luster and then disappear, making it more vivid and interesting. II. Game Content Expansion Adjustment of In-level Buttons Adjust the "Menu" button within the level to a "Pause" icon. After pausing the level, change the "Pause" icon to a triangular "Resume" icon. Moreover, whether the level is paused or resumed, the "Menu" button should always be available. Add an "Accelerate" button within the level. Even when the level is paused, the "Accelerate" button should always remain available. New Characters Added It is recommended to introduce unique plant heroes, zombie heroes, plants, zombies and other characters from the official Chinese versions of *Plants vs. Zombies 1* (including but not limited to: Westward Journey Edition, Great Wall Edition, Kingdom Edition), as well as from *Plants vs. Zombies: Heroes*, *Plants vs. Zombies 2* and *Plants vs. Zombies 3* into this game, along with innovative gameplay and mechanisms. This will not only attract more players to join *Plants vs. Zombies 1*, but also keep the classic alive forever, enhancing the game's long-term appeal and competitiveness! Traitor Plant gameplay The so-called traitor plants are villainous characters planted on specific grids, usually with high health points. After eliminating a traitor plant, not only will you get twice the sun value of that plant in return, but you can also plant your own plants in its original position. For example: The Traitor Peashooter will attack our plant camp; The Traitor Squash will crush our plants and cause damage; The Traitor Sunflower will deduct the collected sun, but eliminating it will return all the deducted sun. More Innovative Dynamic Visual Solutions: Running, flying, being knocked away, opening/closing eyes, rich real-time changing expressions, etc. Character animations should not be limited to swaying back and forth. Introduction of new mechanics: "Wall-nut Bowling" returns It is suggested that the classic mini-game "Wall-nut Bowling" be brought back to the second installment, with the types of bowling balls not limited to Giant Wall-nut, Small Wall-nut, and Explode-o-nut. It should also include the following types of bowling balls: Primal Wall-nut: It directly passes through the same row, deals damage to 2 zombies, and then immediately splits into 2 small Primal Wall-nuts. These split nuts move in 2 directions to deal damage to targets in other rows. Jackfruit (菠萝蜜 a China-exclusive plant): It directly passes through each zombie in the same row, leaving jackfruit pulp behind each zombie. Zombies will delay their movement by gnawing on the jackfruit pulp. Frost White Hair Dan (寒霜白毛丹 a China-exclusive plant): Unknown Greedy Snapdragon (贪吃龙草 a China-exclusive plant): Unknown It is suggested that the international server development team could create entirely new types of bowling. 【If you don't quite understand the content of the description, you can refer to the attached video!】 New Two-player Duel & Cooperation Mode A new two-player duel & cooperation mode is launched. Player A controls the plants, and Player B controls the zombies. You can refer to the relevant modes in the Plants vs. Zombies PS3 version and the Plants vs. Zombies Android TV version. This brand-new battle mode will bring players a completely different gaming experience, increase the interaction and competitiveness among players, enrich the gameplay and fun of the game, and further expand the game's audience. Innovative Dynamic Visual Solutions Each time the game is launched, the dynamic welcome interface is always loaded before "EA PopCap". It features animations such as running, flying, being knocked into the air, opening/closing eyes, and a variety of real-time changing expressions. Character animations should not be limited to swaying back and forth; instead, they should move and change their positions to avoid monotony. III. Optimization of Plant and Zombie Mechanisms Dynamic effect of the Hypno-shroom's cap Change the Hypno-shroom's cap effect from a single texture to a dynamic one, making it more agile and realistic in the game. The dynamic cap effect can not only enhance the game's visual performance but also allow players to more intuitively feel the Hypno-shroom's function, enhancing the game's immersion. 【This feature can refer to the international version of Plants vs. Zombies 2.】 Optimization of the bullet tracking of the Cattail After the Cattail eliminates a zombie, the remaining bullets should automatically attack the next target instead of flying out of the field. This can make full use of the Cattail's attack resources, improve its attack efficiency, make its performance in the game more outstanding, and also meet the players' expectations for efficient attacking plants. 【This feature can refer to the Chinese version of Plants vs. Zombies 2.】 Optimization of the disappearance animation of the Blover When the Blover disappears, add animation effects of gradual transparency and slow rotation speed. This delicate animation performance can make the visual effects of the game more smooth and natural, enhance the players' visual experience, and make the disappearance process of the Blover in the game more aesthetic and ritual. 【This feature can refer to the international version of Plants vs. Zombies 2.】 Function expansion of Cactus When the Cactus is close to zombies, it will transform into Spikeweed, launch spines with piercing effects, and grow taller to hit the balloons of Balloon Zombies. 【This feature can refer to the international version of Plants vs. Zombies 2.】 Function expansion of the Torchwood When the Torchwood is eliminated or removed, it will trigger the effect of the Jalapeno. At the same time, it has high health points, and when zombies approach, it can attempt to attack zombies within a close-range 1x3 area. 【This feature can refer to the international version of Plants vs. Zombies 2.】 Adjustment to Potato Mine's Mechanism When the Potato Mine is unearthing, it will be ignored by zombies. Moreover, zombies will automatically stay on the grid where the Potato Mine is planted, waiting for it to fully emerge. Once the Potato Mine is unearthed, the zombies will show the frightened animation and sound effects similar to those of the Jack-in-the-Box Zombie. Finally, the Potato Mine will explode, turning the zombies into ashes. This adjustment will make the whole process more vivid and lively. Adjustment of Group Damage for Tangle Kelp The current single-target damage effect of Tangle Kelp has limited effectiveness against clustered zombies. It is recommended that when zombies approach, Tangle Kelp can simultaneously deal damage to multiple zombies within a 1-tile range. This can significantly enhance its practicality and tactical value in the game, providing players with more effective choices for water-based defenses. Garlic and Nut Wrap Adaptation The current usage of Garlic and Nut Wrap has certain limitations. It is recommended to make Garlic applicable to "Nut Wrap" to increase strategic combinations and fun in the game. Expanded Target Ranges for Plants Cherry Bomb: If placed on edge grids, moves to an inward empty grid to deal 3×3 area damage; if the grid has a plant, floats above it while still causing 3×3 area damage. Doom-shroom: If placed on edge grids, moves to a center-closer empty grid to trigger 5×5 area explosion damage; if the grid has a plant, floats above it to deal the same 5×5 area damage.” Corn Cannon: If aimed at an edge lawn grid, the corn projectile lands in an inward empty grid and deals 3×3 area damage. Threepeater: If placed in the grid at the edge of the lawn, it will fire 2 projectiles in the middle row within its range, and 1 projectile in the 1st or 3rd row of its range. This optimization can effectively reduce resource waste. Zombie Appearance Adjustment It is recommended to unify the head appearances of the Balloon Zombie, the Bungee Zombie, and the Dolphin Rider Zombie to be the same as that of the Common Zombie, making their visual effects more consistent. When zombies are eliminated by bullets carrying fire, their bodies turn to ashes instead of losing their heads. Change the appearance angle of the Bungee Zombie to be consistent with the appearance angle of the Common Zombie which faces left, while still retaining the feature of sticking out its tongue. When the Dolphin Rider Zombie appears, it is always in a state where it can be attacked. This includes, but is not limited to, the time period when the Dolphin Rider Zombie throws the dolphin onto the water surface, during which it can also always be attacked. Optimization of Behaviors After Eliminating Zombies Once the zombie's head is knocked off, its body should fall down immediately. This can not only reduce the waste of fired bullets, but also enable pitcher-type plants to attack the next target instead of hitting the zombie's body, which is beneficial to improving efficiency. After a zombie is eliminated by a Fire Peashooter's bullet, its body should turn into ashes instead of just having its head knocked off. Standardize the animation time period for each zombie that turns into ashes simultaneously, making the visual effects more coordinated and comfortable. Optimization of Zombie Eye Appearance It is recommended to optimize the appearance of zombies' eyes to a more three-dimensional mirror effect, as if covered by a layer of crystal ball, making their characters more exquisite and beautiful. IV. Adjustment of Music and Sound Effects Music adjustment Replace all the music theme songs with those outside the (In Game) series. For example, replace Loonboon(In - Game) with Loonboon, Grasswalk(In - Game) with Grasswalk, Crazy Dave(In - Game) with Crazy Dave(Intro Theme), etc. The new music series can bring players a brand new auditory experience, avoid players getting aesthetic fatigue from listening to the same music for a long time, create a more diverse and rich game atmosphere, and enhance the players' immersion in the game. V. Optimization of Game Operation and Functions Expansion and Classification of the Plant Slot Currently, at most 9 plant slots are far from enough for some players. It is recommended to open the function of purchasing more plant slots. At the same time, when selecting plants, classify the plant slots into two columns, namely the plant slots exclusive for white cards (10 slots) and the plant slots exclusive for purple cards (3 slots). In this way, plants of different qualities have their own independent slot areas without interfering with each other, making it more convenient and faster for players to select plants, effectively solving the problem of insufficient plant slots, and improving the strategy and operation experience of the game. Expansion of Gestures When Collecting Various Resources Collecting sunlight ☀️, diamonds 💎, gold coins and silver coins is not limited to using the tap gesture to complete the collection. It also supports the swipe gesture to complete the batch collection of resources. [This feature can refer to Plants vs. Zombies 2 and 3.] Addition of the "Auto-pickup Resources" item After users actively watch an advertisement, they can obtain an item that can automatically pick up sunlight ☀️, diamonds 💎, gold coins, silver coins, and potted plants in the Zen Garden. Each item remains effective for 60 minutes. During the effective period, it will automatically collect various resources, and after the time expires, it will return to the manual pickup state. It should be noted that the usage time of this item will only be deducted when the level is won; if the game fails or the level is exited, the item's time will not be consumed. This setting can help players efficiently collect resources in batches, making it more reasonable. VI. Visual Effect Optimization Solve the Problem of Darkened Color When Shadows Overlap When the shadows of multiple zombies or plants overlap, the color of the shadows will be darkened, which affects the beauty and visual effect of the game screen. It is recommended to fix this problem so that the shadows maintain a normal color display when overlapping, making the game screen clearer and more natural, and presenting a better visual experience for players. Visual Overlapping Problem of Multiple Fire Effects Fix the problem that when multiple fire bullets or other forms of fire overlap, the color of the fire edge will be deepened, ensuring the normal visual effect of the game screen and improving players' gaming experience. Handling of Obstacles After Level Victory When the level is won, all obstacles, such as tombstones, arcade game machines, ice blocks, etc., should automatically break and disappear. This can make the game interface cleaner, highlight the players' sense of achievement after victory, and also make more clear preparations for the next game, improving the players' gaming experience and feelings. VII. Optimization of Ads and Benefits It is recommended to introduce regular plant group purchase activities the more players participate in the group purchase, the higher the proportion of virtual currency refunded after the activity ends. After the first 4 plant group purchase activities are completed and the currency refund is processed, the next batch of group purchase activities will be launched immediately. Meanwhile, the activity interface should fully display all plants scheduled for group purchase to help players plan their participation in advance. It is proposed to introduce the popular gift code mechanism from the Chinese server to the international server After obtaining a gift code, players can directly paste it from the clipboard into the gift code input box in the game. Upon successful redemption, they can receive generous rewards such as plants and virtual currency, thereby enhancing player engagement and game stickiness. VIII. Matters Needing Attention Third-party advertisements should not auto-play without the user's permission. This not only seriously damages the user experience but also leads to a large loss of users. Please do not implement a policy that requires deducting stamina points before playing main storyline levels. Please do not add any in-app purchase items, but it is feasible to obtain rewards through advertisements. Please do not add the element of chlorophyll. The original gameplay needs to be retained. Please do not automatically play third-party advertisements without the user's permission, otherwise it will seriously damage the user experience. The above are some of my suggestions and feedback on Plants vs. Zombies International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone. Thank you, the development team, for bringing us such an interesting game. I look forward to the game getting better and better!In Garden Warfare 2 I accidentally opened all the zombie portals
A long time ago I had a glitch that let me open all of the zombie portals before completing the quests from the zombies. currently I have to quest to open another portal but there is no portal to open. I can make it into the secret lab but the person that gives you the quests there does not spawn in so I can't progress. I started to do infinity time on plants and i would like to do it on zombies but i cant so if anyone has a fix (that does not reset my character unlocks) please let me know!PvZ Heroes: bugfix found for nibble softlock glitch
Hey PvZ Heroes developers! First of all, thank you guys for your great work on continuing to update the game. In case you all haven't found a way to fix the bug where nibble freezes the game when it destroys a plant with a "when destroyed" ability, I believe I've found a solution after digging a bit into the game files. I found that if the DiscardFromPlayTrigger effect in nibble's conjure ability is changed to a BuffTrigger effect instead (keeping the part where the card checks for if the plant was destroyed by nibble), the card will no longer freeze the game when destroying plants with "when destroyed" effects (as far as I could tell from my testing). You guys might have found this fix already, but in case you haven't, I hope this helps! Looking forward to seeing the bug get fixed and other future updates. Also — if any developers for other PvZ games see this, it would be great if you could forward this to the PvZ Heroes team if possible!Broken Lobby in PVZGW1 on PlayStation
There is a lobby on this game that is on driftwood shores that cannot end. The timer has been at 0 seconds for nearly 24 full hours now and it is impossible to kill the giant flower. Besides that the lobby seems to function fine, only problem being of course that the lobby won't end and no none can play another map since there is only one lobby active and it's that one. Im not sure if somone caused this or if it's just the severs being broken. Anyone know what to do?FIX PVZ BFN S2
Switch is has if not the most player activity for Battle for Neighborville. It is loved and it is absolutely unPLAYABLE on the switch 2. I literally hopped on this forum just to say this. You will experience frequent crashes, even lowers graphics, and literally being launched across the map. Please fix this.PVZ:BFN account ban loophole
A malicious hacker manipulated my game level to two million using Cheat Engine, resulting in persistent loading screen issues and subsequent failure to connect to EA servers. The hacker exploited our IDs through their scripts, artificially inflating our levels beyond the game's processing capacity, which caused the system to freeze at the loading interface. This persistent technical issue has significantly impacted my gaming experience, and I am seeking potential solutions to resolve this matter.