Serious error has occurred loading world
when I try to play sims 3 I get the error “a serious error has occurred while loading <world name>, ive tried everything from turning off my one drive syncing, turning off the virus scanning/protection. I’ve also changed the name of the file so a new one loads and it works once but once I exits and try to load it again it does the same thing19Views0likes1CommentSims 1 LC - Missing Vacation Icon
Hey, another bug, the Vacation icon is supposed to display over the house of a household that is on Vacation, but it does not show in the Legacy Collection, here is the intended behaviour on Complete Collection: The Icon should fade in when hovering over the house, and the roof should not fade in.6Views1like0CommentsUnblock the RU language code (0D / 13) (-lRussian) in The Sims Legacy
There is already a language code for Russian language and it was in-game since the version 1.0 of the Sims. Even more, it seems to be working in pre-release version of The Sims 1 (Edith) but it was disabled later when the text got translated to other languages (except Russian). There is no official translation to Russian, OK, but dear devs can you finally unblock our language code which was intended to be enabled so we could finally make a quality translation mod by ourselves. Right now if you edit the game files with IFF Pencil or other tool and save the string in Russian localization space (using HEX code 0D or 13) and then start the game with the Russian language attribute (like having RUSSIAN in SIMS_OTHERLANGUAGE in Registry or adding "-lRussian" at the shortcut) it just ignores it and run the game in standard USEnglish locale. The problem is that both USEnglish and UKEnglish use 12H clock system which is absolutely makes no sense in Russian language and is hard to get away with it, so when you making a translation just by replacing the English text, this thing just spoils the thing. As alternative I saw the attempts to place the translated text in the Spanish or French locales (which use standard 24H clock) - but that results the Frensh or Spanish text in any additional objects/content when you put it to your downloads folder. This annoys so much. All the game files seems to fully support the possibility of Russian localization support: there is a Russian localization space in all .iff files, there is a mention of Russian in UIGraphics/Res_Languages.h: const Sint32 kRes_LanguageDefault = 0; const Sint32 kRes_LanguageUSEnglish = 1; const Sint32 kRes_LanguageUKEnglish = 2; ... const Sint32 kRes_LanguageFinnish = 11; const Sint32 kRes_LanguageHebrew = 12; const Sint32 kRes_LanguageRussian = 13; const Sint32 kRes_LanguagePortuguese = 14; const Sint32 kRes_LanguageJapanese = 15; ... There is even a separate Russian font folder in UIGraphics.far archive (trough these fonts dosen't support Russian letters actually, but it's not a problem we'll mod them). I've run several tests and right now I'm absolutely 100% sure that the language has been disabled right in Sims.exe: I just put Sims.exe from Sims Edith edition in Sims Legacy folder with modified UIText.iff having Russian strings for splashing messages in Russian localization space (0D or 13). It worked, trough game expectedly crashed soon after the launch, but the strings were in Russian from RU space (not the US one). Can you please just enable this language code again and make the life easier for such a big Russian speaking game community? Just enable the Russian / 0D lang code, we'll handle the perfect translation by our hands! It takes nothing from you, it's literally 1-word code change! Please EA, at the 25th anniversary of the game, can you finally bring us that possibility to have separate Russian line working? If anybody will ever create more objects for The Sims 1 they could finally place Russian translation in Russian line and English in English. I think this is a simple edit manupilation by just adding line 'Russian' next to 'Finnish' and before 'Portuguese' in the game code for Sims.exe so the game can finally load the text from 0D/13 locale. P.S. 'Hebrew' lang code was disabled the same way, maybe you'll have to enable it as well so Russian loc space could work fine, but I'm not sure about it48Views0likes0CommentsThe Sims Import Folder
Before the legacy version I had The Sims installed and was able to import lots ie: The Hatfields, Jones, etc. Have tried with legacy version and so far no luck. Can add to import folder but they do not show up ingame under import Family. Has anyone had any luck with this?274Views1like14CommentsRemove regional differences in NBHD Screen / Unblock all music for non-US locale
Right now there is a difference when you play The Sims 1 Legacy using English language or any other: ENGLISH: the random track from \The Sims Legacy\Music\Modes\NhoodUS plays every time you visit the Neighborhood Screen, including: latin6.mp3 latin7.mp3 nhood1.mp3 nhood2.mp3 nhood3.mp3 - the iconic one which is absent in other languages ALL OTHER LANGUAGES: the random track from \The Sims Legacy\Music\Modes\Nhood plays every time you visit the Neighborhood Screen, including: latin2.mp3 latin4.mp3 latin6.mp3 latin7.mp3 so it basically plays Latin America style music even with European locales. What is the special need for this kind of segregation? in other the sims iterations there is small changes like clockwise or not road traffic, but not the music. Just include the all tracks in all locales, that would be fair. I think that nhood3.mp3 is the iconic one because the music matches the motifs of skill leveling up notification sound. And it exists only in English version. I'm also not sure that there is any sense at having different images with this black (World) or gray (US) asphalte roads in NBHD Screen like NScreen_unleashed.bmp and NScreen_unleashed_nonus.bmp from \The Sims Legacy\UIGraphics\Community. The black looks closer to the actual in-game lots using black asphalte tiles, and the US version has the gray asphalte and the road marks. If only black version could have these marks it would be perfect. Right now black roads looks unnatural without these separation lines.20Views2likes0CommentsThe Sims: Legacy Collection – Sim Thumbnail Stuck with Headphones
After recording in Studio Town, the sim thumbnail bugged, showing them wearing headphones in conversation icons, reactions etc. To fix it, you need to change the outfit in the wardrobe. This issue did not occur in The Sims: Complete Collection I don't use any mods or CC in my game50Views2likes0CommentsThe Sims: Legacy Collection – UI and Map Background Issues
The 1920x1080 resolution differs from all others with a smaller UI and a more zoomed-out camera, also at resolutions higher than 1920x1080, the blue background in map mode is missing, and there is just blackness around the map I don't use any mods or CC in my game177Views11likes3CommentsThe Sims: Legacy Collection – Thumbnail Doesn't Update After Age of Instant
Unlike the original game, in The Sims: Legacy Collection, when a child uses the Age of Instant Charm, their thumbnail does not update even after re-entering the household. To fix it, you need to change the outfit in the wardrobe, check out the video in the attachments named AGE OF INSTANT to compare with The Sims: Complete Collection I don't use any mods or CC in my game29Views2likes0Comments