Engineer not reporting gap to car behind
When asking about the car behind on the radio my engineer tells me everything apart from the gap. This also happened on F1 2025 and F1 2024. Cannot believe this isn't fixed yet as others have reported it. Makes is pointless racing with HUD off which is my preference.Straight Mode at Racestart
During racestart you can activate the straight mode if your grid box is before the straight mode activation point. The same goes for the AI. However that shouldn't be possible. In real life straight mode can only be activated in the first designated zone AFTER the racestart. I had this happen in Silverstone and Spa and I'm pretty sure there are even more tracks.Game freezes when playing it with a wheel in Xbox series S
Last week I bought a G923 for Xbox, I’ve been using it these days and when I began to play with the wheel the game start to freeze during the race, in time trials o multiplayer and it makes the experience quite uncomfortable as it doesn’t looks smooth as it should be. I’ve restarted the game, I’ve restarted the console, I’ve reinstalled the game multiples times, updated the G923 wheel and the problem remains. And if it’s a wheel problem it should happen in other games but I’ve played forza horizon 6 and the game never freezes. Report code: RZBK-KCRX-LLDZ-JDLJAI Difficulty Broken: Infinite ERS and Slow Race Pace
Can we get an update on the AI difficulty being broken? The AI seems to be completely unbalanced. Qualifying: The AI seems to have infinite boost/ERS, which can make it very hard to make it past Q2 or even Q1, even on the right difficulty. Races: The AI’s pace is completely off and too slow, causing players to finish 10-20 seconds ahead even if starting way behind. Note: This is all occurring while using the correct difficulty setting and keeping it the same between qualifying and races. The balance is entirely fractured between sessions and needs a hotfix. ThanksBug - Broken OSD Customisation of F1 Dial
In the 2026 season pack, the new 26 F1 Dial element is unable to be customized or repositioned for the 2026 cars. It appears as if only the old 25 F1 dial element is exposed in the interface (or something similar). There is also a secondary bug, where the size of the bounding box of the F1 dial element changes size as it is moved, severely limiting the range of motion of the element. This is on PS5, and occurs across all game modes. Only the F1 dial seems to be affected as far as I can tell. Video of bug: https://youtu.be/uRHo22NW4hU In the footage, the 26 dial is at the bottom of the screen despite it being set to the position of the halo in the interface. I usually have the dial set to be on the halo as I am unable to see it in it's default location. The footage also shows the issue with the bounding box changing size. This is rather game-breaking for me, as not being able to see either the OSD (or in-cockpit ERS data) in its default location severely limits the ability to manage the new ERS system and play the game. Happy to provide more footage if required!Vibrations turning off on controller
Randomly in online races, usually when someone in the lobby is lagging, all vibrations either reduce to a low setting or completely stop on PS5 and it makes the car extremely difficult to drive. A quick fix is to pause and un-pause the game, bringing back vibrations momentarily until they break again, usually within a lap. An easy fix would be to make vibrations client side if possible to avoid lag breaking them. This has been happening for the whole of F1 25, but since the 2026 DLC released it seems to have gotten worse. As far as I know this only affects PS5.Game crash after wheel disconnects on PS5
On multiple occasions since the latest patch, some of us have experienced game crashes after their wheel disconnects from the PS5. We've encountered this issue with different wheel bases, including the T598, Fanatec CSL DD Pro, and Gran Turismo DD Pro (8 Nm). It might be related to the wheel rotation setting. After I randomly changed the rotation to 300°, the game crashed almost immediately on the following corner. I then set it back to 360°. The crashes still occur, but they seem to happen less frequently. I hope this issue can be resolved soon. Best regards.[BUG] ERS Battery Drain issue after Boost Mode deactivation (Australia & Monza)
Hi everyone, I’m reporting a consistent issue regarding the ERS Boost Mode behavior in the latest DLC on PS5 but likely on PC too. Issue description: When using the Boost Mode, once I release the button to deactivate it, the battery continues to drain energy instead of reverting to the standard recovery/deployment logic. Observed behavior: In tracks like Spain, the system works as intended and stops the extra drain immediately after releasing the button. However, in Australia and Monza, the battery keeps draining rapidly even after deactivating the boost, causing an unintended depletion of the energy store. I have attached a video below demonstrating this behavior in Australia compare with Spain. Please let me know if you need any further information or log files to investigate this bug. https://youtu.be/MxjBPCmp_rU REPORT CODE: SSDB-ZBKT-MLCK-VKHJforce feedbaack f1 26 dlc
so if i start the game i have force feedback in my first race, but after that my force feedback is gone and i tried turn off and on but that not helps, in F1 25 i didnt had this problem but now on the 26 dlc i have this problem, the only thing to get my force feedback back is to restart my whole game, so annoying please fix thisF1 25 World Car Slow At 600-1000 Tech for PC Users
The F1 25 world car becoming slow at 1000 tech is a known bug, likely caused by a scaling issue where the game slows down high-tech cars in events. A common workaround is to dismantle your vehicle parts back to a lower tech level (around 500-600), which restores the car's performance to a competitive level, even though this is not a permanent solution. Problem: The car is slow at 1000 tech Cause: It appears to be a bug in the game where cars with a tech level at or near 1000 are scaled down significantly, making them slower than other cars in events like the Invitationals. Symptoms: The car is noticeably slower than other players and AI opponents, often several seconds behind per lap. The problem is most apparent in Invitational events. It is not a hardware or installation issue, as it has been reported across many platforms and re-installs. Workaround: Dismantle parts Action: Dismantle your vehicle parts back to around level 100, but keep your team parts at 1000. Result: This restores the car's performance to a competitive level, allowing you to keep up with other players. Limitation: This is a temporary fix, not a solution to the underlying bug, which developers need to address.