Build-n-Share #191 **Spring Designer Showdown**
Welcome to BNS 191: Spring Designer Showdown Spring is here, and it's time to celebrate nature and sustainability! Your sims want to celebrate spring with an outside party. Your task is to design a space that seamlessly blends the elegance of a garden party with the principles of eco-friendly living. Build a greenhouse or gardening space with room for either an indoor or outdoor party. The garden/greenhouse must be both functional and decorative. It can be any kind of party - tea party, birthday party, wedding reception, something else entirely. Whatever type of party you pick, it needs to be designed for hosting spring gatherings with seating, dining and lighting. The focus should be on eco-conscious design, with sustainable features and practices. Note: Eco Lifestyle is not required. If you don’t have the pack, use your imagination. CC is absolutely allowed. The Brief: Budget: $75000 Lot size: 30x20 or larger Build a greenhouse or garden space Set up a party area with seating, lighting, and decoration. The party should evoke the spirit of a celebratory spring gathering. Guests will need at least one bathroom Include at least three sustainable elements (e.g., solar panels, compost bins, upcycled furniture, rainwater collectors, vertical gardens). Use a spring color palette. Optional Bonus Objectives (You don't have to do all 3) : Integrate small surprises or “Easter eggs” into your design, such as hidden gnomes or bunny statues. Blend vintage and modern design styles by using repurposed materials. Incorporate unique vertical space features, such as living walls or hanging installations. Remember to include the hashtag #bns191 with your build so it can be found. Entries are due by Wednesday, April 30, 23:5:59 New York Time/EDT BUILD OFFICIAL ENTRY FORM CHALLENGE #191: Spring Designer Showdown FORUM ID: ORIGIN ID: NEW LOT LINK: LOT COST: GALLERY COST: TOTAL COST: (Lot cost plus gallery cost) LINK TO ENTRY SLIDESHOW: ENTRY DETAILS: (Tell us about your lot.) CREDIT FOR CC/RECOLORS: SPACE FOR PICTURES:(No more than 2 please) Facebook: (optional, makes it easier to tag you.) Twitter: (Optional, makes it easier to tag you.) SIM ENTRY FORM CHALLENGE #190 - A Bar in the Woods FORUM ID: ORIGIN ID: HOUSEHOLD: LINK TO ENTRY SLIDESHOW ENTRY DETAILS: CREDIT FOR CC/RECOLORS: SPACE FOR PICTURES: (No more than 2 please) Facebook: (optional, makes it easier to tag you.) Twitter: (Optional, makes it easier to tag you.) ROOM ENTRY FORM CHALLENGE #190 - A Bar in the Woods FORUM ID: ORIGIN ID: ROOM: (Link to where the room can be found on The Gallery) GALLERY COST: LINK TO ENTRY SLIDESHOW: ENTRY DETAILS: CREDIT FOR CC/RECOLORS: SPACE FOR PICTURES:3.3KViews19likes126CommentsBayou Bijou World Collaboration
Welcome to another builder's collaboration hosted by Hidehi2 , Sandraelle and me soocoolsim ! Introducing Bayou Bijou, a New Orleans / Louisiana inspired world featuring seven areas: Map A - French Quarter Map B - Garden District Map C - Bayou Sauvage - Completed! Map D - Farming Area Map E - Beach Area Map F - City District Map G - Lafitte Lagoon. Experienced creators (Intermediate+) are invited to join us in creating builds to add to this empty world. If building is not your forte, but you love decorating, just let us know. We'll try to match you with an appropriate builder to create a shell for you. Everyone can experience Bayou Bijou taking shape by downloading the empty base world and installing builds as they become available. Constructive comments throughout this process are welcome, so don't be shy. Please keep an eye on the "News and Updates" post for milestones and links to new creations as they become available. You can also check out in-game Bayou Bijou Stories and Sims from players / creators. Without further ado, onto the details below and come join in the fun! CLAIMING OVERVIEW Download the Bayou Bijou empty base world created by the talented Hidehi2. Take a look at the lists of available lots using the Map posts as reference (see links above). Indicate you're on board for the collab and sign up for your first claim by replying on this thread with your chosen map lot reference # (eg A8). I will update the lists with claims and add download / media links when builds are completed. Every two weeks (approx the 1st and 15th of the month) a new claiming period starting with a 'Claiming Day' post will begin. During this period, if you are now joining the collab or had a build in progress on Claiming Day, you can claim 1 lot. For ongoing participants, if all previously claimed builds are completed and link(s) submitted by Claiming Day, you may claim up to 2 lots. BUILDING GUIDELINES Please stay within the theme of each map area and general New Orleans, Louisiana inspiration. You have creative freedom otherwise. All Expansion Packs OK for use. All Stuff Packs OK for use. All official EA Store Items OK for use. Free EA Store Items OK for use. Note: Some are no longer available for download so use at your discretion. NO third-party Custom Content allowed. Please Custard Check your lot file before uploading to double check. We highly recommend you play-test your lot before uploading to ensure no routing concerns and downloaders can enjoy your build as intended. Another recommendation is to test placement of your final version. This helps identify any potential issues (windows/tiles out of place, etc). To do this... Export your build, save your game, delete the final version, then use the exported copy in the Library to add it back into the world. Take a look around to see if anything is amiss and correct as needed. It will be useful for players if the Bayou Bijou lot address is included in your build description on the Exchange, albeit optional. Do take the time to put your best foot forward to make your build(s) shine inside and out. Just be cautious about using a ton of clutter since that can add to lag when playing. Each build will be showcased with credit in video walkthroughs on YouTube once the world is completed. Once your build is available on the Exchange, please post a reply on this thread including: Name of build / map reference and/or address / download link / cover picture / custard screenshot confirming no 3rd party custom content included. Optional! Link to additional picture site / thread. SIM / HOUSEHOLD SUBMISSIONS The focus of the collab is on builds as the final world game save will be unpopulated, however we can link to Sims / Households created for Bayou Bijou. Bayou Bijou builders can submit Sims / Households for their completed claims as well as general (eg Townie) use. Non-builders can submit Sims / Households for general (eg Townie) use. All Expansion Packs OK for use. All Stuff Packs OK for use. All official EA Store Items OK for use. Free EA Store Items OK for use. Note: Some are no longer available for download so use at your discretion. NO third-party Custom Content allowed. Please Custard Check your Sim / Household file before uploading to double check. Once your Sim / Household is available on the Exchange, please post a reply on this thread including: Name / map reference or address (or flag as Townie) / download link / 1 cover picture / custard screenshot confirming no 3rd party custom content included. Optional! Link to additional picture site / showcase thread. Sims / Households created by participants for claimed builds will include lot addresses with their listings. Sims / Households created for potential use within Bayou Bijou but not associated with a specific build (eg Townies) will be listed under the heading of Auxiliary sims which players can place anywhere as desired. LIST OF PARTICIPANTS Chojrak75321, Hidehi2, Kcity74 (aka fatness74), JudiAlbert (aka IdahoGal65, Cheeseweasel), Minasawa , puzzlezaddict , Sandraelle , 17SLAY , soocoolsim , SusanMarieD (aka DavisSM), suzses , whatsociallife , xDeltaMirage (aka fegar200198) PREVIOUS WORLD COLLABORATIONS Cape Albacore Coastal World / YouTube video walkthrough playlist Disney's Magic Kingdom / YouTube video walkthrough playlist The Orient Express (London, Paris, Venice, Alps) / YouTube video walkthrough playlist Ackney-Upon-Sherne English Village (hosted by suzses) TIP! When first viewing this thread, you might want to sort replies by "Oldest" to view all the related posts in order and get up-to-date. However, after viewing all existing posts, for future visits you may wish to sort replies by "Newest" to reduce the amount of scrolling. But of course, it's your choice on what works best for you.8.4KViews17likes618CommentsRebuilding Worlds Challenge: Vol. 3
Starter Guide Create your founder/founders Select the starting world based on what packs you have available Choose a lot to either remodel or demo to rebuild When a new sim is born you must randomize their traits and aspirations Select a skill from one or both parents to pass on to the next generation each time a new sim is born Once the heir is old enough and ready to move on select a new world as their home (repeat steps 2-5 until you reach generation 10) Genetics Create a founder and friend a spouse from the general population who is genetically diverse from them OR Create a founding couple that is genetically diverse Then from generation two onwards choose their spouse from the Genepool for that generation of select a townie as listed (gen 4, 7, & 10) The genepool can be found here in the official doc Builds - Pick your starting world. Choose any lot and do one of the following: remodel the existing house as you see fit (this includes adding walls or basements to fit your family) download a house shell for that sized lot and decorate it use a floor plan for that sized lot and create your house free build your sim's dream home! These same options will apply to any of the future worlds. Once you have finished a generation choose a new world/lot to move to and start the process again :) You can go to any world you like! Pick your favorites, choose worlds you haven’t played much in before, or use a randomizer to pick for you. Optional Challenges pick one or all for funsies Try to stick to the following budgets when creating a home Small lot §40,000 - §50,000 (§20,000 - §30,000 for remodel) Medium lot §60,000 - §75,000 (§40,000 - §50,000 for remodel) Large lot §80,000 - §100,000 (§70,000 - §80,000 for remodel Keep the eye, hair, or skin color of the founder throughout the legacy When remodeling try to keep all the walls as close to the original floor plan as possible Have a trait(s) that a sim has to have to become hier or perhaps keep an occult going through all generations (ie spellcaster) Each generation has to complete a collection Roll for the number of children in each generation Decorate the houses/lot using as much of the relevant pack (to the world you choose) Turn Newcrest into a destination world filler with community lots by placing 1-3 per generation These Stay in the same lot for the entire generation OR move at least one time per generation The Lot Sizes | Plans can be found here (Small) 20x15, 20x20 (Medium) 30x20, 30x30, 40x20 (Large) 40x30, 50x40, 50x50, 64x64289Views0likes6CommentsSims 4 Restaurant Build Challenge
Your job is to build the best can make. You don't have to have any packs but you can use them if you want to. Dine Out is also not required, just do your best. When you finish send me the link and I will check your build, each restaurant build is 1 point. No Packs Required. Feel Free To Use Move Objects. Always Do Your Best. No CC (Custom Content) or mods. Feel Free To Use Money Cheat. (If not in free build mode)31Views3likes5CommentsSims 4 Modern Challenge
Of course you probably know what this challenge is about, Just in case, it is the Modern Challenge, which means you have to live modern. Set your money to zero (money 0). So to start you will need to make money. Maybe try going to the Library to program and hack, Or write books and publish them. Before you make your house "modern" you can make just one small room with a bed, toilet, cheap fridge, and maybe a easel to paint and make money at home. If you don't want to do those you can get a job (Recommended). Once you have enough money start making your house more "modern" try your best to make it as good as modern as it can be. Once you are done take a picture of your house (C) and upload it here I will update the scoreboard every time you earn money. Every 1000 Simoleons you earn is 1000 score points. If you have a good enough modern house you might get some points from your house👍. (please) DON'T use the following: Money cheat (unless it is to take away money) Job promotion Cheat Any other promotion skill or money cheats.34Views0likes2CommentsThe Grove Pack Legacy Challenge (Updated 3-31-25)
Hi and welcome to my return to sim story writing! I am doing my rendition of rosannatxt's "Pack Legacy Challenge." Below are links to Rosannatxt's Challenge and my story respectively. Thank you for stopping by and Happy Simming! Pack Legacy Rules and Guidelines James Turner Disable Packs Tool ------------------------------------ The Grove Legacy: Humble Beginnings Ch. 1 *Chapters 1-11 + Recap are out now!208Views1like0CommentsPerfect Genetics Challenge
My new video series - Perfect Genetics Challenge - is now available for viewing on YouTube. https://youtu.be/iQUhw5SbutM This video is a little over 16 minutes. It is an introduction to my founder, Olivia. We first meet her in Create a Household. We see her first home and job. She meets her man and they start getting to know each other. This challenge ought to be colourful. Not only does Olivia have blue, purple, pink and yellow hair but she has a very pale blue skin and pinkish purple eyes. The challenge requires her to produce an heir, male or female, who has the exact same hair and eye colour. Once the heir is confirmed, the mother will concentrate on living her life until the heir is old enough to take on the challenge. There is no upper limit to the number of babies she might have to produce before the heir arrives. Consequently I've set the age spans to be reasonably long but will use cake to age the family up as required. I plan to stop the mother from having more babies once it is confirmed the heir has been born. The heir will age up from toddler to child when they have done all of their toddler skills. And from Child to Teen after completing all of the child skills and getting onto the honour roll at school. The teen will age up to young adult after they have been to a prom and have learned fishing and cooking skills and read all of the fishing and recipe books. This means they'll need to get to level 7 in fishing and level 10 in cooking before I will let them age up to Young Adult. They may learn other skills along the way and need to be at least A Grade students. If they haven't learned the required skills and done the required reading within 105 days they'll age up automatically. When the heir is about the age up to Young Adult, hopefully the day before the teen is ready to age up to young adult, I'll age the parents up to Adult. The Adult life stage is also quite long just in case the mother automatically ages up to adult before she has produced the heir. The Elder life stage is also long. Babies will need grandparents around for a while. I may reduce the length of the Elder life stage at some point if the elders are accumulating. Moonlit Falls is full of supernaturals and I won't worry about when that population ages up. I'll be using EA Story Progression so if the town population ages up very slowly maybe there will still be sims around town by the time my founder's descendants start moving into the general townie population. All babies born to the founder and her heirs will have randomised traits with the one exception that each heir must have the dislikes children trait. There are no restrictions on how the main household earns their income. They can go out collecting, or gardening or whatever they choose. I will be getting them the no bills ever lifetime reward asap because I have a bad habit of forgetting about the bills and have difficulty working out what the repo man has taken. Due to the lack of restrictions on how they earn/come by their money the game will have many and varied activities in it throughout this challenge. One of the first wishes my founder got is to travel to Egypt to buy a recipe book. I do plan to grant that wish soon. Perhaps she can go there on her honeymoon. She has already met her man. I made him specially for her. She's blue with purple and blue hair, he's green with green hair and eyes. But their skin colouring is subtle. I think that about covers it. I hope you decide to watch. I'm keeping the length of these episodes to around 10 to 15 minutes each. Please consider subscribing if you are going to watch the videos as that way you'll know whenever a new episode is posted.3.3KViews3likes140CommentsThe Bachelor Challenge
I wanted to attempt to complete one challenge each month this year. We'll see how that goes. I missed January and got sick during Valentine's week which is when I wanted to start this challenge. Oh well. So, this month of love, I'm doing the challenge of "love??", The Bachelor. I've never played this challenge before. I will use the rules from The Sims Challenges. I will post here and also on my site, Nocturne Mystique (episode list on the link). I have all Eps, Gps, Sps, and got the Grouchy trait plus some CC traits. I will not use any of my CC traits. Every Sim must have one of the three Romance type traits: Romantic, Lovebug, Romantically Reserved. The Bachelor will have Romantic and Lovebug traits. I will decide the Bachelorettes romance trait by spinning a wheel online. (I have a mod that gives me 5 trait slots in CAS. My Bachelorettes will have 3 traits plus a Romance one, but my Bachelor will have 4 +1). While creating the Bachelorettes, I changed my mind about using Unflirty as I don’t want to put anyone at a disadvantage right off the bat. Also, I'll probably put more screenshots on my site's version than on here because I'm not sure what the max storage is here (and I've noticed sometimes the images hosted off-site don't show up). I'll try to keep it as essential as possible without taking away the fun. So, if you crave more screenies they'll be over there. And I'll have links to previous and next episodes at the end of each post plus an episode list below. The longer threads get the harder it is to navigate (at least it is for me) and want to make this as easy as possible. Now onto the show!379Views3likes12Comments👽 Miller Legacy 🛸
Sul sul fellow simmers! The Miller Legacy is my first Legacy Challenge and the way I found to explore the (for me) new The Sims 4 game in the moment I decided to buy it. It's the translation of what I originally posted in Italian here, and the new chapters are being posted on my blog here. I'd also like to point out that this legacy is currently being shared also on the parallel Sim Creative forum. This small forum has practically the same template as the old one and is not buggy, making it a very cozy place where to share the old conversations we used to have in the former Creative corner. I suggest you to give it a look! ;) Back to the introduction, with this legacy I'm basically novelizing what happens when I'm playing my game, introducing as many mysteries and issues to overcome for my sims as I can. For sure, the Miller's are not a family like the others. I'm not a fan of too strict gaming rules, thus my main rule is just: "reach generation 10 without cheating". This legacy is definitively more story-driven than rules-driven. So I'm not taking track of points in any way, often instead of choosing traits or careers randomly I choose what I think would be funnier for me to play or better for the story progression, I often move the family to new houses (not built by me because I'm a horrible builder) and so forth. In particular, I'm taking a lot of freedom about a certain cat, but also in that case I found a way for doing it without technically being cheating. As for the heir, I don't follow a strict rule but just choose the one for which I can imagine the best character development and who can give more in terms of story progression. The only rule I'm following in that sense is that I want every heir to be the biological child of the previous heir, because I'm curious to see how the genetics algorithm in TS4 work over a 10 generations span (consider this as a small experiment :P ). The full story index (beware, it's long!) can be found HERE. I'm closing this premise here because I don't want to spoil the story, so I wish you a pleasant reading through the most mysterious sides of this game ;)11KViews4likes761Comments