Kit Reveal: Morgan Elsbeth
UNIT NAME: Morgan Elsbeth ALIGNMENT: Dark Side CATEGORIES: Dark Side, Tank, Nightsister Key Attributes: Durable Tank that synergizes with Foresight and Stealth to help Acolyte and Spirit do big damage Provides tons of survivability with health and protection mechanics around Foresight and Stealth. Sets the stage for a new Nightsister squad Inspiration: The Ahsoka show! Especially the granting of the Blade of Talzin and the fights that take place between Morgan and Ahsoka. We really wanted to make a kit that shows off how powerful Morgan is and how important her Nightsister ancestry is to her. The animations for her attackers were inspired by the choreography of the aforementioned fight between Morgan and Ahsoka We were inspired for her to be the Tank in the new Nightsister squad from Thrawn’s request that she stall, and hold off Ahsoka while he escaped. Strategy Tips: Morgan has a reactive Taunt to allies gaining Stealth. Use Acolyte's Basic ability so Morgan can protect her allies! Or, if the target enemy had Defense Down whenever Morgan uses her Basic, it grants the weakest non-Tank Nightsister ally Stealth. Whenever a Nightsister ally critically hits an enemy, that enemy is inflicted with Defense Down, which helps Morgan give out Stealth on her Basic and deals more Damage on her Special 2 Omicron! For survivability, Morgan provides Health recovery and Protection recovery whenever a Nightsister ally Stealths or gains Foresight. Morgan creates an Offensively strong squad by providing Offense increases when she is Taunting or to a Nightsister ally who has Foresight and Critical Damage to a Stealthed Nightsister. FAQ: How do I acquire Morgan Elsbeth? Marquee starting on 11a Pacific July 18th. This uses the new Marquee structure. Does she have an exclusive datacron? No, however she will have an affix in an upcoming datacron set. Why does she prevent Nightsisters from reviving? We wanted this new Nightsister squad to feel distinct from the existing one that centers around Plague and revives. Additionally, this allowed us to put the power we wanted into Morgan without concern of lifting Talzin’s squad too high. Who leads this new Nightsister squad? The Great Mothers, coming soon Do I need Morgan for anything upcoming? Baylan Skoll’s Epic Confrontation requirements will require Morgan Elsbeth at relic 7 There will be no official Q/A with this Kit Abilities BASIC: Blade of Talzin Final Text: Deal Physical damage to target enemy and Morgan gains Defense Up and Protection Up (50%) for 1 turn. If target enemy is inflicted with Defense Down, the weakest other non-Tank Nightsister ally Stealths for 1 turn. If Morgan is Taunting, inflict target enemy with Vulnerable for 1 turn. SPECIAL 1: My Loyalty, My Life - 4 CD Final Text: Dispel all buffs on all enemies, and all Nightsister allies recover 50% Health and Protection and gain Defense Penetration Up for 2 turns. If Morgan is Taunting, all Nightsister allies gain 20% Turn Meter and Tenacity Up for 2 turns. SPECIAL 2: Let None Pass - 4 CD (OMICRON) Final Text: Deal Physical damage to target enemy, Blind them for 1 turn, inflict them with Armor Shred for the rest of the encounter, and call all other Nightsister allies to assist. If this attack defeats an enemy, Blind all enemies for 2 turns, which can't be evaded or resisted. While in Grand Arenas: Stagger target enemy for 2 turns, and Expose all enemies and inflict them with Buff Immunity for 2 turns. If target enemy is inflicted with Defense Down, Nightsister allies deal an additional 5% damage and the cooldown of their abilities is decreased by 1. All Nightsister allies gain Frenzy for 1 turn and Protection Up (50%) for 2 turns. UNIQUE 1: Preordained Destiny (ZETA) Final Text: At the start of Battle, all Nightsister allies gain 10% Critical Chance, Defense, and Max Health, 30% Tenacity, and 50% Max Protection. Whenever another Nightsister ally Stealths, they gain 15% Critical Damage for 1 turn, Morgan Taunts for 1 turns and all Nightsister allies recover 25% Health. Whenever a Nightsister ally gains Foresight, they gain 20% Offense for 1 turn and all Nightsister allies recover 25% Protection. Whenever a Nightsister ally critically hits an enemy, that enemy is inflicted with Defense Down for 1 turn, which can't be resisted. The first time each other Nightsister ally falls below 20% Health, they gain Foresight and Stealth for 2 turns, Morgan gains 20% Defense until the end of the encounter, and they and Morgan recover 30% Health and Protection, and gain 30% Turn Meter. Whenever Morgan is defeated, inflict all enemies with Health Down for 2 turns which can't be dispelled, evaded, or resisted, all Nightsister allies recover 100% Health and Protection, and gain 5% Critical Avoidance and Defense, plus an additional 10% Critical Avoidance and Defense per Relic Amplifier level Morgan had until the end of the encounter. Whenever Morgan Taunts, all Nightsister allies recover 20% Health and Protection, and gain 15% Offense until she loses Taunt. Whenever she loses Taunt, she recovers 5% Health and Protection and gains 10% Turn Meter. Defeated allies can't be revived. This effect persists through defeat.28KViews17likes23CommentsGo back to the drawing board CG
This is not a good day for Galaxy of Heroes. The Order 66 raid is probably one of the most insulting updates we have received. Rushing to implement lore inaccurate unit requirements to drive up profits with marquee characters will do significant damage to the player base. Sure a handful of diehard players who spend money on the new units will play due to buyers remorse and the sunk cost fallacy but it’s not worth it to disenfranchise the casual players who spend money and completely ruin the appeal for free to player players. I am in no way convinced this is good for the future of the game. Players who wanted to relive one of their favorite moments of the franchise have now been robbed of the opportunity. The raid should’ve been completely different. It should’ve been something like pick an Anakin and some clones and get different score modifiers depending on the units you used. Jedi Knight Anakin with any clones would be 0 multiplier. General Skywalker with 501st would be 1.5x/2x score modifier. Lord Vader with dark side clones would be 3x/4x score modifier. There could’ve also been a way to implement the raid so you either play as Vader raiding the temple or play as Jedi staving off his attack. We didn’t get that however. We received a roster of units that make no sense. We have Qui-Gon being eligible despite the fact that he was dust in the wind on Naboo. We have pirates who were never involved in raiding the temple from complete separate time periods far away from Coruscant. We have the bad batch units who were running from the Empire for years after order 66. This update is a disaster. It should not have been released. So little forethought went into this or it was done deliberately to **bleep** interest in the player base. Please go back to the drawing board and correct these mistakes CG.353Views17likes4CommentsWe don't need a pirate faction. Just stop, CG.
Setting aside the fact that pirates had ABSOLUTELY NOTHING to do with Order 66 yet are being used in the raid (well not at launch, they're getting thrown in months later due to CG's garbage sense of planning), CG is going to turn this game in to Marvel Strike Force with all the redundant and overlapping factions. It's starting to get ridiculous. Introducing a Pirate faction is completely pointless when we already have Scoundrel, Smuggler, Mercenary, and Bounty Hunter. For the most part they all have the same function of "finding people and/or things for money and either killing them, transporting them, or stealing them". Bounty Hunters, Smugglers, and Pirates are already Mercenaries considering they do what they do for money. And apparently they're ALL technically Scoundrels, which is such a pointless umbrella term that really only vaguely describes them as "unscrupulous or rogue". Since when is a general personality trait enough to make it a faction?? If 50+ toons have the Scoundrel tag, it's too vague and at that point needs to be removed. At this rate the Scoundrel toons are going to look like a teenage girl's instagram post with a dozen different tags. Some toons already can't fit all their tags in the description and need a "+more" button for you to click and see all of them.406Views11likes10CommentsLeia Organa (Jedi) Character Kit Concept- JMLS Lifter
Inspiration: Rey (Dark Side Vision)'s addition has opened the door for more What-if characters to be added. With 'The Rise of Skywalker' briefly showing Leia's Jedi Training, and in other timelines, she does complete her Jedi Training, a Jedi version of Leia would make a great lifter unit for GL Jedi Master Luke Skywalker. Key Attributes: - Lifts Jedi Master Luke Skywalker in Grand Arena - Unlocked in Conquest - Can give enemy buffs to allies - Works best with Jedi allies who aren't Galactic Republic Unit Name: Leia Organa (Jedi) Relic Amplifier: Lightsaber Affiliation: Light Side, Attacker Tags: Jedi Attacks and Abilities Basic: Indomitable Slash Deal Physical damage to target enemy and inflict Potency Down for 2 turns. This attack deals bonus damage equal to 20% of Leia Organa (Jedi)'s Max Health and ignores 30% of the enemy's protection. Special 1: I Have That Power (Cooldown: 4) Deal Physical damage to all enemies and inflict Daze and Blind for 2 turns. If this attack defeats an enemy, all non-Galactic Republic Jedi allies gain Tenacity Up for 2 turns and Leia Organa (Jedi) gains 20% Turn Meter. If Jedi Master Luke Skywalker is in the leader slot, he gains 3% Ultimate Charge. Special 2: Force Communication (Cooldown: 4) Leia Organa (Jedi) grants all her non-unique Buffs to all non-Galactic Republic Jedi allies for 2 turns, Dispels all their non-unique Debuffs and grants them 10% Turn Meter. If Jedi Master Luke Skywalker is in the leader slot, he instead gains 20% Turn Meter. While in Grand Arenas: Reduce all non-Galactic Republic Jedi ally ability cooldowns by 1. Unique 1: Now I Am A Jedi Leia Organa (Jedi) is immune to Fear. At the start of the encounter, Leia Organa (Jedi) gains +30% Offense and Tenacity for each non-Galactic Republic Jedi ally and her attacks can't be evaded or resisted. Whenever she scores a critical hit, she recovers 5% health and protection. While in Grand Arenas: Leia Organa (Jedi) ignores enemy Taunts during her turns. Unique 2: Daughter of Anakin If all allies are non-Galactic Republic Jedi, at the start of battle, Leia Organa (Jedi) gains +30 Speed and 100% Max Health and Max Protection. If Jedi Master Luke Skywalker is in the leader slot, Leia Organa (Jedi) gains a bonus turn at the start of the encounter and she has +50% Avoidance from Sith and Dark Side Unaligned Force User enemy attacks. While in Grand Arenas and if Jedi Master Luke Skywalker is in the leader slot: Non-Galactic Republic Jedi allies can't be defeated until Leia Organa (Jedi) reaches below 70% Health. When she reaches this threshold, Leia Organa (Jedi) gains +50% Offense and Tenacity, and gains Damage Immunity for 2 turns. Suggested Teams: Jedi Master Luke Skywalker (Leader) Leia Organa (Jedi) Jedi Knight Luke Skywalker Jedi Knight Cal Kestis Hermit Yoda Synergies: Jedi Master Luke Skywalker Jedi Knight Luke Skywalker Jedi Knight Cal Kestis Hermit Yoda Old Ben Kenobi Kyle Katarn Ezra Bridger Kanan Jarrus Ezra Bridger (Exile) Bastila Shan Jolee Bindo Juhani Jedi Knight Revan664Views10likes21CommentsNo Leviathan Counter? No Red 5 X-Wing? I'm finally done with this game.
It was seven years ago I posted the desire to add the most iconic ship outside maybe only the Millenium Falcon to the holotables. I'm now nearly 8 years in game and your latest Conquest toon wasn't starting to build a counter for Leviathan. Wasn't an iconic ship even of any sort. It was building a kit for a 5 second cameo I have zero interest in ever seeing the light of day. I enjoyed your game, endured your datacrons, led a guild that is now top inside the top 300 when full, Instead we get fed what isn't even a real character, just a vision of one. This is the last straw for me. While I remain faithful to the Star Wars Saga, I've had enough of SWGOH and the recent junk of meta you release, the order you release them and the fact that they continue to OP original meta, without bothering to rework the meta of the meta that created both the fanbase and this game. This is now a game and company so lost in a galaxy far, far away and so out of touch with the original player base, it's astounding. I've endured enough disappointment. I'm signing off. MTFBWY.483Views10likes14Comments