[CHEATS] Skill Cheat Not Working To Lower Skill Level
With testingcheats on, Cheat code: stats.set_skill_level Major_Anyskills # only works on level up. Reverse or downgrade doesn't work, won't even remove any skills after inserting 0 and reloading game screen. Edit By Crinrict: Adjusted Title3.1KViews56likes29CommentsStuck In Their Shadow: Promotion skips to Level 6
During this scenario, when you need to be promoted to level 5 of the Tech Guru Career, it automatically skips to level 6. This means you can't complete the scenario step/goal to move forward with the story. I tried to use "testingcheats true" and then "careers.demote TechGuru" but it just automatically fires you, you can't be at level 5, which renders the scenario impossible to complete. Edit By Crinrict: Adjusted Title3.2KViews33likes51CommentsActive household changes to first active household Sim after edits in CAS
I’ve run in to this problem countless times pretty much since the game came out and before I even started playing with mods. I sometimes want to change a townie’s outfit without having to go to manage world. This can be done by using the testingcheats cheat and shift-clicking any sim and chose “edit in CAS”. Whenever I then exit CAS, my active household then changes to that household that I was editing, not the one I was actually playing as. I then have to go to manage world and change back, going through multiple loading screens. I’ve no idea what causes this and while it doesn’t happen every single time, it does happen pretty frequently. It’s annoying since I sometimes just quickly want to change whatever horrendous fit a townie chose. And then when I change back to my household, all the actions I had going on have been canceled and my sims are doing the most random things. If I had any events going on, they have been cancelled and sometimes guests (and even household members) have left the lot, even if there was plenty of time left. Anyone else experienced this? It’s been pretty consistent for years for me, with or without mods, on any save file, and even on different computers. Edit By Crinrict: Added tag to title. Note from EA_Solaire: Hello all, If any of you are still encountering this on the latest game version (without mods), would you be willing to share your save file(s)? If so, please send me a private message with a link to the file. Instructions can be found here: https://forums.ea.com/idea/the-sims-4-bug-reports-en/information-how-to-send-user-files-to-the-sims-4-team/5048472 Thanks!877Views29likes17CommentsWhite Ad and UI Exception
When launching my game after 1.121.361 patch, I get a white pop-up for some kind of ad that is accompanied by a lastuiexception. No idea what the ad is supposed to be for, maybe the new pack (I DO NOT have the new pack)? I'm able to just x out of it without any issue, but wanted to mention it anyway. This is on a completely vanilla game load! I'm also on a 13-inch, M1 2020 MacBook Pro & play on the EA App. Here's the UI exception: <?xml version="1.0" ?><root> <report><version>2</version><sessionid>7109d05eb9fd7864698e3fb1</sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2026-02-12 21:02:12</createtime><buildsignature>Local.Unknown.Unknown.1.121.361.1220-1.300.000.233.Release</buildsignature><categoryid>(AS)widgets.Engagement.controls::EngagementMessagePane</categoryid><desyncid>7109d05eb9fd7864698e3fb1</desyncid><systemconfig/><screenshot/><desyncdata>ReferenceError: Error #1065: Variable widgets.Engagement.controls.EngagementMessageLayoutFSIWith2Slots1 is not defined. at widgets.Engagement.controls::EngagementMessagePane/CreateInstance() at widgets.Engagement.utils::EngagementMessageUtils/DefaultUMMessagePaneFactory() at widgets.Engagement.utils::EngagementMessageUtils/CreateUMMessagePaneClassFactory() at widgets.Engagement.utils::EngagementMessageUtils/CreateMessagePane() at olympus.controls::GUIComponent/ConfigUI() at olympus.controls::GUIComponent/ConfigUI() at olympus.controls::GUIComponent/OnAddedToStage() at olympus.controls::GUIComponent/OnAddedToStage() at olympus.dialog::DialogManager/ProcessDialogRequest() at olympus.dialog::DialogManager/ProcessNextDialog() at olympus.dialog::DialogManager/HandleTransitionScreenHideComplete() at olympus.io::CommunicationObject/Dispatch() at olympus.io::CommunicationManager/SendUIMessage() at olympus.io::CommunicationManager/SendMessage() at widgets.TransitionScreen::TransitionScreenMoleculeMain/OnTransitionAnimationOutComplete() at widgets.TransitionScreen.controls::TransitionScreenAnimation/OnAnimationOutComplete() rtim=1626 Client Session Time: 19.07 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,631,0,6144 Modded: False SystemInfo: Mac OS X Version 26.2 (Build 25C56) GPU: Apple M1 macOS Metal driver 0.0.0.0 Architecture: arm64 </desyncdata></report> </root>1.1KViews25likes17Comments[CHEATS] Sentiment cheats no longer working
Recently, I was trying to get my teenage sim to develop a crush on a friend AND trying to remove a crush from another rando (who is her first cousin, twice removed, but still.. ew) and the modifyrelationship cheat is not working. ] I have HSY and have repeatedly used the "modifyrelationship firstname lastname firstname lastname (100 or -100) sentimenttrack_" command, and once I press enter, it just disappears and makes no change. I've tried restarting the game and have also redone the cheat multiple times, and have tried using ID numbers instead... nothing. Trying to figure out if this is a me issue, a mod issue, or something else because I've seen others mention it on Reddit forums :) Edit By crinrict: Adjusted Title to fit old bug report.2.1KViews25likes9CommentsSims can’t become soulmates
My SIM has the soulmate aspiration, and I am trying to get her to complete it. She has a husband and they are married and have been for some time, their friendship and their romance bars are both completely full. When you open their profile the status for both is just lovers, I cannot get them to achieve soulmate status. I have tried, spamming romantic and friendship interactions between the two of them, taking them out on dates and performing more romantic interactions, I’ve also tried moving the husband out of the household, and then back in, I have also used cheats to lower their romantic status down and then set it back up to full in the hopes of triggering the soulmate event none of this has worked. I own cottage living, tiny living, kitchen clutter, and seasons. I don’t have any mods or custom content in my game, nor have I ever had any. Archived thread had around 489 me toos4.3KViews22likes16Comments[CHEAT] Edit relationship in cas not saving (Partner)
When in CAS saving a relationship to partner (with the cheat cas.fulledit) it does not save. Well, it does, but not when going back to the game. I made a video to show what I mean. I play on pc. For testing I created a new save file with no mods and repaired the game. Edit By Crinrict: Added Tag to Title638Views20likes16Comments[RL] Bronze Campfire isn’t in the outdoor activities and can’t be cloned
There is a fire pit with R&L that can be found if you click “show all” in the “objects by function” category if live edit objects is on, but it’s not with the other fire pits, can not be found normally, and it cannon be cloned. There is a DEBUG version and a regular one. And the regular one is completely functional. Edit By Crinrict: Adjusted pack tag to fit conventions of the forum. Please see here for a complete list of pack tags: General Information About The Bug Reports Forum | EA Forums - 496500798Views7likes1Comment