Career mode 27 wishlist.
Some suggestions for FC 27 Career Mode: The CPU commits too few fouls. Across an entire season I maybe see 2–3 yellow cards and almost never a red card. In 4 seasons I’ve only received 1 penalty. I don’t want to force more penalties by enabling handballs because then there are way too many. CPU teams never seem to have injury crises. Increasing injury sliders only affects matches you play against the CPU, not CPU vs CPU matches during the season. Make transfers more realistic. For example, why would Arsenal buy Dembélé and Salah when they already have Saka and Madueke? Expand the “realistic transfers” option with clearer player demands like minimum games played, guaranteed starting roles, etc. Career Mode is built for long-term saves, so youth development should be deeper. Give us the option to train young players to develop specific playstyles. It doesn’t need to succeed every time, but let us focus on it. Before starting a career, let us fully control training schedules on non-match days. For example, training certain players together could improve chemistry, leading to fewer misplaced passes and better runs. Players should build stronger links with teammates they train with regularly, while connections weaken if they rarely train together. These changes would make Career Mode feel much more realistic and immersive.6Views0likes0Comments2 online players vs IA
I would like to suggest a game mode where 2 friends can play online (each one on his home) in the SAME TEAM vs IA. So, they can play tournments, championships, togehter vs IA. Actually there is only 2 vs 2 matches mode. This mode I'm proposing can be used as a training for the doubles, before face 2 vs 2 onlie matches. Sometimes friends just want to play along without much pressure, just to catch up. So, this mode is the right mode. I believe there is no much trouble to implement that. I found that in squad battle there is a way to play 2 online gamers vs IA. But is only 5 matches with a unknown team. I hope for a patch with this mode, later this year. BR Tigrao75br PS5.4Views0likes0CommentsWagers and trading
I had an idea for FC 27; Introduce back trading and wagers: however the trading can only work via same market price it should be around the range of 1-3% difference. Example a single player could be worth 1m and to trade with an existing player who offers a couple of players all adding up to the market value about 1m. The trade can be accepted or declined by the user. This would also negate the use of farming or coin stacking etc.25Views0likes0CommentsDidn’t receive 20k AXP consumable
I’ve recently started playing pro clubs with my friends and all of them except me have received a 20k AXP consumable apart from me. I’ve searched to try to figure out the issue and I don’t know why I’m not receiving it, I have all the communications settings enable which seems to be the common issue so really don’t know what else I’m missing.62Views0likes4CommentsClubs - Stamina Feedback
TL;DR: Infinite stamina removes realism, strategy, and team balance from Pro Clubs. Bring back proper stamina management with real penalties to restore depth and authenticity. I wanted to share my thoughts on the new stamina system in Pro Clubs, because it feels like a big step backwards for gameplay and realism. Right now, players essentially have unlimited stamina. You can hold sprint for the entire 90 minutes without any noticeable slowdown or penalty. While on the surface this might seem convenient, it’s creating some issues that really impact the mode: Lack of realism: In real football, stamina is a key factor. Players can’t sprint up and down the pitch constantly without it affecting their performance. Having endless stamina makes matches feel more like arcade football than a proper simulation. No tactical layer: In previous versions, deciding when to sprint and when to hold back was an important part of strategy. Do you push hard early in the match, or conserve energy for the closing moments? That layer is now completely gone. PlayStyles undermined: The Relentless PlayStyle and stamina-focused archetypes feel pointless if everyone already plays with endless stamina. It removes the value of building around those attributes. Team dynamics: Stamina used to encourage players to share the workload and think more about positioning. Now, there’s no penalty for relentlessly pressing or over-committing, which lowers the need for smart, coordinated play. One of the strengths of the older stamina system was that it punished careless play. If you went all out without managing energy, you risked injuries like pulled hamstrings. That not only felt authentic but also rewarded players and teams who were more disciplined. Suggestion: I think the best direction would be to bring back proper stamina management. Running out of stamina should come with real consequences—whether that’s slower recovery, less sprint capacity, or the old injury system. Players should have to weigh their choices instead of being able to sprint non-stop with no downside. For me, stamina management added depth, realism, and balance to Pro Clubs. Without it, matches feel flat and less rewarding. Curious to hear what other players think—are you enjoying the infinite stamina system, or do you also miss the tactical side of stamina management? Edit: Updated post title and added TL;DR.953Views11likes8CommentsClubs Infinite Stamina
The infinite stamina is an issue that entirely affects how clubs games feel and makes things too unbalanced in favor of teams with a lot of users and for pace (which already has a big advantage generally). Going back to the older system of long-term stamina drain would help a lot to make things feel normal again.1.7KViews33likes26CommentsPersonalized name player career mode
Hello EA, My name is Mert, and I’ve been playing FIFA/EA Sports FC for years. One thing I’ve always wanted was to hear my own name in Player Career Mode commentary, but “Mert” has never been available. I know this may seem small, but it has honestly been a dream of mine since I was younger. It would mean a lot to me if you could consider adding “Mert” as a commentary/name option in a future EA Sports FC update. Thank you for your time and for the game.26Views0likes1Comment