The Sims 4 Zodiac Traits
Make it Zodiac Traits and Acquired Traits. The followings specifically refer to Zodiac Traits. For The 48 Periods, please refer to Personology (by Gary Goldschneider). The 48-Traits Edition Make it three groups of traits: Sun Traits, Moon Traits, Rising Traits. There are the same 48 traits in all of the groups. Since the season is for 7 days and the moon phase cycle is for 8 days in The Sims 4, make each Sun Trait advance once every 14 hours, each Moon Trait advance once every 4 hours, each Rising Trait advance once every 30 minutes in the time system. When a Sim is born, he or she could have three different, or two same and one different, or three same traits. If a Sim has three same traits, then this type of trait of him or her is strong, and so on. Astrologers can give Sims good blind dates or bad ones. There are three sets of 48 types of actions for Sims. The first set is for Sims who have three different traits, and they have three types of actions from this set according to what traits they have. The actions in the first set are weak. The second set is for Sims who have two same and one different traits, and they have two types of actions from this and the first set according to what traits they have. The actions in the second set are average. The third set is for Sims who have three same traits, and they have only one type of action from this set according to what traits they have. The actions in the third set are strong. 01. Pis-Ari Cusp Rebirth 02. Ari I. Child 03. Ari II. Star 04. Ari III. Pioneer 05. Ari-Tau Cusp Power 06. Tau I. Manifestation 07. Tau II. Teacher 08. Tau III. Natural 09. Tau-Gem Cusp Energy 10. Gem I. Freedom 11. Gem II. New Language 12. Gem III. Seeker 13. Gem-Can Cusp Magic 14. Can I. Empath 15. Can II. Unconventional 16. Can III. Persuader 17. Can-Leo Cusp Oscillation 18. Leo I. Authority 19. Leo II. Balanced Strength 20. Leo III. Leadership 21. Leo-Vir Cusp Exposure 22. Vir I. System Builders 23. Vir II. Enigma 24. Vir III. Literalist 25. Vir-Lib Cusp Beauty 26. Lib I. Perfectionist 27. Lib II. Society 28. Lib III. Theater 29. Lib-Sco Cusp Drama & Criticism 30. Sco I. Intensity 31. Sco II. Depth 32. Sco III. Charm 33. Sco-Sag Cusp Revolution 34. Sag I. Independence 35. Sag II. Originator 36. Sag III. Titan 37. Sag-Cap Cusp Prophecy 38. Cap I. Ruler 39. Cap II. Determination 40. Cap III. Dominance 41. Cap-Aqu Cusp Mystery Imagination 42. Aqu I. Genius 43. Aqu II. Youth & Ease 44. Aqu III. Acceptance 45. Aqu-Pis Cusp Sensitivity 46. Pis I. Spirit 47. Pis II. Loner 48. Pis III. Dancers & Dreamers The 336-Traits Edition Make it two groups of traits: Sun Traits, Moon Traits. There are the same 336 traits in both of the groups. Make the moon phase cycle be also 7 days, just like the season in The Sims 4. Since 28÷336×24=2 and 7÷336×24×60=30, make each Sun Trait advance once every 2 hours, each Moon Trait advance once every 30 minutes in the time system. As for the 336 traits, we can refer to the 366 traits from The Secret Language of BIRTHDAYS by Gary Goldschneider & Joost Elffers, just selecting the traits from the first 28 days of each month. Please choose the better edition which you think. 🙂 Alchemists can change objects into coins or into trash. A small-sized bronze coin is for 1 simoleon, silver coin for 5 simoleons, gold coin for 10 simoleons; a medium-sized bronze coin is for 50 simoleons, silver coin for 100 simoleons, gold coin for 500 simoleons; a large-sized bronze coin is for 1,000 simoleons, silver coin for 5,000 simoleons, gold coin for 10,000 simoleons. Sims can pick up coins from the ground and deposit them in a bank, a piggy bank, and a strong box. When Sims are going to use simoleons in African, European, Asian cities, they must change them into African, European, Asian dollars. The exchange rate fluctuates every day. For the previous post, please refer to here.54Views1like2CommentsPlease, please fix the townie outfits. I can't take it anymore.
We REALLY need these random townie outfits to be fixed, ASAP. And it seems the more packs you have, the more outrageous the randomly generated outfits become. I think having or being able to save premade outfits are a great idea, that would make townie makeovers so much easier. Or at the very least, there should be a specific selection of outfits that have been put together by an actual person (Devs or otherwise) for the algorithm to choose from. The randomly generated Sims and their outfits are just a bit too, well, random. It is way too time consuming to fix every weird looking townie and their outfits. But I feel like I don't really have a choice because playing with them looking like that really bothers me lol. I also don't appreciate when I spend 3 hours in CAS meticulously planning 5 perfect outfits for every category....And then I see that sim out and about still in the most absurd get up ever. This not only happens to NPCs, but also my active or played households as well. Like why is my recently revamped Mortimer in a purple sequence vest, hiking boots, super short gyms shorts, with his eyebrow pierced and wearing a top hat...... Maybe its just because I have more packs now but I don't remember it ever being this bad before. This problem has become very pronounced. Also, even more than just the clothes, random generated townies even just look weird physically. The characteristics they end up with just don't fit together. Surely there has got to be a better algorithm to make normal looking townies (And by normal I just mean not a bizarre mish-mash of features. And not being dressed like an alien who saw a clown once and thinks this is how all humans dress) Like8Views1like1CommentWeird. And definitely needs to be fixed.
We REALLY need these random generated townie outfits to be fixed. Hear me out, there's a reason I think it might be a bug. This issue happens to my active sims too, sims that I've put a lot of work into, not just NPCs. And it is primarily occurring with the hot and cold weather outfits! I will put together outfits for both active and unactive sims, played and unplayed. But when those sims generate on a lot somewhere, or when you see their thumbnail (such as the relationship panel) they are never in their own outfits. The game just randomly throws something together instead of loading the appropriate garbs. It seems the more packs you have, the more outrageous the randomly generated outfits become. . For some reason when out in the world (and sometimes even as you load up your household on their own lot, they load with random clothes on instead of the outfit you literally just made for them) it is not always registering when sims have premade outfits already assigned to them. Like I said, it seems like most of these issues happen with hot and cold weather outfit categories. The game just doesn't like to load them for some reason. If its the household you are actively playing and you go to change outfit, all the outfits you made are still there, and when you change into them everything is fine again. It is just when sims are either generated by the game, when you see their thumbnail like in the relationship panel or in pop-up messages, or when sims are loading into lots. And its not every time, but it is very frequent. I don't love when I spend 3 hours in CAS meticulously planning 5 perfect outfits for every category....And then I see that sim out and about still in the most absurd get up ever. Like why is my recently revamped Mortimer in a purple sequence vest, hiking boots, super short gyms shorts, with his eyebrow pierced and wearing a top hat...... Maybe its just because I have more packs now but I don't remember it ever being this bad before. This problem has become very pronounced. Now, this part may or may not be a bug, but the randomly generated townies and their outfits are just a bit too, well, random. It is way too time consuming to fix every weird looking townie and their outfits. But I feel like I don't really have a choice because playing with them looking like that really bothers me lol. And Also, even more than just the clothes, random generated townies even just look weird physically. The characteristics they end up with just don't fit together. It is just a random mish-mash of inorganic looking features. Surely there has got to be a better way?9Views0likes0CommentsPre-Made Outfits in CAS
I'm sure some of you are like me and remake your NPCs as some of their outfits that get randomly assigned as well... interesting. I use a lot of the pre-made outfits for them, and I think it would be amazing if within CAS we could save our favorite outfits or have the ability to add outfits to the pre-made ones so we have a larger catalog to choose from.16Views3likes2CommentsFollow My Progress in Make a Sims 4 Save File
I have already created a Sims 4 Save File and am now fine tuning it by adding in lore, likes, dislikes, relationships, turn ons, turn offs, careers, clubs and more. Plus I will be sharing tips and tricks that I have found while making the save file.37Views2likes14CommentsClothing Glitch
I've noticed since the update that my sim's clothing (specifically shirts) do not display properly in Live mode. The shirt I select in CAS shows up as a completely different shirt in Live mode. I attached screenshots of CAS and what it looks like in Live mode. Anyone else having this issue? I tried it with and without my mods/CC and it happens no matter what.15Views0likes3CommentsThe Sims 4 Ideas
CAS System Make it intelligently create Sims through facial and voiceprint recognition. Make it a discontinuous voice slider (mid-value can be taken). Cancel Simlish and make it a variety of real languages, such as Cantonese, Japanese, Korean, etc. Add more interpersonal titles in family tree, such as uncle, aunt, cousin, father-in-law, brother-in-law, granddaughter-in-law, etc. Aging System Make it eight life stages: baby stage lasts 7 days (newborn stage lasts 1 day, infant stage lasts 2 days, toddler stage lasts 4 days), child stage lasts 7 days, teen stage lasts 14 days, young adult stage lasts 28 days, adult stage lasts 28 days, elder stage lasts 28 days. It is a total of 112 days. Each stage has at most three Zodiac Traits. The baby stage has only one Acquired Trait, the child stage has two Acquired Traits, the other stages have three Acquired Traits. Trait System Make it two types of traits: Zodiac Traits and Acquired Traits. The Zodiac Traits can be further divided into three parts, please refer to The Sims 4 Zodiac Traits. Make it a series of The Sims 2 style systems, such as primary and secondary aspirations, slot machine style wants and fears with the meter, good and bad memories, etc. Make each memory have a detailed date. Society System Make it three stages of society: Present Society, Future Society, Ancient Society. Make a world map with displaying year and month, make one year be 28 days, make one month be 2 days and 8 hours. After every 112 days, the game changes the stage of current society automatically and cycles infinitely. Make six continents in the world map. For Ancient Society, make nine countries in Asia, they're Jin (晉) in the northwest, Yan (燕) in the north, Ancient Korea in the northeast, Qin (秦) in the west, Zhou (周) in the middle, Qi (齊) in the east, Ancient Vietnam in the southwest, Chu (楚) in the south, and Ancient Japan in the southeast. Weather System Make more types of wind: Level 0 is for no wind, Level 1 for gentle wind, Level 2 for strong wind, Level 3 for typhoon. Make petals fall in spring and leaves in autumn, like rain and snow. Make it an open world, or not. If it is an open world, make it not The Truman Show. Action System Make Sims have more actions, such as dressing and undressing; opening doors and windows and closing them; taking out dishes, mugs, pans and condiment bottles from cupboards, toothbrushes from cups, umbrellas from umbrella racks, clothes and socks from wardrobes, shoes from shoe cabinet, and putting back them, etc. Sims can take pillows and sheets out of the closet and put them on the ground to sleep and bring them back to the closet, and they can wash and dry them. Cats and birds can walk and sleep on walls. Driving System Players can drive vehicles. Driver Sims can pick up and drop off other Sims. Make vehicles of different capacities accommodate different numbers of Sims. Make traffic accidents allowed. Give Sims the opportunity to fall and be injured from a height. Make ambulances, paramedics, wheelchairs and disabled Sims. Make sick Sims go to hospitals. If it is an infectious disease, Sims can infect each other. Doctor Sims can treat and perform surgeries. Make four types of blood type traits for Sims, or not. Justice System Give Sims and events the opportunity to add or change the Acquired Traits of other Sims. Make Sims get skill points by reading, having classes and doing homeworks, etc. Make 1st language and maths classes compulsory in kindergartens, make 1st language, 2nd language and maths classes compulsory in primary and middle schools, make 3rd language and other courses optional in universities except major. Make the number of languages which Sims speak as many as the number of languages supported by The Sims 4. Make 1st language be English. Make 2nd language and 3rd language selectable, such as Cantonese, Japanese, Korean, etc. Sims who can speak foreign languages can communicate with foreign Sims. Sims can sue other Sims. Build System Add half-tile walls and platforms, walls and platforms with a height of 0.125 times, walls and platforms hanging down from the ceiling, buildable prominent window sills, vertical sloping walls and platforms (22.5 degree per rotation), rain gutters, more styles of single-tile sliding doors and functions of rotating objects horizontally and vertically in a discontinuous manner (22.5 degree per rotation). 0 Rabbit Holes Don't make any rabbit holes, such as tree houses, public toilets, tramcars, primary schools and all jobs. Make the interiors of subways, ships, planes, subway stations, seaports and airports visible. Make it at least three classrooms in kindergartens, primary schools, middle schools and universities; the school area can be built as freely as other areas. Add careers as manga artists, voice actors and publishing houses. Make weekly magazines and manga tankobons published; TV dramas, movies, cartoons, MTVs and commercials can be filmed and shown; games can be developed and sold; related consoles and arcades can be played. Objects and Houses Add cabinets in which there are wooden boards engraved with the names of deceased ancestors, foods, drinks, a metal bowl, a candlestick, an incense burner, etc. Sims can offer foods and drinks, light the candle, burn some incense and knock on the metal bowl for their deceased ancestors. Sims can put the wooden boards, foods and drinks in the cabinets or take off them or change them. Add more styles of wind bells, usable telephones, usable hand fans and desk fans. Allow more kinds of objects, like TVs, to be placed on various tables and floors. Make acuum cleaners, brooms, dustpans, mops, buckets, napkins, feather dusters, washing machines and drying racks in the base game. Make houses and clothes more and more dirty after some time even without buying acuum cleaners and washing machines. Make the appearance of a house that is not inhabited for a long time become older and older. Others Except premade households, don't make it automatically generate citizens or NPCs, even if NPC may be not enough. Canceling the cheat system makes the game more fun. Make it The Sims Home Edition for players who don't need cheats and The Sims Professional Edition for players who do need cheats. Cancel the function of easily transferring funds and family members between families. Make players cannot switch family members easily after entering a household. Quit asking players, make us must go to work and school personally with the currently controlled Sim. Cancel the outlines around Sims and objects when the mouse pointer points to them. Make it no longer cause mutual penetration and superposition between Sims. In life mode, expand the first person perspective based on the room size as soon as we enter a room and cancel the wall cutting, while build mode is not affected by this. Don't make any unusable decorations, make smart-phones and calendars be usable objects. Make bookshelves and refrigerators empty to place books and foods one by one. Give Sims the opportunity to have dreams when they fall asleep. Sims can hold funerals. Don't make Sims age continuously in a short period of time by blowing candles on their birthday cakes. For the previous post, please refer to here.47Views0likes0CommentsSome items and color swatches missing from game after 9/18/24 update (Xbox)
On my xbox series x console before the update on 9/18/24 my sim in live mode was wearing a sweatshirt that comes with the sims 4 university pack (that I own and have installed) with a specific color swatch that is light gray with dark grey sleaves (I also have an exact copy of this sim in my library that was created before the 9/18/24 update and in the household photo he is still wearing the university sweatshirt with the color swatch of light gray with dark gray sleaves). After the update on 9/18/24 I launched the sims 4 and loaded the save file that already has him in live mode and visited his household with another household I play, and he was wearing his default outfit and he was naked except for shoes (I can't remember what pants he was wearing but those are also missing). Then I opened up the saved household that I have of him in create a sim and I got a message that some items were removed because I either don't own or don't have that content installed and he was only wearing shoes for his default outfit. I then tried opening that same household from my library into create a sim in all of my other save files and I got the same message, and he was only wearing shoes for his default outfit. Then I created a new save file and tried opening that same household in that save file and I had the same problem. I then tried finding the university sweatshirt in cas to have him wear it again and it was there except for the same color swatch of it that he was wearing before the update. Also, I tried opening other households that were created before the update, and I am getting the same error with some of them in different outfit categories, and they are wearing different clothes, but I can't remember exactly what they were wearing before the update. I don't seem to be missing anything else from the sims 4 university pack as far as I can tell, but I'm not sure if it is just the university pack. Initially when I first noticed my sim was only wearing shoes in live mode, I didn't think much about it or investigate it further at the time because I have noticed in the past that my sims in households, I'm currently not playing often change their outfits to something I did not assign them to wear so I figured it was just one of those moments. However, on 9/26/24 which is the day after I completed the week one reaper event quests, I loaded my save file and once it was done loading and I got to manage worlds I got a message that game content is missing and if I save the game that data will be lost and that's when I started investigating why my sim was only wearing shoes. I have been getting that error randomly in all of my save files. I started a brand-new save file on 9/27/24 and I got the game content missing error in that save file on 9/29/24. I have tried playing with online social settings on and off. My xbox series x console is set as my home console. I am playing the sims 4 with the same xbox profile that I purchased the game and all the packs I have installed, and I signed out and back into my xbox profile. I tried uninstalling and re-installing the Sims 4 game as well as all the packs I own. I tried clearing the cache on my xbox series x. What I own and have installed is: Awesome Animal Hats digital content, Backyard stuff, Basement treasures kit, blooming rooms kit, book nook kit, bowling night stuff, bust the dust kit, castle estate kit, cats and dogs, city living, cool kitchen stuff, cottage living, courtyard oasis kit, cozy bistro kit, crystal creations, desert luxe kit, dine out, discover university, dream home decorator, eco lifestyle expansion pack, everyday clutter kit, fitness stuff, for rent, get famous, get to work, get together, goth galore kit, growing together, high school years, home chef hustle, horse ranch, industrial loft kit, island living, jungle adventure, kids room stuff, laundry day stuff, life of the party digital content, little campers kit, luxury party stuff, Moschino stuff, movie hangout stuff, my first pet stuff, my wedding stories, nifty knitting, outdoor retreat, paranormal stuff pack, parenthood, party essentials kit, perfect patio stuff, realm of magic, riviera retreat kit, rockin rancher digital content, romantic garden stuff, seasons, snowy escape, spa day, spooky stuff, journey to batuu, strangerville, street eats digital content, throwback fit kit, tiny living, toddler stuff, up all night digital content, vampires, vintage glamour stuff, werewolves.42Views0likes11Comments