Are We Seriously Nerfing Controller Recoil Instead of Fixing TTK and Visibility?
DICE needs to stop pretending that controller recoil is the core issue in Battlefield 6. Nobody is asking for the game to become a laser-beam simulator, but nerfing recoil for controller players over and over again is missing the point completely. It feels like they are obsessing over one tiny part of gunplay while ignoring the actual reasons the game feels frustrating, unfair, and exhausting to play. The real problems are obvious: the TTK is way too fast, enemy visibility is still terrible, infantry movement feels sluggish and limited, and sniper rifles are absurdly strong. Those are the issues that are ruining fights, not the fact that some controller players can control recoil better than DICE seems to like. When you die in a split second to someone you could barely see, or get deleted by a sniper with almost no counterplay, recoil tuning is the last thing anyone should be focusing on. Right now the game rewards spotting enemies before they can even react, punishes normal infantry movement, and makes gunfights feel random instead of skill-based. Fast TTK combined with poor visibility means a lot of engagements are over before they even start. Add in overpowered snipers and clunky infantry mobility, and the whole experience starts to fall apart. Meanwhile, DICE keeps swinging at controller recoil like that is somehow the main balance problem. It is not. If DICE actually wants Battlefield 6 to feel better, they need to look at the full picture instead of tunnel-visioning on recoil charts. Fix visibility. Adjust TTK. Improve infantry mobility. Rein in sniper dominance. Then maybe, just maybe, the game will feel like a battlefield instead of a random death simulator. Stop nerfing the wrong thing.Roll back the changes to the RPG!
The current changes not only broke the way the thing aims but there was no reason to reduce the speed of it. The rpg was already underpowered and needed a dead on hit to kill infantry or else it does 70 or lower , only like 170-300's most the time to armor, and mostly had luck when it came to hitting aircraft. Who else thinks this thing never should have been nerfed?602Views13likes27CommentsGrounded skins??
So.. When will we be getting these grounded skins we were promised? Season 3's just another let down. Where's our standard soldiers?? "It has to be grounded. That is what BF3 and BF4 was — it was all soldiers, on the ground. It's going to be like this. I don't think it needs Nicki Minaj. Let's keep it real, keep it grounded." And I've noticed there's no additional skins in challenges / free.. IF we ever get these, are we expected to pay for the basics that we were told the game would be? If BF 3 / 4 still had it's player base, I would rather be back there or BC2 than where ever these developers are taking this game. It's like these developers haven't researched military or PMC groups. Really just a let down for Battlefield's 'comeback'.There needs to be a middle ground for Vehicles.
I don't post here usually, but as someone who was super excited for S3, I feel really bad right now. So, I've always been an infantry main in Battlefield, I play all classes with some bias towards Engineer and Recon depending on mood. With Season 3, vehicles feel completely unengagable as infantry, while before they were scary but possibe to beat. I was actually for a vehicle buff, but this is way too much, anyway you slice it. All the launchers have been nerfed, all the mines have been nerfed, and with it all vehicles were buffed? Did no one stop to think that this is... incrediby unfun? That if you aren't playing a vehicle now, you may as well just be a Dynasty Warriors mob ready to be mowed down in the hundreds? Not sure if this is a bug, but I also stuck four entire C4s onto a tank and it didn't die. To further my point, before, as someone who didn't play vehicles, I was not a great tank player. Well, last night I got into a tank and proceeded to not die a single time, despite playing quite risky. Infantry never once threatened me, engineers weren't a concern. This update also comes with AA nerfs, which I find baffling. As if Jets, which were almost unkillable unless the player in it was bad, needed a buff. Was incredibly excited for this season and Golmund, but the changes to vehicles feels like they were made to appease the literal worst players of the game, which in turn means anyone remotely competent is capable of utterly undeserved feats. That is the scariest part, actually. That all these players who are frankly, not good, will tell the devs the changes were great. I hope something is addressed, this game has been a game I play multiple times a week and enjoy, and I feel that this update has ruined that.Play PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 4, 12, or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Battlefield Owners: "Casual Conquest..." : Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZH6YV "Night Conquest..." : Three conquest experiences like the previous, but meant to give the perception of night gameplay. One is dark and blue, to mimic a full moon night as best as possible with the tools available. Another has a green NVG effect applied to make it brighter and make enemies easier to see. The third experience has IRNV (thermal) enabled the entire time. Dark (moonlit) mode: ZMQMZ IRNV/NVG (toggle on) mode: ZMBXX NVG (automatic) fake filter mode: ZNT41 "Winter Conquest..." : Just like Casual Conquest, but all the maps are played in the blowing snow. ZGQ1G "Dust Storm Conquest..." : Just like Casual Conquest, but all the maps are played in a giant eerie dust storm. ZVCK7 "BF4 in BF6" : Casual conquest in Operation Firestorm, but with a twist. It's BF4. The assault class can revive and heal teammates. The recon class has a spawn beacon. The color tone is a bit warmer. Movement speed is slowed down. Projectile speed is slowed down. Headshot damage is increased. And body damage is decreased. ZVEHH "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 "Large Vehicle TDM..." : Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Bots backfill to maintain 26 players per team. ZMSS7 "Cairo Chaos..." : Siege of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU Free to Play: "Little Bird TDM..." : A TDM server where the primary weapon is the Little Bird. The bots move around, fly, and don't just stand in one spot and wait for you to kill them. Players spawn randomly in empty Little Birds up to half the map away, or designated spawn points, in order to keep spawns unpredictable and reduce issues with spawn killing. ZTPWV "REDSEC Casual Conquest...": Casual conquest for people who haven't purchased BF6. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZVSWK "REDSEC Winter Casual Conquest...": Same as above, but in the blowing snow. ZUCXE "REDSEC Night Casual Conquest...": Same as casual conquest, but with a moonlight affect. ZUDCQ "REDSEC NVG Casual Conquest...": Same as casual conquest, but players start with IRNV turned on, are given NVG goggles that they can toggle on, and are all given resupply pouches to refill their NVG goggles. ZUDD5 "Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "REDSEC - Team Deathmatch" : Golf Course, Tech Sector, and Marina map rotation of Team Deathmatch. Golf Course features the same design you see above. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest" : 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching" : 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching" : 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!3.3KViews22likes48CommentsVeritas Skin for default NATO assault
Is there any way to access this skin? I really like the way it looks. According the EA support (or EA support copying responses from ChatGPT) the tournament is postponed to 2026, but no information on an actual date. While I'm not the most interested in a tournament, I would participate to get this skin. Or buy it in the store for a reasonable price.