FEEDBACK — Update 1.4.2.0 & Mobile Anti-Air Vehicle
Dear DICE Team, First off, I want to send my sincere congratulations! The new map is absolutely stunning — the battles feel dynamic, immersive, and truly exciting. You have done an outstanding job here — a perfect 10/10! 🎉👏 As a player fully dedicated to the Mobile Anti-Air vehicle, I wanted to share my thoughts and what I hope to see moving forward: 🗺️ 1. New Map & Missing Mobile Anti-Air The map is beautiful and combat is incredible — truly impressive. That said, as someone who mains the Mobile AA, I couldn't help wishing it was available there too. I respect your design choices completely, but it would mean so much to be able to defend the skies on such a grand, spectacular battlefield. 🎯 2. Lock-On Missile — Partial Progress, Final Polish Needed I noticed the improvement! The missile no longer dives toward the ground nearly as often — that is a huge step forward and I truly appreciate you addressing this! ✅ However, to be fully honest — it hasn't disappeared entirely. In certain situations — video attached — the missile still heads downward rather than climbing toward the aircraft. It happens far less now, which is wonderful, but it still costs us ammunition, opportunities, and kills. I kindly ask for one final pass so the missile reliably seeks the correct altitude where the target actually flies. ⚙️ 3. Limited Equipment Choices — Real Disadvantage This weighs on me: compared to tanks and helicopters, the Mobile AA has very few equipment options. I've included a screenshot showing this gap. On the battlefield, this limitation puts us at a disadvantage before the fight even begins. I respectfully suggest adding 1 or 2 fresh equipment options, such as: 🛡️ Active Protection System When we come under attack, enemy smoke and countermeasures completely blind us — we can't see, lock, or respond. A system that blocks or reduces this visual obstruction would be life-changing. It could be a new slot or replace Emergency Repair, whose impact is quite limited. 📡 Jamming / Disruption Field The current Target Blocker feels minimal — the difference is barely noticeable. What if we had Jamming Equipment that actually interfered with enemy aim? Make it harder for helicopters and jets to land accurate shots — especially the door gunner, who deals massive damage to AA vehicles with little resistance from us. This could replace the current Blocker or be added as a dedicated new option. 🔫 4. Cannons — Tighter Spread, True Performance Damage numbers don't necessarily need to go up — something simpler would make a world of difference: significantly reduce bullet spread. Make the rounds group tighter, hit where we aim. That alone increases effectiveness without overpowering anything — just fair, accurate hits. Simple, clean, effective. 📍 5. Availability Across Maps & Real Threat Level Several recent maps launch without Mobile AA available — and it saddens those of us who love this vehicle. Wherever there are helicopters and jets, let there be AA to meet them. And where AA is present — let it be genuinely feared, especially by attack helicopters. Right now they operate with little concern; they don't fear us. Jets already feel well-balanced, but helicopters should look up and think twice before attacking. The Anti-Air should mean exactly that: Air Defense — capable, respected, and dangerous. To close: this update is beautiful, your hard work shows everywhere, and I truly admire what you build. I only ask that you kee To close: this update is beautiful, your hard work shows everywhere, and I truly admire what you build. I only ask that you keep us in mind — the ones who stand on the ground watching the skies, wanting to defend, to succeed, and to earn our victories. Thank you so much for listening! 🙏Allow Portal to Start With One Player
Dear Dice, I am a long-term BF fan. In fact, that’s the only game I play. I used to play B3 a lot back in the day in 2012-2013. However, I was not fortunate enough to be able to play bf4, bf1, and bf5 due to life events. But, fortunately, I was able to join bf2042 later in 2022 when the game matured and was polished. Due to busy life though, I enjoyed playing it on portal servers with bots casually on weekends for 2 years until bf6 came along. Though, I really would like to enjoy playing bf6, I have not been able to do so. After, a week of hard work, I come home to play bf6 casually on official portal conquest game with bots backfill, but the game never starts because there is a minimum requirement of 4 human player, so the servers never reaches the required number and the game never starts even after hours of waiting. All I am asking is to let me play an official casual conquest with bots, even, if it means hosting on my local pc. I really do not care much about xp, leveling assignments etc, so if you make it like bf2042 portals where you only get moderate xp but can still complete assignments, that would be fine with me. Why I do not want to play multiplayer full of human players: I cannot get my hands on my favorite vehicles which are air vehicles, and even if i do, that does not last long. So the whole game becomes a waiting game and out of 20 min game i might be able to actually play a few minutes. Even if I get my hands on air vehicles I get take down quickly due to overpowered AAs such as stingers and AA vehicles with nearly unlimited range, insane tow missile, fast rpgs, even a handgun can take little bird down. And, that is not an skill issue because I am an experienced bf pilot since bf3. Why I don’t want to play on unofficial portal experiences that have no human requirement? - Many of them are unpolished, for example, the spawn location and type is horrible. - Due to no support for 60 hz tick rate on unofficial servers game is very laggy and unresponsive especially in fast paced fighter jets and little bird. - You don’t get points to complete assignments or battle pass or gradually level up your weapons. So, please, DICE, bring back support to play official portal experiences with bot back-fill and no human players minimum requirements on a 60 hz tick rate server for casual player like me. If, you look at number of players playing portal games on 2042 even now, you will realize we do exist. Thank you in advance for paying attention to this matter and resolving it. 🙏1KViews17likes7CommentsPlease don’t nerf the old weapon attachments
My M277 setup is as shown in the picture. Before Season 4, Accuracy was 27 and Control was 44… But since Season 4 started, it became Accuracy 26 and Control 41. At first I thought it was for balance, but after equipping the suppressor that was newly released yesterday, the performance went back to Accuracy 27 and Control 43. DICE, you’re not planning to nerf the old attachments again next season just to make players use the new ones, are you?Constructive Feedback Top Gun Update: 4/10 - Average - Not Good!
Despite some good designs, great collabs and ideas, the latest updates leave a lot to be desired, and as always continue to make me question the thought process behind the dev teams motivation to the future of Battlefield. The Good: The Top Gun Collab. Personally I think it fits really well and feels like a welcome addition to the game, opening the door for more collabs to come. A good move. The Top Gun Skins. The design of them, including the jet skins are pretty sick, especially giving alternative looks. The event unlocks. Functioning like a free little mini battlepass, this is incentive to play new modes. The new jets. As someone who was always air focused, this has been a very welcome update. Especially having two seaters, allowing for better teamwork. The Gauntlet Air mode. A great way to practice and keep things air focused for a change, since it's been greatly lacking so far. The new weapons with the update. The new sniper seems fun. The inclusion of a character skin as a free gift. Considering how much we pay for coins and lacks, this is very welcome. The IDEA of Carrier Strike. Love the story cutscenes, love the lore, love having a bigger destructible objective at play as well as objectives. (The execution is off, but this kind of content is very welcomed). The Bad: The Top Gun skin bundle and prices. Having both in two separate bundles, throwing in obligatory weapon skins and other nic-nacs we don't want or need. They should've been part of the battlepass, not separated into two $24 dollar packs. While the Collab needs to pay for itself, this feels insulting and greedy. Wake Island. While it's a good map, it's also a recycled map. I feel like there's been far too much reliance on nostalgia to try and negate the games glaring issues of map design, technical performance and general fun factor. The EXECUTION of Carrier Strike. Putting the continued severe matchmaking issues aside, it's not only very glitchy, (with blocky graphics and FPS drops with occasional crashing on PS5, especially in the carrier itself), it's also poorly designed. The carriers have no real defence, promote spawn camping on enemy ships, and lack any form of decent AA. I've done 6 matches so far, all losses, that ran mere minutes before ending. The carriers ironically feel very absent from the island combat. Not to mention the "winning" screen playing when we loose, or the music overlapping the lobby music and getting Permanently stuck on. The mode CAN be fun, but it's faults hold it back. The idea of a lore heavy story mode fight with big destructible ships is a great idea at heart, though. Netcode. I can't quite put my finger on it and I may be mistaken, but it feels a lot worse. I'm getting shot through cover a lot more since Tsuru dropped, and everything feels tougher and laggier. I'm no pro athlete gamer, but I certainly didn't lag and play this bad prior to Top Gun. Something feels slightly off. Game Breaking Glitches. Each update seems to bring a whole bunch of them. An empty Play screen on the menu, that forces a game reset. This happens very regularly and has stopped me coming back to the game for a couple of hours at a time. Severe lagg on the shop when navigating menus. The spawn buttons on gauntlet not working at all, sometimes not letting me click any spawn on any jet, causing me to have to leave the mode and return. It's cost me wins and tokens before. The limited time modes. In previous Q&As, the team said this was to test what players like and don't like. While in theory it's a solid idea, the execution is failing. With matchmaking problems, map rotation issues and other core game modes suffering, it feels like from a consumer POV, development time is being hurled at carrier strike and other side modes, only for them to underperform, vanish to never return, and then rinse and repeat. The core gameplay modes still face crashing, imbalances, graphical glitches, and poor map design choices, breakthrough especially. Strikepoint vanished never to return, Obliteration became swallowed into the playlists to never get the attention it previously did, and now we're getting modes removed with no ETA on the return. It just feels a bit unnecessary considering the bigger issues at hand. MATCHMAKING. The team said that they are working on better team balance and rotating the playlists in different ways. So far, I'm yet to see any of the supposed benefits of this. Carrier strike today was so vastly unbalanced, that most matches ended in mere minutes. I understand it's hard to get a good working system, but it wasn't this bad on battlefield V and 1. It honestly ruins breakthrough and conquest and it just simply hasn't improved since the start of the game. The lack of basic features, and their return being stated as "updates". Saying things like "we've got a server browser and proximity chat incoming, guys! Time to get excited!" This is a very poor practice considering things like platoons, spectator mode, server browsing and proximity chat were not only basic staples of previous games in the series, but also feature as basics in most modern multiplayers. Why are these being presented to us like bonus features? To Conclude: Again, it just hasn't hit the mark. Good intentions with some nice ideas, but the leap from 2042 should've been a massive return to form, and almost a year later and this title is more like a single step sideways. I think the team really need to consider the future of this title, as it feels very underwhelming and/or frustratingly broken to play in it's current state.Cross-play - My Experience
As an Xbox player, I had the pleasure of being able to turn off cross-play which did the first chance I got. I have played that way until about a month ago when I reluctantly turned it on. What caused me to make the switch was the fact that I had to wait for games to start, like minutes. There were never enough players to reach the minimum and then fill with bots, which also sucks. Playing against bots all the time is awful, but that's another subject. Now, my k/d has never been great, but maybe 1.8. In the last month of playing against pc and playstation folks, my k/d is now .87. I find it rare that I end a game on the positive. This is highly frustrating to me. I'm always about pto, but k/d is also important. I guess the point I'm making is that cross-play sucks. From reading on the forums and elsewhere, it is no secret that all platforms want to either get rid of it or at least be able to turn it off. I've never wanted to turn it off more than now, but if I do, this game is dead for me. Anyone else have similar experience?battlefield 4 you have lost connection to the session (2025)
Since last 24 hours a new issue has been occured - anytime i try to join server the "you have lost connection to the session" problem appearing during first minute (usually during load or first 10 seconds) I re-start routers choose other router+provider even tried "start a test range, shot one target and then join play server" nothing helped(( (PC, Steam-version)17KViews201likes262CommentsWake island! Awesome 👏
I will say this map is great, its beautiful its a different style of play to my liking some of it however there are spots all over on this map everywhere for small quarter combat. And battles in any condition Its literally a mix of everything. So any style works here along with naval warfare i play conquest and this is awesome. . Wanted to say thanks for this masterpiece. You guys did a great job 👍🏻. side note ———-still waiting on metro? 🤫 plz an thanksWake Island Needs Rebalancing: Vehicle Dominance Is Ruining Infantry Gameplay
Infantry gameplay on Wake Island is basically ruined. The whole map feels like an apex-predator pyramid: jets and helicopters sit at the top, followed by tanks and attack boats, while infantry are stuck at the bottom and exist mainly to feed vehicles easy kills. If you’re fighting other infantry, a tank suddenly shows up. If you get into a tank to fight back, you’re immediately destroyed by jets or helicopters. There’s barely any effective counterplay. The glass-cannon design doesn’t help either, especially when you can be targeted by almost everything. And if you’re flying a jet solo, good luck dealing with coordinated pilots running double flares and double lock-ons. Actually getting into a jet is a challenge in itself because players camp the jet spawns all match. Great experience, DICE. Anyone who loves this map is probably either a nostalgic Battledad who enjoys huge, wide-open maps and watches every cinematic explosion while going, "Oooooh," like JackFrags, or a dedicated jet or helicopter main. Railway to Golmud and Tsuru Reef were actually fun. Both maps felt much more balanced and better designed.10Views0likes0CommentsCarrier strike needs some changes.
Lets start with aa, why does the carrier have no cram or stationary aa? Before the carrier is even breached the last match i had the 2 enemy jets were just CRICLEING, waiting for anything to spawn. This is just straight stupid and unfair. The carrier should not be able to even be approached (by sea or air) until its breached. While yes there is 1 stationary aa on land near the carrier to protect it, the stationary aa is USLESS. Helis have to much health and move unpredictably and jets? HA you wish you could even get a round near them. So, the carrier needs a auto cram (that actually works and keeps enemy air AWAY from the carrier and any heli drops are a risk, or a manual UNKILLABLE or fast repairing stationary aa to actually be useful. Stationary aa also needs a buff, it does so LITTLE damage helis don't care and any ground vehicle with more armor than a jeep just shrug. It needs to do more damage and the bullets need a way better hitbox (make them proximity fuse) that shouldn't shred helis but still deal good damage, and should make any jet stay FAR away from it. The next thing is the internal of the carrier, very cool and great they added it but for defenders its a NIGHTMARE to try and defuse the objective once its armed. So many locations that the enemy can just camp the device from its unfair. The upper area with windows looking down? 3 assaults all with grenade launchers ready to one shot ANYONE who thinks they can get near the device. The cover around the device? Heavily favors the explosive setters. Plus there are 4 doors and 1 large opening to get into the main hold, VERY easy to to camp these entrances. The last objective in the engine room or what ever has 2 doors and thats it. Once a squad or to arm the explosive they just win, there is no just way to push only 2 doors against 8+ enemies. TLDR The carrier needs to be out of bounds to the enemy until its breached, needs good aa, and the internals of the carrier could use a rework to be more balanced to attackers and defenders.I cannot enjoy Battlefield 6 any longer due to unbalanced teams.
It is not random, that's for sure. If it was, they wouldn't have stomp fests 8/10 times, and plenty of other people noticing the same thing. I only have 289 hours played, but that's enough for me to realize it's not a placebo or something. I can deal with the over powered Little bird, or whatever else crops up, cause usually your team isn't too brain dead. But not in BF6. There is just something completely wrong with the matchmaking. The snowball effect is severe here. And it's not even about losing. Winning in this game more than half the time feels welcomed when you are on the stomping side. It is an utter snooze fest. It feels more like a consolation prize after getting your arse stomped for many games. Never in my all my time playing every single Battlefield title have I experienced such a one-sided show game after game. Usually I can still have fun and sneak around, but the 3D spotting system makes that an unrealistic play style too, just compounding the issue. Fun, this is not.48Views4likes13Comments