BF6 Suggestion: Hardcore Mode with Realistic Damage & Friendly Fire
I understand that Battlefield is a video game and not a perfect simulation of reality. However, a dedicated Hardcore mode with more realistic injury mechanics, blast effects, and healing rules would significantly boost immersion and make medics genuinely vital on the battlefield. In this mode: Realistic Damage: Being shot or hit by shrapnel would realistically impair or disable limbs instead of letting you fight at full capacity. Head or torso shots would be highly lethal. Close-range artillery, bombs, and explosions would include proper blast overpressure effects (temporary disorientation, hearing loss, etc.). Limited Self-Healing & Medic System: If you survive enemy fire, your health would not automatically regenerate to 100% just by hiding or waiting. Any injury would leave your health severely hampered (with debuffs such as reduced movement speed, weapon sway, or blurred vision) until properly treated. The healing process would visually and mechanically feel exactly like the current “hide and wait” regeneration in Battlefield — you slowly recover over time. However, this slow regeneration only activates and progresses when a medic is actively healing you. When a medic heals you, you can gradually return to 100% health over time (not instantly), but this is only possible through a dedicated combat medic. If a non-medic teammate tries to help you instead, the healing process takes double the time. This makes skilled combat medics extremely important and rewarding to play, as they are the only ones who can efficiently restore a wounded soldier to full fighting strength. Friendly Fire Consequences: Killing a teammate or destroying a friendly vehicle (accidentally or intentionally) immediately eliminates you as well. This includes teamkills from small arms fire as well as indirect or heavy fire such as mortars, grenades, bombs, rounds from choppers, planes, tank rounds, and any other friendly assets. When killed by friendly fire, your respawn time is noticeably longer than a normal enemy death. After approximately 5 friendly fire incidents (teamkills or friendly asset destruction), the player is kicked from the match and receives no XP, weapon progress, or rank advancement for that session. To keep the mode enjoyable, respawn times when killed by enemies should remain very short, preventing frustrating “respawn purgatory.” This setup would create a high-stakes, tactical Battlefield experience where positioning, teamwork, and proper medic play become critical, while still delivering the fast-paced action the series is known forController settings feedback for gadget inputs
I'd like to request a small change to the controller settings. It's a feature that all previous console ports of BF included. When you have gadget 1 or 2 equipped, pressing the gadget button again cycles to your primary weapon. I use a controller with back paddles and it feels great not having to remove my thumbs off the sticks so often. I'm shocked the game launched without it, but control settings have received two major updates and I hope this small change is implemented.LMG Bipods Need a Clearer Role – Currently Outclassed by Grips
I’d like to provide some structured feedback regarding LMG bipods and their current role in gameplay. As a player with experience in both Battlefield 3 and Battlefield 4, I strongly feel that LMGs have lost a key part of their identity. In previous titles, bipods were not just an attachment, but a defining mechanic that enabled sustained fire, area denial, and suppression. In Battlefield 6, however, bipods feel underwhelming and are often outperformed by simple grip attachments. This leads to LMGs being used more like high-capacity assault rifles rather than fulfilling a distinct support role. Key Issues Insufficient recoil stabilization.Deploying a bipod does not significantly improve recoil control. Vertical recoil still accumulates to the point where targets are lost, and sustained fire becomes unreliable. In some cases, it even feels harder to control than firing without a bipod. Excessive horizontal recoil (especially for 7.62 LMGs).Horizontal recoil remains a major limiting factor even when deployed. This prevents LMGs from maintaining consistent fire on target, which undermines their intended role. Lack of meaningful suppression mechanics.There appears to be little to no suppression effect. Without suppression, LMGs lose their primary tactical advantage, making bipod usage feel unrewarding. Gameplay Impact Due to the issues above, bipod usage often creates more risk than benefit: At close to mid range:Players become stationary targets with insufficient fire density to win engagements against ARs or SMGs.At mid to long range:Players are easily eliminated by DMRs or sniper rifles, which have minimal aim instability and can quickly punish stationary targets. ln contrast, in Battlefield 3 and Battlefield 4, bipod LMGs could effectively suppress enemies and control space, making these situations far less one-sided. Suggestions for Improvement To restore the intended role of LMGs, I would suggest:Stronger recoil reduction when bipod is deployed.Especially reducing horizontal recoil to enable true sustained fire. Reintroduction or enhancement of suppression effects.Even a moderate visual or accuracy penalty could significantly improve LMG utility. Clear trade-offs.Bipods should offer strong stability and suppression at the cost of mobility and flexibility, reinforcing a defined gameplay role. Conclusion At the moment, bipods do not provide enough incentive compared to grips, and LMGs lack a clear identity. I believe restoring the classic Battlefield-style LMG role—focused on suppression and sustained fire—would greatly improve both gameplay depth and class diversity.Some noticeable issues with BF6.
hi all, would like to start off with i hope everyone reading has a good day, so a few things i've run into that have ruined bf6 maps/the flow of the game. #1. Manhattan bridge needs some serious work. i say this because as it stands currently for conquest 9 times out of 10 the games turn into absolute spawn camp fests at A and E roofs. why this is a problem, because half the time little bird who dies first is just spawn camped off spawn and that being the only way up there to actually combat these people gives a massive unfair advantage on a map that's already lacking AA support and way too many spots to hide for flare recharges. E roofs alone can look into the E spawn side approach to D, into C and snipe or dmr spam across to B which defeats the "just go for other objectives" mindset. A is almost as bad being able to see into B and C just not D. can we please look into adding ziplines to these buildings or making them out of bounds because as it stands now it's almost impossible to combat. #2. net code and hit reg feels off again ontop of constant packet loss since 2 updates ago. not really sure why these are happening or whats caused this but i've seen other comments on it on discord and ingame aswell from other players having it happen (i play on ps5). #3. seasons need to add more content. 1 or 2 maps a season is brutal, i know it's alot to ask given the severeity of how indepth games are these days but we need to do something here. even if its remasters people asked for from older games coming back. anway thanks for reading. the weapon leveling changes have been nice for example and appreciated.Let’s Fine-Tune Air-Ground Balance for Better Parity
Shoutout to the absolute beasts who can pilot choppers or jets with insane precision—those 50+ kill streaks are impressive and showcase real skill. That said, aircraft often hold a massive, lopsided advantage over ground forces. I get the logic: control the skies, control the battlefield. But when one great pilot farms the lobby unchecked, it discourages infantry play and sours matches. Credit where due: skilled flying should be rewarded. But we can level the playing field slightly without nerfing pilots into irrelevance—making them work harder for those god-tier runs. A few targeted tweaks worth considering: Lower the minimum altitude for lock-on weapons — Right now, aircraft can hug the deck to break locks too easily. Dropping that threshold a bit would reward pilots who stay high and maneuver smartly, while giving shoulder-fired options (Stingers, etc.) more consistent windows against low-flying harassers. Extend flare cooldowns meaningfully — Flares already recharge, but compare that to ground vehicles (tanks reloading shells take forever) or support players restocking grenades/smoke grenades. A longer refresh would force pilots to manage cooldowns more carefully, use terrain/cover, or risk getting punished during downtime—without removing their escape tool entirely. Buff stationary AA (spawn-based flak/AA guns) — Increase effective range and damage/lethality so they actually threaten aircraft that get too bold near objectives or spawns. This gives teams passive tools to contest airspace without relying solely on mobile AA or dedicated engineers. Reduce lock-on times or acquisition range for ground AA launchers slightly — But pair it with higher damage on hit or faster projectile speed. This makes skilled pilots (who break locks with maneuvers) still dominant, but gives average players a better shot at contributing to takedowns—rewarding quick locks without making it too easy to spam. These changes wouldn’t dethrone great pilots—they’d just demand even sharper decision-making, better positioning, and teamwork (e.g., coordinating with friendly air or ground AA). Top flyers would still shine, but the average match would feel less one-sided when an ace joins.277Views4likes9CommentsBF6 Suggestion: Add Resupply Stations in Spawn for Ammo/Consumables
In Battlefield 6, the Support player who carries extra ammo and can resupply squadmates (or anyone on the team) is incredibly valuable—especially when you’re rolling with good teammates who actually use the bags. That said, running dry on ammo mid-fight still happens, and scrambling to find more can feel like an exercise in futility. I get the realism angle: when you’re out on patrol, your unit is realistically limited to whatever you can carry. For longer missions, calling in a resupply drop (beans and bullets) makes perfect sense when resources allow. Usually, you finish the objective and RTB (return to base) for a full reload, new orders, and a breather. It would be a huge quality-of-life improvement if BF6 added static resupply stations in each team’s spawn area. These could let players who’ve burned through their ammo, grenades, AA rounds, or other consumables top up quickly—without having to rely solely on a Support teammate dropping bags. Think of it as a reliable fallback that complements the mobile resupply playstyle, rather than replacing it. It would cut down on those frustrating moments where you’re stuck with an empty mag and no Support in sight, while still rewarding teams that coordinate around a dedicated ammo carrier. Spawn resupply + player-dropped bags feels like the best of both worlds for pacing and squad play.Please remove heli from Manhattan bridge
There is no counter play, besides a very lucky RPG. This is a joke, 1 time out of 5 there is a level 2000 that kills everyone and make it impossible to play. The little bird is even worse than the attack heli for landing RPG because of it's speed so how are we suppose to play against that ? Combine that with the ability for the heli to spawn kill the other heli and you get a complete domination. Even if AA were added, it would change nothing since heli can avoid lock on so easily because of buildings. This is unplayable.New Recon Gadget now useless - DGMK4
The stealth Nerf of the Recon Gadget ( DGMK4 ) is such a drastic change. The gadget now has no use being under 15M or less and does not even work half the time with in 15M. Has anyone else had a problem with the stealth Nerf over the past week or so? Could we get a compromise on the range maybe make it 30-45M possible cause 15M now just way to close. In the real works the gadget is used to help eliminate Drones. With the range it is now in game you are never able to take down a drone in the air now cause the range just so short.Add "Follow" button to Dogtags
Hello admins/everyone. I apologize in advance for my bad English; it's not my first language. Perhaps you could pass this information/request up to some dev. Look into adding the option to follow dog tags. Currently, this option is only available for challenges. I think it would be useful to have the option to follow, so we could track progress towards unlocking dog tags in the menu while respawn, especially for the more tryhards ones. What do you thing guys ? can be usefull ? Cheers!!!Battlefield 4 in 2026?
Hey! I want to buy and play Battlefield 4 on Steam but I don't know if I should. I'm from Asia, and I heard there were server issues. I checked and saw I had 160-180ms (sometimes even 155ms on a good day!) So, should I? Any fixes, tips, or something you guys got for me? It would be greatly appreciated! (If all goes wrong I'm buying Battlefield 1 instead)Solved734Views2likes18Comments