Roll back the changes to the RPG!
The current changes not only broke the way the thing aims but there was no reason to reduce the speed of it. The rpg was already underpowered and needed a dead on hit to kill infantry or else it does 70 or lower , only like 170-300's most the time to armor, and mostly had luck when it came to hitting aircraft. Who else thinks this thing never should have been nerfed?611Views13likes29CommentsHagental base
Hagental base is totally impossible to get through the first sector now bravo is literally where you spawn at from alpha if you defend as the attacker I have only gotten through the sector maybe twice in the last 2 days the map was already set up for the defenders and this change has made it a lot worse please undo the change it's so chaotic there's no way to attack bravo with coverAre We Seriously Nerfing Controller Recoil Instead of Fixing TTK and Visibility?
DICE needs to stop pretending that controller recoil is the core issue in Battlefield 6. Nobody is asking for the game to become a laser-beam simulator, but nerfing recoil for controller players over and over again is missing the point completely. It feels like they are obsessing over one tiny part of gunplay while ignoring the actual reasons the game feels frustrating, unfair, and exhausting to play. The real problems are obvious: the TTK is way too fast, enemy visibility is still terrible, infantry movement feels sluggish and limited, and sniper rifles are absurdly strong. Those are the issues that are ruining fights, not the fact that some controller players can control recoil better than DICE seems to like. When you die in a split second to someone you could barely see, or get deleted by a sniper with almost no counterplay, recoil tuning is the last thing anyone should be focusing on. Right now the game rewards spotting enemies before they can even react, punishes normal infantry movement, and makes gunfights feel random instead of skill-based. Fast TTK combined with poor visibility means a lot of engagements are over before they even start. Add in overpowered snipers and clunky infantry mobility, and the whole experience starts to fall apart. Meanwhile, DICE keeps swinging at controller recoil like that is somehow the main balance problem. It is not. If DICE actually wants Battlefield 6 to feel better, they need to look at the full picture instead of tunnel-visioning on recoil charts. Fix visibility. Adjust TTK. Improve infantry mobility. Rein in sniper dominance. Then maybe, just maybe, the game will feel like a battlefield instead of a random death simulator. Stop nerfing the wrong thing.Season 3
Long wait for season 3 and we get one map thats not even new. Its a good map but no effort required recycling old maps really does feel like a lack of effort all round surely you must have some new original ideas for a map. Its already boring only second day in what about some weather to freshen up the maps we already have. Massive disappointment in my opinion. This will not keep players interested for long. Lazy!Grounded skins??
So.. When will we be getting these grounded skins we were promised? Season 3's just another let down. Where's our standard soldiers?? "It has to be grounded. That is what BF3 and BF4 was — it was all soldiers, on the ground. It's going to be like this. I don't think it needs Nicki Minaj. Let's keep it real, keep it grounded." And I've noticed there's no additional skins in challenges / free.. IF we ever get these, are we expected to pay for the basics that we were told the game would be? If BF 3 / 4 still had it's player base, I would rather be back there or BC2 than where ever these developers are taking this game. It's like these developers haven't researched military or PMC groups. Really just a let down for Battlefield's 'comeback'.There needs to be a middle ground for Vehicles.
I don't post here usually, but as someone who was super excited for S3, I feel really bad right now. So, I've always been an infantry main in Battlefield, I play all classes with some bias towards Engineer and Recon depending on mood. With Season 3, vehicles feel completely unengagable as infantry, while before they were scary but possibe to beat. I was actually for a vehicle buff, but this is way too much, anyway you slice it. All the launchers have been nerfed, all the mines have been nerfed, and with it all vehicles were buffed? Did no one stop to think that this is... incrediby unfun? That if you aren't playing a vehicle now, you may as well just be a Dynasty Warriors mob ready to be mowed down in the hundreds? Not sure if this is a bug, but I also stuck four entire C4s onto a tank and it didn't die. To further my point, before, as someone who didn't play vehicles, I was not a great tank player. Well, last night I got into a tank and proceeded to not die a single time, despite playing quite risky. Infantry never once threatened me, engineers weren't a concern. This update also comes with AA nerfs, which I find baffling. As if Jets, which were almost unkillable unless the player in it was bad, needed a buff. Was incredibly excited for this season and Golmund, but the changes to vehicles feels like they were made to appease the literal worst players of the game, which in turn means anyone remotely competent is capable of utterly undeserved feats. That is the scariest part, actually. That all these players who are frankly, not good, will tell the devs the changes were great. I hope something is addressed, this game has been a game I play multiple times a week and enjoy, and I feel that this update has ruined that.