Is this game abandonware on pc?
I have owned this game on a 1660, 3070, and a 4090, and none of them were able to handle this game. I can run Resident Evil: Requiem, Elden Ring, Fallen order, Frontiers of Pandora, all at or almost max graphics settings at 4K, but Jedi Survivor can't get a stable 2 seconds of gameplay or 15 minutes before the memory leaks completely break the game altogether requiring a restart. This game hasn't had an update in 2 years. This could have been the best game to have been released by EA in a LONG time if they didn't blunder so badly. I feel as this is also disrespectful towards the cast of the game who performed very well, and deserve their performance deserve to be represented with equal respect. I wouldn't want to paint a picture for somebody if they intend on letting in sun bleach and sit outside in the rain before hanging it on a wall. Have some class, EA. Stop blaming consumer hardware and fix your game or Jedi 3 is 💀30Views0likes1CommentKoboh lighting system
What the hell is wrong with the lighting system? I complete the game and it’s hardwired on afternoon/dusk. I’m at the point now. I’ve been dealing with this for so long. I’m at the point now where it’s like I’m considering never playing this game again that’s how **bleep** bad it is and the fact this **bleep** company you lazy skanks won’t do anything about it. i’m really tired of the **bleep** and there needs to be an immediate change because this is ridiculous and I get that this isn’t game breaking but it makes everything look like **bleep**. I’m talking everything.29Views0likes0CommentsBD-1 not slicing or working
Please help. It won’t allow me to use BD-1 at this point. After I used the slice method like I always do for everything and once BD 1 did it. Nothing happened and I have tried dying and tried quitting the game. Even quitting the game and reloaded the game but it still showing that green force field . I have also tried fast traveling back and forth. Any help to get past this part would be greatful42Views0likes0CommentsGlitch preventing completing Jedi Survivor on PS5
Hello I want to report a scathing glitch with Jedi Survivor on PS5, which is preventing me from finishing what so far has been a pleasant, albeit glitchy experience. On the mission "Align Arrays at Koboh Control Centre" I get to the control centre meditation point, walk through a small door and two purge troopers spawn behind a large door in front of me. However this door does not open. Having Youtubed a video guide of the quest I understand this door is supposed to open and the purge troopers attack Cal, however for me, they simply stay behind the door and fail to attack. I have tried every which way to resolve this, from quitting the game, travelling to another planet and back again, uninstalling the game and reinstalling it, even going all the way back to Nova Garon in a vain attempt to trigger the fight sequence by retracing my steps. Alas no luck! From a few wasted hours googling this I believe this quest is very buggy, however some sources said it may have been patched but i simply cannot progress any further. To add insult to injury I thought if i complete all the Meditation chambers it may some how allow the door to open and let me finish the game, however this comes to my next major issue with this game which I cannot believe still exists. Koboh for some reason is virtually unplayable for me. Nearly every enemy encounter, door, force pull or push obstacle fails to interact with Cal unless i open the BD-1 Map, tab over to Galaxy, and then close the map. Unless i do this enemies fail to damage or be damaged by Cal, doors and lifts fail to trigger and the blue highlight allowing you to force push or pull simply doesn't happen. This bug is so prevalent for me that i have to open and close the map multiple times in the same enemy encounter to actually damage enemies. It is near unplayable. Why this is relevant to my current situation is when i travel to the nearest incomplete meditation chamber, which is located in the swamp in Koboh, after i BD-1 Map my way through the door and the subsequent elevator I am faced with two stone pressure plates. The idea is I stand on these and use the Koboh Grinder to create a path across two plates covering a waterfall to link the laser beam fire to the clump of black rocks at the other side in order to destroy it and move on. However because of the contact detection glitch i'm describing, i have to go to the pressure plate, use the BD-1 Map, jump off the plate and stand back on it. The pressure plate then engages, closing the plates over the waterfall however the glitch then happens again less than few seconds later forcing Cal's feet to pass through the pressure plate, opening the plates and ending any tiny chance I have of ever progressing with this game. If someone has a solution to this i'd be very welcome. As the game is 2 years old I'm very doubtful this will ever be addressed.79Views0likes0CommentsJedi 3 ideas (my last one is the same but it was a bit hard to read)
In this final 2026 progression model for Star Wars Jedi 3, the Saber Throw is overhauled to match the high-velocity, multi-target tracking of the 2008 power fantasy. While you start with basic tools, you evolve into a master of 360° ragdoll physics and structural destruction. The Dynamic Skill Trees (Investment Path) Upgrades are parallel. Moving deeper into the trees increases the Skill Point (SP) cost to reflect the immense power being unlocked. Tier Force Push (R2 / RT) Force Pull & Grip (L2 / LT) SP Cost Default Kinetic Pulse: Tap for stagger. Hold for a small blast. Magnetic Hold: Tap to Pull. Hold to suspend in place. Free Stage 1 Structural Breach: Unlocks Wall-Breaker charge. Holding R2 longer shatters stone. Unleashed Grip (R3 Toggle): Hold L2 + R3 to unlock 360° ragdoll flight control. 2 SP Stage 2 Unleashed Surge: Unlocks The Atomizer charge. Disintegrates environmental cover. Titan’s Reach: Ability to Grip and ragdoll Large Predators and Purge Troopers. 4 SP Stage 3 Relentless Impact: The Juggernaut.Max charge vacuum-explosion that ignores weight. Mechanical Mastery: Ability to Grip/Ragdoll AT-STs only while in Transcendence. 6 SP Complete "Unleashed" Moveset (Survivor Controls) Core Modifier Powers (R1 / RB) Force Pressure (R1 + Triangle / RB + Y): Gravity-pins enemies to the floor; crushes armor mesh through pure pressure. Force Repulse (R1 + Circle / RB + B): 360° kinetic explosion that disintegrates glass and debris. Kinetic Barrier (R1 + Square / RB + X): Air-vibration shield that parries bolts and knocks back attackers. Lightsaber Combos (Aggressive Timing) Saber Throw (Hold L1 + Triangle / LB + Y): High-speed, physics-based projectile. Tracks multiple targets and slices through environmental objects like trees and railings. Jedi Flurry (SQ, SQ, SQ, SQ / X, X, X, X): Rapid 4-hit string; leaves glowing gashes in the environment. Guardian Slash (SQ, SQ, TRI, TRI / X, X, Y, Y): Ends with overhead cuts that shatter enemy block meters. Saber Smash (SQ, SQ, SQ, TRI / X, X, X, Y): Ground-slam that creates a local shockwave. Warrior Flurry (SQ (Pause), SQ, SQ / X (Pause), X, X): Momentum-based combo for cutting through crowds quickly. Force Strike (Square + Triangle / X + Y): Saber swing followed by a kinetic punch that launches the target. Physics Finishers (While in Unleashed Grip) Hold L2 / LT (after clicking R3) to manipulate a target, then press: Precision Shiak (Square / X): Throw your saber through the gripped target to melt armor. Cannonball (R2 / RT): Apply Relentless Impact to the gripped target to fire them like a railgun slug. Gravity Slam (Triangle / Y): Slam the target into the floor to trigger a secondary shockwave. Pressure Charge (Hold Triangle / Y): Compress air around the target; they "pop" on impact. Directed Toss (Right Stick): Move the target 1-to-1 in the air. Smash them into walls to trigger crushing physics. Movement & Special Vault Dodge (Double-Tap Circle / B toward enemy): Standalone move to flip over an enemy's head and land behind them. Dashing Blast (Circle + R2 / B + RT): Dash into a Relentless Impact to clear a path. Focused Transcendence (R1 + L1 / RB + LB): Temporarily removes Force costs. Every Push (even a tap) is automatically at max Relentless Impact power. Required to Grip AT-STs and massive machinery.233Views0likes0CommentsJedi 3 ideas part two
In this final 2026 progression model for Star Wars Jedi 3, the Saber Throw is overhauled to match the high-velocity, multi-target tracking of the 2008 power fantasy. While you start with basic tools, you evolve into a master of 360° ragdoll physics and structural destruction. The Dynamic Skill Trees (Investment Path) Upgrades are parallel. Moving deeper into the trees increases the Skill Point (SP) cost to reflect the immense power being unlocked. Tier Force Push (R2 / RT) Force Pull & Grip (L2 / LT) SP Cost Default Kinetic Pulse: Tap for stagger. Hold for a small blast. Magnetic Hold: Tap to Pull. Hold to suspend in place. Free Stage 1 Structural Breach: Unlocks Wall-Breaker charge. Holding R2 longer shatters stone. Unleashed Grip (R3 Toggle): Hold L2 + R3 to unlock 360° ragdoll flight control. 2 SP Stage 2 Unleashed Surge: Unlocks The Atomizer charge. Disintegrates environmental cover. Titan’s Reach: Ability to Grip and ragdoll Large Predators and Purge Troopers. 4 SP Stage 3 Relentless Impact: The Juggernaut.Max charge vacuum-explosion that ignores weight. Mechanical Mastery: Ability to Grip/Ragdoll AT-STs only while in Transcendence. 6 SP Complete "Unleashed" Moveset (Survivor Controls) Core Modifier Powers (R1 / RB) Force Pressure (R1 + Triangle / RB + Y): Gravity-pins enemies to the floor; crushes armor mesh through pure pressure. Force Repulse (R1 + Circle / RB + B): 360° kinetic explosion that disintegrates glass and debris. Kinetic Barrier (R1 + Square / RB + X): Air-vibration shield that parries bolts and knocks back attackers. Lightsaber Combos (Aggressive Timing) Saber Throw (Hold L1 + Triangle / LB + Y): High-speed, physics-based projectile. Tracks multiple targets and slices through environmental objects like trees and railings. Jedi Flurry (SQ, SQ, SQ, SQ / X, X, X, X): Rapid 4-hit string; leaves glowing gashes in the environment. Guardian Slash (SQ, SQ, TRI, TRI / X, X, Y, Y): Ends with overhead cuts that shatter enemy block meters. Saber Smash (SQ, SQ, SQ, TRI / X, X, X, Y): Ground-slam that creates a local shockwave. Warrior Flurry (SQ (Pause), SQ, SQ / X (Pause), X, X): Momentum-based combo for cutting through crowds quickly. Force Strike (Square + Triangle / X + Y): Saber swing followed by a kinetic punch that launches the target. Physics Finishers (While in Unleashed Grip) Hold L2 / LT (after clicking R3) to manipulate a target, then press: Precision Shiak (Square / X): Throw your saber through the gripped target to melt armor. Cannonball (R2 / RT): Apply Relentless Impact to the gripped target to fire them like a railgun slug. Gravity Slam (Triangle / Y): Slam the target into the floor to trigger a secondary shockwave. Pressure Charge (Hold Triangle / Y): Compress air around the target; they "pop" on impact. Directed Toss (Right Stick): Move the target 1-to-1 in the air. Smash them into walls to trigger crushing physics. Movement & Special Vault Dodge (Double-Tap Circle / B toward enemy): Standalone move to flip over an enemy's head and land behind them. Dashing Blast (Circle + R2 / B + RT): Dash into a Relentless Impact to clear a path. Focused Transcendence (R1 + L1 / RB + LB): Temporarily removes Force costs. Every Push (even a tap) is automatically at max Relentless Impact power. Required to Grip AT-STs and massive machinery.38Views0likes0CommentsJedi 3 ideas/wishlist
I think yall should add physics of force Unleashed on the forde powers. B that i mean that everything is like a ragdolling thing and it should be very powerful and objects should fly around such as in force unleashed. Force pull/grasping pull should be like the force grip from force unleashed. When you force grip the enemy, the enemy should fly around like ragdoll just like in force unleashed. Now i know there is people who like the force pull/ grasping pull but you could switch from force grip to normal force pull by simply pressing r3 or something like that. 2. There should be combos such as: Jedi strikes: Cal slashes three times, after that he backflips over the enemy and force pushes them mid air. And so forth. 3. There should also be a jump dodge just like in spiderman 2. Cal flips over the enemies head and Lands perfectly. Instead of cal just dodging to the side you can make the dodge longer by dodging first and then jumping. Also please add a move called leapfrog blast, Cal flips over the enemy and mid air force pushes him and the enemy falls to the ground. 4. Last but not least cinematic finishers i might be trippin but hear me out, it would be very cool to have quick time events on big enemies end even on small stormtroopers, cause it was very cool to have quick time events in force unleashed. One of the finishers could be: Cal force crushes an at sts legs, the at st falls to the ground and after that cal without touching it crushes the cockpit with the force. let me see what yall think.46Views0likes0CommentsWhen will the pre-order "Hermit" bonuses finally be available for everyone?
Hi EA, I think I speak for many players when I say it’s really disappointing that the pre-order exclusive content for Star Wars Jedi: Survivor — specifically the “Hermit” lightsaber, Hermit outfit, and blaster — is still not available for those who didn’t pre-order the game. The game launched on April 28, 2023, so it’s been well over a year now. Many of us were hoping these bonuses would become purchasable or unlockable after a reasonable period, just like you did with Jedi: Fallen Order — at its one-year anniversary you made the pre-order bonuses available for everyone. Can you please let us know when you plan to do the same for Survivor? Lots of players are asking for this — it feels unfair to lock these behind a pre-order wall forever, especially for completionists who want the full experience. Please give us an update! Thanks.525Views1like3Comments