For Rent: Trash Overload
On my residential rental apartment lot the tenants trash keeps compiling into the dumpster but doesn’t actually get picked up and taken away like it does for the regular non rental residence’s. I’ve tried putting more dumpsters/available trashcans and then deleting and replacing them but my tenant keeps getting fined for it and my landlord can’t do anything with it either. The ability to hire a trash service for rental properties as a landlord would be helpful, similar to hiring a butler or gardener.4Views0likes0CommentsInitialization Error After Game Update Oct. 27
After my game updated with the October 27 update, I have been unable to launch The Sims 4. Whenever I try to start the game, I receive an initialization error I play on MAC and have no mods or CC installed. Before this update my game was working perfectly fine and I had never experienced any issues launching it. I tried repairing the game through the EA App, but the issue persisted. Could this be a bug introduced by the latest patch? Thank you for looking into this!Load Error Code 800/801
Issue When trying into a lot, you are greeted by load error 800/801. Buildings start to disappear and you also get endless loading. Similar issues Please check out this thread for similar issues if you don't get an error code: [PLEASE READ] Save Game Corruption | EA Forums - 5037272 Solution There have been a few solution suggestions in this post: Save Game Corruption (Disappearing Lots/Error 800 or 801) | EA Forums - 503727210KViews118likes204Comments[DO] Error Code: 123:6346675a
Issue When loading into a restaurant, I'm booted back to the map with the error message: The game failed to load. Error Code: Error Code: 123:6346675a. It is recommended that you relaunch the game. I also get the following LastException <?xml version="1.0" ?><root> <report><version>2</version><sessionid>110a0a0ed42c8cd367ba3914</sessionid><type>desync</type><sku>ea.maxis.sims4.15.macx86</sku><createtime>2025-02-22 16:06:15</createtime><buildsignature>Local.Unknown.Unknown.1.112.519.1220-1.300.000.199.Release</buildsignature><categoryid>restaurant_zone_director.py:481</categoryid><desyncid>110a0a0ed42c8cd367ba3914</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while processing zone spin up sequence: 'RetailManager' object has no attribute 'set_dining_spot_count' (AttributeError: 'RetailManager' object has no attribute 'set_dining_spot_count') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 130, in wrapped File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 126, in finally_wrap File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 383, in c_api_client_connect File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 609, in do_zone_spin_up File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1734, in update File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 394, in on_enter File "T:\InGame\Gameplay\Scripts\Server\venues\venue_service.py", line 345, in _select_zone_director File "T:\InGame\Gameplay\Scripts\Server\venues\venue_service.py", line 491, in _set_zone_director File "T:\InGame\Gameplay\Scripts\Server\restaurants\restaurant_zone_director.py", line 253, in on_startup File "T:\InGame\Gameplay\Scripts\Server\restaurants\restaurant_zone_director.py", line 481, in _update_dining_spots AttributeError: 'RetailManager' object has no attribute 'set_dining_spot_count'rtim=0 Client Session Time: 33.65 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,401,0,5914 Modded: False </desyncdata></report> </root> Cause There are several objects that can cause this (thanks to Sims Afterdark Discord for the info) CC Dining Chairs and tables Banquet tables Left over plates Solution Load the lot in build mode and delete the offending objects918Views16likes13CommentsFood stalls always closed
EDITED I believe this issue concerns several unique vendor objects, such as market stalls, from various packs. The following objects are no longer functional/interactable and don't spawn a vendor: Sulani - BBQ shack, Mt. Komorebi - mouthfuls festival stall, Tomarang Mali's moonlight market craft stall, These stalls are functioning normally: Sulani - poke bowl stall, Brindleton Bay stalls, Henford stalls, Copperdale ice cream stand, Tomarang - veggie vittles, rice to meet you, late night dessert stall;1.4KViews41likes20CommentsMod and CC Issues: START HERE
Something's wrong in-game and it might be your mods or CC? Here's where to start. Broken and Updated Mods and CC THE CURRENT LIST: Broken and Updated Sims 4 Mods and CC: patch 1.129, Oct 27, 2026 | EA Forums - 13830311 The "PREVIOUSLY BROKEN" LIST - these are STILL broken! Previously Broken Sims 4 Mods and CC CURRENT ISSUES: Bouncing to World Screen when loading household (since August '25) [Patch 1.117] When Loading Household, Game Returns to Neighborhood Select Screen | EA Forums - 12488560 Mod/CC-Related Malware Incidents: Malicious Script Mods and Other Malware How to Use and Test Mods and CC How to Use Mods and CC talks about all sorts of issues, including where to find mods (and what to look out for!) how to properly install them on your computer common reasons your game isn't finding your mods/CC how to manage your mods and CC when the game updates and important troubleshooting tests, including: "vanilla" testing to find out if a mod/CC is definitely your cause or if it's more likely a game issue "50-50" testing to locate broken items in the Mods folder (NOTE: The instructions here include info often missing from other sets of instructions on how to do this!) The Mod and CC Issues Master "Symptom" Post The Mod and CC Issues Master Post covers links to previous (archived) Broken/Updated Mods and CC lists common symptoms of outdated mods, and their known causes Recent lists that may still be needed by some of you: Broken and Updated Sims 4 Mods and CC: patch 1.128, Sept 22, 2026 | EA Forums - 13726132 Broken and Updated Sims 4 Mods and CC: patch 1.127, August 25, 2026 | EA Forums - 13670124 Broken and Updated Sims 4 Mods and CC: patch 1.126, July 21, 2026 | EA Forums - 13574855 Broken and Updated Sims 4 Mods and CC: patch 1.125, June 30, 2026 | EA Forums - 13523551 Broken and Updated Sims 4 Mods and CC: patch 1.124, May 12, 2026 | EA Forums - 13399374 Support For issues with mod folder, corrupt files, etc. on a Mac, please see [INFO] Using Mods/CC on a Mac Support posts for getting mods to work in general can be made in the Mod and CC Forum. (Please do note there are tags you can use, too!) For help with using a specific mod, find the creator's own support. Most creators have a Discord server or comments area you can contact them in. - Luth (luthienrising)70KViews18likes0CommentsHigh School Years – Persistent Class Errors in a Clean Game Environment
Hello EA Support Team, I am experiencing a persistent issue with The Sims 4 High School Years expansion pack (EP12). During active high school gameplay, Sims freeze or fail to proceed with classroom activities, and the game repeatedly generates errors related to creating school books. The LastException log contains repeated errors such as: super_HighSchool_Active_CreateBook_CafeteriaStation super_HighSchool_Active_CreateBook_Class RuntimeError: Trying to create object with None definition The errors occur even with mods disabled (Modded: False). Game version: 1.128.90.1030 I have already tried the following troubleshooting steps without success: Removed all mods and custom content and deleted localthumbcache.package. Renamed the entire Sims 4 user folder to generate a completely fresh user folder. Created a brand-new save and transferred my Sim family into it through the Library. The issue persisted. Used cas.fulleditmode to age the affected Teen Sims up to Young Adults and then back to Teens to reset their student-related state. Completely reinstalled the High School Years expansion pack (EP12), including deleting its installation folder and clearing the EA app cache. Rebuilt the Copperdale High School lot, changed its lot type and changed it back, and replaced all desks, chairs, and classroom furniture. Replaced the high school cafeteria station with a fresh copy of the same object. Repaired The Sims 4 through the EA app. Unfortunately, none of these steps resolved the issue. The problem also affects NPC Sims, and it is not limited to my original save. Could you please investigate whether this is a known bug related to the High School Years expansion pack, particularly the school book creation interactions? I would appreciate any additional troubleshooting steps or escalation to the appropriate technical team. I can provide my LastException file and any additional information required. Thank you for your assistance.17Views0likes1Comment[RL] [GT] Frog kissing twice during Club Gathering causes Last Exception
Platform: PC / Windows 11 Game: The Sims 4 Issue: Last Exception when kissing a frog twice while a Club Gathering is active Description I have found a reproducible Last Exception that occurs when my Sim kisses a frog twice while a Club Gathering is active. The first frog kiss works normally. When the frog-related interaction occurs a second time, the game produces a Last Exception. The error does not occur when there is no active Club Gathering. I also tested with **bleep** completely removed, and the same error still occurred. Therefore, this does not appear to be caused by **bleep**. Steps to reproduce Load a household with a Sim who can interact with the frog involved in the frog-kissing interaction. Start a Club Gathering. Have the Sim kiss the frog. Have the Sim perform the frog-kissing interaction again. A Last Exception occurs when the frog/Sims interaction returns to the frog state. Control test I repeated the same frog-kissing sequence without an active Club Gathering, and kissing the frog twice worked normally without producing the error. I also removed **bleep** entirely and repeated the test. The error still occurred when a Club Gathering was active. Last Exception details The important part of the error is: powerShifts_Frog_SuperInteractions_BackToFrog The interaction itself appears to complete successfully. The game then sends an InteractionComplete event. The Club Gathering system attempts to process that event and produces: AttributeError: 'NoneType' object has no attribute 'sim_info' The exception occurs in: clubs\club_gathering_situation.py, line 677, in handle_event The relevant sequence in the exception is: powerShifts_Frog_SuperInteractions_BackToFrog → InteractionComplete → ClubGatheringSituationState → AttributeError: 'NoneType' object has no attribute 'sim_info' The log also shows that the frog interaction completed successfully before the exception: completed: True This suggests that the error occurs after the frog transformation/return-to-frog interaction completes, when the Club Gathering system processes the interaction-completion event. Why I believe this is a game bug The problem is highly reproducible and has a clear condition: Active Club Gathering + second frog kiss = Last Exception while: No Club Gathering + second frog kiss = works normally The error also persists with **bleep** removed. Please investigate the interaction between the frog-kissing/return-to-frog interaction and ClubGatheringSituationState. Edit By crinrict: Added pack Tags to Title, adjusted title to fit, added missing thread tags90Views0likes5Comments