boosted ai
I'd like to how the **bleep** everyone I play there AI jockey me press me track me tackle me yet I can see pass coming a mile away and my ai will literally stand there starring into **bleep** space I could press every button a million times and they still don't do nothing my AI is like ea **bleep** unless scripted loving **bleep** banned again then try doing your jobs then I useless **bleep** everyone can't be wrong you bunch of **bleep** idiots35Views0likes0CommentsNot receiving Verification Email
Hello EA team. I just got my PS5 but I can play EAFC 25 because it’s asking me to verify yet I have not received any email or code from EA. I have check all spam. Purchase, promotion and all mail boxes still nothing. How can I receive or go about this. It’s really frustrating50Views0likes0CommentsLatency
I am playing from Greece, and there are no nearby EA servers in my region. Despite having a stable, high-speed internet connection and properly configured network settings, I am consistently matched against players from France who are geographically much closer to the active server location. As a result, they have a clear latency advantage, while I experience noticeable delay, slower responsiveness, and overall inconsistent gameplay. This creates an unfair competitive environment, especially in online competitive modes. I have already reported this issue multiple times, but the problem remains unresolved. I would like clarification on: Why there are no closer servers for Greece. Why matchmaking does not prioritize fair latency. Whether there are plans to improve server coverage in Southeastern Europe. I would appreciate a concrete response, as this issue significantly impacts my experience with the game.41Views0likes0CommentsFeedback for EA Regarding Gameplay Consistency in Ultimate Team
Feedback for EA Regarding Gameplay Consistency in Ultimate Team I would like to provide feedback based on long-term experience with Ultimate Team across multiple titles. This is not meant as complaining — it is an attempt to highlight a core gameplay issue that significantly affects the competitive integrity of the mode. Gameplay Inconsistency After Halftime A very common and extremely frustrating pattern occurs in almost every match, regardless of whether it’s Squad Battles, Rivals, or any other UT mode: • The first half plays normally. • Players respond correctly, passes are accurate, movement feels natural. • If I’m winning (or losing) by halftime — for example 3–0 — the second half becomes a completely different game. My team suddenly behaves as if their ratings dropped by 40 points: • Players stop making basic runs. • Simple 2‑meter passes fail repeatedly. • First touches become random. • Defenders freeze or ignore obvious runs. • The entire team feels unresponsive and sluggish. Meanwhile, the opponent — even with a weaker squad — suddenly becomes hyper‑responsive and boosted. This doesn’t feel like football. It feels like an invisible mechanic is interfering with the match. This Should Not Exist in a Competitive Mode Ultimate Team is supposed to be the most competitive mode in the game. Yet these momentum‑like swings, dynamic difficulty adjustments, or whatever internal systems cause this behavior, have no place in a competitive environment. Players want to win or lose based on: • skill • tactics • team quality • decision‑making Not based on whether the game decides to “pull” one team forward and slow the other down. Why This Drives Players Away Every year, UT loses a significant portion of its player base. And honestly, this is one of the main reasons: • Matches don’t feel consistent. • Players don’t feel in control. • Results often feel predetermined by hidden mechanics rather than gameplay. • Even when you win, it doesn’t feel satisfying if the game artificially interferes. If I lose 0–8 to a better player who uses skill moves, player lock, and understands the mechanics — that’s fine. That motivates me to improve. But when I lose (or even win) because my team suddenly stops functioning after halftime, it’s simply frustrating and discouraging. What Players Actually Want A fair, consistent, skill‑based experience. No momentum. No hidden boosts. No artificial handicaps. No sudden second‑half collapses that feel scripted. Just football — controlled by the player, not by invisible systems.94Views0likes0CommentsWill toty draft guarantee count refreshes next week...??
Will toty draft guarantee count refreshes next week...?? I have opened 64 drafts still no pool A players..., 🤦♂️ i can only try next week only... For gems can anyone pls confirm...this.. If this continues next week that would be good..133Views0likes0Comments