FC 26 Gameplay Feedback – Core Systems Are Fundamentally Broken
This isn’t a tuning issue. It isn’t “early patch adjustments needed.” It’s a foundational intelligence problem. Right now, FC 26 does not understand football at a systems level. Multiple core mechanics actively work against logic, positioning, and player intent. Below is a breakdown of what’s going wrong. 1. Passing Logic Has No Spatial Awareness Passing feels disconnected from player input and football fundamentals. The engine consistently selects the wrong target. Pass down, it passes up. Pass right it passes left. Simple or obvious passing lanes are ignored. Through balls are to overpowered and normal passes to underpowered. The system shows no awareness of angles, pressure, or body positioning. It often feels like the game overrides your decision and chooses chaos. This isn’t difficulty. It’s just broken. 2. Bounce-Back Tackles Winning the ball cleanly should end an attack. Instead: You time a tackle perfectly. You clearly win possession. The ball ricochets instantly back to the attacker. The attack continues like nothing happened. Repeatedly. This creates artificial pressure and removes defensive reward. Tackling is reduced to a minor inconvenience instead of a skill-based action. 3. Overpowered Tackles From Behind Defenders can: Stick out a leg from behind with zero body position. Magnetically hook the ball away. Win possession with no foul called. Meanwhile, attackers lose the ball from the slightest toe contact as if the defender’s boot has superglue on it. Skill dribbling is punished. Blind tackling is rewarded. 4. Defensive AI Centre-backs: Randomly step up to follow attackers into ur box creating space instead of holding line putting them in offside. Abandon the defensive line with no trigger. Create massive gaps for through balls. Full-backs tuck in when they shouldn’t. CDMs don’t track runners. Defenders don’t understand risk management. There is no consistent defensive structure logic. 5. Corners = Instant Counterattacks (Again) After a corner: Your players are out of position. One clearance turns into a 3v2 or 4v2 sprint. No recovery AI logic activates. This isn’t realistic counterplay. It’s systemic imbalance. 6. Attacking AI Is Either Static or Brain-Dead Forwards: Stand still next to defenders. Make runs directly into marked areas. Sprint into offside like a blind buffalo in a stampede. Ignore obvious gaps between centre-backs. There’s no timing, no staggered runs, no reading of play. 7. Dribbling and Creativity Nerfed Into Oblivion Dribbling has been reduced to: Clumsy collisions. Coin-flip animations. Random dispossession. Creative play is punished. Exploit mechanics are rewarded. Anything that requires skill rather than abuse of mechanics has been systematically weakened. 8. Goalkeeper Inconsistency Keepers: Concede from impossible tight angles. Fail to react to near-post shots. Miss routine saves. Then pull off superhuman saves from point-blank range. There’s no logic curve. It feels animation-driven, not physics-driven. Certain angles should not be 100% goals. 9. “Impossible” Solo Goals Players can: Run straight through multiple defenders. Ignore physical pressure. Score from unrealistic shooting positions. Meanwhile structured build-up play is unreliable. The balance favors chaos over football. 10. Reward Structure Punishes the Average Player Example: 24 attempts required. 20 wins needed for full rewards. That locks a large portion of the player base out. Instead of scaling rewards fairly, the system demands near-perfection. It discourages participation. 11. Pack Weight & Progression Frustration Whether intentional or not: Pack luck feels heavily unrewarding. Progression feels grind-gated. Rewards don’t match effort. If gameplay is frustrating and rewards are underwhelming, engagement drops fast. 12. Server Instability & Input Delay Especially during objective tournaments: Heavy gameplay. Delayed inputs. Inconsistent responsiveness. Skill gap disappears when responsiveness isn’t consistent. 13. Rubberbanding & Objective Quitting When players: Rubberband to complete objectives. Intentionally lose to avoid playing… That’s not a community problem. That’s a gameplay satisfaction problem. People avoid playing because the experience isn’t enjoyable. Core Issue: The Game Doesn’t Reward Football Intelligence Right now: Reading the play isn’t rewarded. Tackling cleanly isn’t rewarded. Creative dribbling isn’t rewarded. Structured defending isn’t rewarded. Patient build-up isn’t rewarded. Exploit-heavy, chaotic play is. This isn’t realism. It isn’t difficulty. It’s low-level decision logic across multiple systems. What Needs to Change Rework spatial awareness in passing. Remove or drastically reduce bounce-back possession immunity. Tone down behind-the-back tackling magnetism. Fix defensive line discipline AI. Balance corner recovery logic. Improve attacking run intelligence and offside awareness. Restore dribbling responsiveness and reward skill input. Stabilize goalkeeping logic based on angle and distance. Adjust reward systems to scale more fairly. Fix server responsiveness before adding more content. If this is the intended gameplay direction, then it’s deeply concerning. Because right now, FC 26 doesn’t feel competitive. It doesn’t feel realistic. And it definitely doesn’t feel intelligent. A great example is when my midfielder just runs past the guy with the ball to go to his position instead of going for the ball Tactics are terrible... It feels like a football game that doesn’t understand football. U also have negative game mechanics. The game is full of them, like ur player slowing down, tumbling for 4 seconds, or the best way to prove it... If u try to pass at the back ur passes come unprecise and the first touch becomes difficult even from a small pass. So yes game is actively trying to make u worse. Many more things as well put all these are core problems with the game. But the really tragic part is... This is not at all fun or enjoyable. Ping used to average around 30ms. Now it’s sitting at 38ms. Either half the player base quit overnight, or the servers have somehow gotten worse. And honestly? It feels like the latter. Gameplay is completely off. The connection feels delayed, heavy, unresponsive. Whether it’s bad ping or just broken mechanics, dribbling has been absolutely nerfed into the ground. Players turn like trucks, skill moves feel delayed, and responsiveness is nowhere near what it should be. This isn’t “competitive difficulty.” It’s input lag and clunky gameplay. Right now, it’s borderline unplayable. Fix the servers. Fix the responsiveness. Because this? This isn’t it. On a scale of 1 to 6 this is a clear 1. Its a really really terrible product and should never been released. This reeks of lack of understanding or just a complete lack of care about football or your customers. Just horrible Sry for long post, but its just so much wrong with the game397Views17likes12CommentsPSA: Ranked Is Not For Solo Queuers.
This topic is for casual comp players ONLY. If you are not a casual comp player I'm not talking to you. Super casual Ranked players should be playing the game and enjoying the worst update ever. You won!!! Congratulations 🎊 👏 💐 🥳. Go knuckle cluster yourself around the map while eating popcorn🍿. Casual comp players, we lost. 😔 The devs don't want us to play competitively. Ranked is only for stacked teams. That's the only way to truly enjoy Ranked with the dropship setup. Basically, if we can't stack 100% of the time we can't play Ranked. It's "pure stupidity" because the reality of the situation is that MOST PLAYERS ARE SOLO QUEUING. So why not improve Ranked based on the FACTS????? We're not stupid. We had dropzones for two seasons and all comp players cheered. We can easily compare the pros and cons for the dropship vs dropzones debate. We can not and WILL NOT let half of the community and the devs manipulate us. DROPZONES ARE BETTER. PERIOD. IT'S NOT DEBATABLE. FACTS AREN'T DEBATABLE. I'm not playing this b.s. Ranked mode after having a better experience with dropzones. We played this way for far too long. It was always garbage, but it's all we knew. We had a far superior system and just threw it away. WTHelly!!! SMFH!!! 😠 😡 😤 Edit: I hope the game will continue to evolve and get better. Apex will always be fun to play. I'll be playing on the NS2 until the devs add casual-competitive game modes that require strategy.275Views3likes16CommentsWorse game ever made period
This has to be the worse game ever made by a billion dollar company. The dda (input delay) every single fing game. Can't dribbling and even preform skill moves cause u want the AI defenders to win the ball is a fkn joke. Done with this game and never buying another fc game until someone else takes over. You don't care about the state of the game u pay the youtubers to promote the game with 100k or 50k decides my team bs. Hope u go bankrupt and no one employees anyone from Ea once u leave the company. Absolute criminals with the slot machine gambling should all be arrested for letting teenagers spend real money of packs (teenagers) not adults. She all be imprison for letting gambling near teenagers/kids on a gaming system15Views1like0Commentsbeta testers in march
To begin with, there will be no chance of selling fc27 while there will be huge titles released at the same period. We’re almost through March, and the game level is still in beta. There have been false promises and misleading advertising since day one. I left this game before the Team of the Year TOTY promo because it was disappointing, as expected. Every time I try to play a single game, the gameplay feels worse, even when it comes to issues that no one was initially upset about. Somehow, they find a way to ruin it. There’s a glitch that they couldn’t fix for a long time, which has disrupted the game balance. It seems the developers don’t understand the difference between challenging players and torturing them. All the mechanics are broken because the foundation of this game is flawed. I don't think the developers will be able to fix it in this time frame, and at this point, FC 26 feels dead. i doubt that the team responsible for this game will be up for the challange , and it’s likely that FC 27 will be dead on arrival. On release day, I will set a reminder to donate $100 to someone in need instead of purchasing your next title. Additionally, there will be major titles released around the same time, so there’s no chance of selling FC 27 .195Views3likes12CommentsJ'arrive pas à joué en linge avec mon compte
Bonjour j'ai un problème, je ne peux pas jouer en linge sur fc26 ou bien fc25 quand je veux accéder à ultime il me dit que je dois mette le code que je viens de recevoir sauf que le code il est envoyé à une autre adresse email est pas le mien et malgré tout mes essais j'ai pas reçu a modifier sa , quelqu'un peut m'aider s'il vous plaît8Views0likes1CommentSuggestion to help ea and fc serries games
Hi EA team and fellow players, First, I want to sincerely thank EA for listening to the ideas and feedback from players around the world. It’s great to see how much you value the community and strive to make FC better every year. Your openness to suggestions really motivates us fans to keep sharing our thoughts. I’d like to share some ideas that I believe could make Career Mode and Clubs and ... even more immersive, engaging, and fun in FC 26 and beyond. I hope the dev team considers them or at least finds them interesting. Feedback from others is welcome too! ✅ 1. Open World Career Mode Imagine a Career Mode where your player or manager can move freely in a city environment. You could: Buy and customize cars Own and decorate homes Purchase clothes and accessories Use an in-game phone to manage social media, calls, etc. It would feel like living a footballer’s real life, not just playing matches. ✅ 2. Referee View and Decisions A special referee camera/view during certain moments Cutscenes showing the referee talking to players, checking VAR, or explaining decisions Adds realism and drama to big games. ✅ 3. Manager Conversations with Assistants Talk with assistant coaches about tactics or scouting Discuss training plans Build staff relationships Makes management feel more authentic. ✅ 4. Player Career: In-Game Phone Feature Post on social media Read or reply to comments Receive calls from agents or managers about offers Adds a personal, realistic touch. ✅ 5. Career Mode for Referees Start as a referee in lower leagues and work up Make decisions on fouls, offsides, cards VAR checks with cutscenes Talk to players to calm them or explain Manage reputation and promotions A whole new way to experience football. ✅ 6. Dynamic Formations and Tactical AI Pre-set formations that change based on match situations E.g., 4-4-2 when defending, 3-4-3 when attacking AI adapts automatically Adds tactical depth and realism. ✅ 7. Animation Upgrades for More Immersion Players refusing substitution, showing frustration Manager choosing players to train with cutscenes Injury animations (stretcher, escorted off) Suspended players leaving stadium or watching from stands Small details, big immersion. ✅ 8. Training Ground and Group Practice (Clubs) Online practice with team Passing, shooting, defense drills Set piece practice Tactical rehearsals Makes Clubs feel like a real team. ✅ 9. Full Club Management Features Design logos, kits, sponsors Upgrade stadium Assign roles: owner, manager, assistant captain Manage budgets for recruitment Creates real club-building experience. ✅ 10. Transfers and Loan System (Clubs) Send loan offers, negotiate transfers Free agent market Short-term deals (e.g., 5 matches) Adds a real-life football management layer. ✅ 11. Spectator and In-Game Streaming Mode (Clubs) Friends can watch live matches in-game Easy streaming for scouts, fans Better team analysis Makes Clubs social and connected. ✅ 12. Attending Matches in Career Mode Watch other matches or your own team from stands Injured or suspended players spectating Managers scouting other teams in-person Cutscenes or interactive views Adds realism off the pitch. ✅ 13. Enhanced Social Interactions in Career Mode Press conferences and interviews Choices affecting reputation and relationships Deepens immersion and feels real. ✅ 14. Player Morale and Motivation System Relationships with teammates Fan support or criticism Media praise or controversy Affects form and chemistry. ✅ 15. Story-driven Career Mode Elements Key choices that shape career Balancing offers, personal life Highs and lows shaping growth Adds narrative and emotion. ✅ 16. Career Co-op Mode Online Career where friends manage/play together Co-managers or manager/player split Shared transfers, tactics, progression Makes Career Mode social and fun. ✅ 17. Youth Academy and Scouting Improvements Detailed scouting reports Personally travel to watch youth games Negotiate with players and families Smoothly promote to senior team Adds authenticity to building your club. ✅ 18. Presentation Upgrades (Tunnel Walks, Locker Room, Broadcast Cameras) Tunnel walk cutscenes Locker room team talks Broadcast-style replays Brings TV-style authenticity. ✅ 19. Better Commentary Dynamic reactions to transfers, rivalries, standings Less repetition More natural dialogue Creates a lively match atmosphere. ✅ 20. More Licensed Leagues and Teams Add missing or new leagues Authentic kits, badges, stadiums Women’s leagues and tournaments Expands realism and global appeal. ✅ 21. Server Improvements and Anti-Cheat (for Clubs) Better stability, reduced lag Strict anti-cheat systems Easier reporting and banning Improves fairness and competitiveness. ✅ 22. Realistic Injuries System Varied injuries with realistic recovery Medical team decisions (quick return vs. full healing) Tracking injury history and long-term effects Dynamic animations for treatment and leaving pitch Adds strategy and realism. ✅ 23. More Cutscene Variety Negotiation room meetings Board discussions and seasonal reviews Player arguments or dressing room drama Emotional post-match reactions Creates a cinematic, living world. I really think these features would help FC 26 (even though its release is getting close) and future games stand out and make Career Mode and Clubs must-play experiences for everyone. Thanks for reading! I’d love to hear what others think too. Best regards, An FC fan with big dreams for the game .555Views5likes16Comments