FC 26 Gameplay Feedback – Core Systems Are Fundamentally Broken
This is not a “needs tuning” issue. This is not “early lifecycle balancing.” This is a clear case of core systems shipping in a broken, poorly understood state, reflecting a worrying lack of competence and football understanding from EA’s gameplay direction. The game does not just feel unpolished — it feels like multiple foundational systems were implemented without consistent logic, without football principles, and without proper quality control. Below is a breakdown of the issues, all of which point to the same conclusion: the gameplay framework is not functioning as intended, and it is unacceptable for a full release. 1. Passing Logic Has No Spatial Awareness Passing consistently ignores player input and basic football logic: Wrong targets selected despite clear directional input Obvious passing lanes ignored Through balls massively overtuned, normal passing underpowered Players abuse mechanics (incisive passes) because system logic is unreliable No real awareness of angle, pressure, or body positioning This is not difficulty. It’s fundamentally broken decision logic. 2. Bounce-Back Tackles Remove Skill Reward Even perfect tackles: Often bounce straight back to the attacker Negate clean defensive actions Create artificial pressure loops Defending is no longer rewarded consistently. That reflects poor combat resolution design. 3. Overpowered Tackles From Behind & Physical Imbalance Defensive interactions are inconsistent and unrealistic: Tackles from poor angles still succeed magnetically Weak physical input wins against strong attackers Conversely, attackers lose possession instantly from minimal contact The system lacks coherent physics or balance logic. 4. Defensive AI Completely Lacks Structure This is one of the clearest signs of poor AI implementation: Centre-backs randomly abandon shape Fullbacks drift inside instead of tracking wingers CDMs fail to track runners consistently Offside line is ignored entirely. Defenders are supposed to push up. Not back into box creating space. Seriously this is so low iq its not funny. The result is chaotic defending where players fight their own AI more than opponents. This is basic football structure failure. 5. Corners Still Break Defensive Transition Logic After corners: Players are out of position instantly Clearance triggers instant counterattacks No recovery logic activates This is a repeatable systemic exploit, not realistic transition play. 6. Attacking AI Is Equally Poor Forward movement lacks intelligence: Static positioning Poor run timing Offside runs with no context No exploitation of space between defenders There is no reading of play — just scripted movement errors. 7. Dribbling & Creativity Heavily Punished Skill expression is suppressed: Random collisions and dispossessions Unreliable control inputs Exploit mechanics outperform creative play This removes agency from the player and rewards mechanical abuse instead of football skill. 8. Goalkeepers Lack Consistent Logic Keeper behaviour is highly inconsistent: Near-post goals conceded too easily Routine saves missed Unrealistic reflex saves elsewhere There is no predictable performance model. 9. “Impossible” Solo Goals Break Defensive Systems Players can: Run through multiple defenders Ignore physical pressure Score from unrealistic positions Defensive structure simply does not function reliably. 10. Reward Structure Is Poorly Designed High win requirements lock out large portions of players Near-perfect performance required for basic rewards Poor accessibility design discourages engagement 11. Pack Weight & Progression Feel Misaligned Rewards feel disconnected from effort Progression is grind-heavy and unrewarding Engagement drops due to lack of meaningful payoff 12. Server Instability & Input Delay Heavy gameplay responsiveness issues Input delay during key modes Competitive integrity breaks when responsiveness is inconsistent 13. Rubberbanding & Objective Exploits Players actively avoid gameplay via: Rubberbanding Intentional loss farming This is a symptom of low gameplay satisfaction, not just community behaviour. Core Problem: EA’s Systems Lack Football Intelligence The overarching issue is not individual bugs — it is systemic incompetence in how football logic is translated into gameplay. Nothing is consistently rewarded: Clean tackling isn’t reliable Intelligent passing is overridden Structured defending collapses Creative dribbling is punished Patient build-up is unstable Instead, chaotic, exploit-heavy play is often the optimal approach. This reflects a serious disconnect between EA’s design decisions and actual football principles. Additional Critical Issues Midfield AI ignores ball to “hold position” incorrectly Player switching causes speed inconsistencies Tactics feel ineffective and poorly implemented Negative gameplay mechanics actively disrupt control (tumbling, forced slowdowns, unresponsive passing under pressure) Passing under pressure becomes artificially inaccurate First touches degrade in defensive phases, suggesting forced difficulty rather than realistic pressure modelling Server & Responsiveness Decline Higher perceived latency (~30ms → ~38ms reported) Heavier input delay Dribbling responsiveness significantly degraded Movement feels delayed and inconsistent Whether server-side or engine-side, the result is the same: unresponsive gameplay that undermines skill. Final Point: This Feels Like a Lack of Competence, Not Just Bugs The most concerning part is not that issues exist — it’s that they are foundational, repeated across systems, and unchanged despite iteration. It suggests: Poor internal validation of football logic Weak quality control on gameplay systems Misalignment between design intent and implementation On a 1–6 scale, this is firmly a 1-level release in gameplay quality. At this stage, it does not feel like a competitive football game. It feels like a system that does not understand football fundamentals. EA needs to seriously reassess not just balance — but the competence behind how these core systems are being designed and shipped. Because right now, it is not fun... Just frustrating. It is structurally broken.1.6KViews37likes34CommentsFC 26 Tournament Glitch
Dear Ea, I hope you’re doing well. Please note that I was playing the PlayStation FC 26 tournament on my ps5 and I have reached the final of Days Play Golden Tournament in which the 1st Prize is 1050 FC Points. Unfortunately, my opponent in the final was a hacker. He glitched the game, right away after the game has just started. Then, it told me that I lost connection to my opponent. I refused to turn off my ps5 because I was afraid that this might cause me to be considered a loser . Please help fix this issue as this is not the first time that happens. The account of the hacker is: Johnwick405_ You can even notice from the tournament table that he didn’t play any game but managed to win the prize. I am really furious because it wasn’t easy reaching the final.7Views0likes0CommentsPorque hay HANDICAP en el juego
Buenas días, tardes, noches donde me leen. Quisiera saber porque el juego tiene una jugabilidad tan pésima, porque mientras voy ganando x 3 o más goles, automáticamente el oponente tiene muchas más oportunidades de empatarle a que yo le haga más goles ? Quisiera entender si es un juego competitivo pasa estas cosas ? ; no digan que el HANDICAP no existe porque hace aproximadamente perdí un partido el cual iba ganando 3 a 1 al minuto 70 de juego y automáticamente el oponente me hizo un total de 4 goles, dejándome desarmado y sin poder remontar. Ustedes que son una empresa "seria", porque hacen semejantes sandeces. Esta comunidad debería apoyar estos disgustos, porque sé que aparte de mí hay muchísima gente que con la jugabilidad que tiene el juego es pésimo: REBOTES, POSTES, entre otros conceptos que la verdad, ABURREN, es mi primer juego de EA en internet y va ser el último, porque es inaudito que aparte que tenes que quebrarte en dinero para tener cosas "top", de igual una evolución acribilla a ese jugador "caro", una mujer de 1.60 puede mover a un defensa hombre de 1.90 y hacerte un gol es ilógico, aparte si no puedes comprar FIFA points tenes que quebrarte todo el día pegado para ganar cosas medio decentes como si jugar a FC26 fuese lo único en la VIDA que hay que hacer. Sean serios y si quiere funemen, deshabiliten mi cuenta, TOTAL, ya se va a acabar el juego y lo peor de todo es que lo que invertí en dinero no se va a remunerar ya que el juego va a valer para 3 hectáreas de **bleep** porque hay que comprar otro video juego en septiembre y empezar de 0, me voy mejor a jugar otros videos juegos que no le saquen dinerito robado como esta empresa. Saludos 👋🏻6Views0likes0Comments“Solución” al desbloqueo del mercado de transferencia en la web app
Hola a todos, si tienen problemas como yo hace días con el desbloqueo del mercado de transferencias vengo a dar una posible solución para ello… en mi caso esperé 8 días reales para su desbloqueo, los 8 días empiezan a contar a partir del momento que desbloqueas el mercado en la consola es decir en ps5, Xbox etc. luego que hagan los objetivos para desbloquear el mercado en la consola lo que recomiendo es probar aunque sea una vez todos los modos de juego para que el sistema detecte actividad, ya sea carrera, clubes, amistosos, ultímate team, etc. recomiendo obligatoriamente hacer los DCP de inicio de sesión diario en ultímate team, hay un objetivo referente a eso y ayuda a registrar el inicio de sesión de tu cuenta. insisto en que prueben todos los modos del juego aunque sea 1 vez. deben tmb activar la opción de compartir tiempo del juego para que quede registrado, eso lo encuentran en configuraciones de la cuenta en el mismo juego Ea Fc 26 o desde la misma web App companion. haciendo eso a los 8 días reales se debería de activar el mercado en la web, Si tienen alguna duda con respecto a esto por si les pasa lo mismo que a mí en su momento no duden en preguntarme.391Views0likes8CommentsNo he comprado monedas nunca
Hola buenas tardes me aver bloqueado el mercado de fichajes. solo por fichar y vender jugadores. decí que compro moneda. y vendo monedas. nunca he comprado ni he vendido moneda. toda la moneda más barato para venderlo un poco más caro por el precio que me lo compra. y la moneda esta en cuenta qué moneda voy a vender yoSolved30Views0likes3CommentsChiarimento sul limite settimanale gettoni FDC
Ho bisogno di un chiarimento riguardanti il limite di gettoni fdc alla settimana che è impostato a 1000. La mia domanda è ma questi mille sono la capienza totale che si possono avere insieme oppure quelli totali che si possono fare, faccio un esempio. Se io arrivo a 800 gettoni e completando una sfida me ne dà 400 così arriverei a 1200 gettoni ( quindi 1000), la mia domanda è se io spendo per caso 200 gettoni prima quindi sono a 600 poi quando completo la sfida arrivo lo stesso a 1000 che è la capienza max oppure arrivo comunque massimo a 800 perché in totale ho già preso 1000 gettoni pur avendoli spesi. [Titolo modificato dal moderatore per chiarezza. EA_Claus]