Gameplay Enhancements for
EA: Competitive Play in FC Mobile (Tactical Time, Manual Celebrations, and New Mode Improvements for FC 27) Dear EA Team and Community Managers, As a competitive player preparing to participate in the upcoming FC Pro Mobile tournaments, I would like to propose key features that would significantly elevate the tactical depth and realism of the game, bringing it closer to the console experience. If these suggestions resonate with the development team, it would be incredible to see them implemented in the upcoming FC 27 Mobile! **Half-Time Tactical Window (30 Seconds):** Currently, we lack the ability to make dynamic tactical adjustments or substitutions efficiently during Head-to-Head matches. Introducing a dedicated 30-second tactical screen during half-time (just like on console) would be a game-changer. This would allow players to counter their opponent's strategies and make necessary adjustments, adding genuine tactical depth to competitive matches and tournaments. **Developing and Supporting the New Mode:** Regarding the newly introduced mode, we suggest giving it deeper focus and development in FC 27. We hope to see broader customization options, improved AI movement specifically tailored for this mode, and regular dedicated rewards or tournaments. This would establish it as a core, engaging feature for both casual and professional players, providing much-needed variety to competitive gameplay. **Manual and Interactive Player Celebrations:** The current celebration system feels too automated and restrictive. We need more control over player movements after scoring a goal, making them fully interactive—similar to the console version or even eFootball Mobile. Players should be able to run toward specific areas of the pitch, the cameras, or the crowd to trigger unique signature celebrations. This would immensely boost the overall excitement and engagement of the game. If you are looking to take the competitive and esports side of the game to the next level, please consider integrating these features step-by-step into FC 27! Best regards, Saif Spinner (SPINNER7)23Views0likes2CommentsFC MOBILE FEATURE PROPOSAL - CARD DUEL
Put Your Card on the Line. Prove Your Skill. Take the Victory. Dear EA SPORTS FC Mobile Development Team, I am a passionate FC Mobile player, and I would like to propose a new competitive game mode that could add an entirely new level of excitement, tension, and meaning to Head-to-Head matches. 💡 The Concept: CARD DUEL The idea is simple: Two players enter a H2H match and each puts one eligible player card from their club on the line. The match is then played normally. Winner takes the opponent's staked card. For example: Player A stakes: 115 OVR Ronaldo Player B stakes: 115 OVR Messi They play a H2H match. 🏆 Player A wins → receives Messi 🏆 Player B wins → receives Ronaldo This would transform an ordinary H2H match into a high-stakes competitive battle where every goal, tackle and final whistle actually matters. ⚔️ HOW CARD DUEL COULD WORK 1. Enter CARD DUEL A dedicated mode could be added alongside the existing competitive modes. Players could choose: CARD DUEL → Find Opponent or challenge a friend directly. 2. Select a Card to Stake Each player selects one eligible player card from their club. The card would temporarily become locked/staked and could not be used, sold, exchanged or transferred while the challenge is active. 3. Fairness Check To prevent unfair matchups, the game could automatically establish an acceptable card range. For example: 115 OVR card ↔ 114–116 OVR card EA could also use card value, rank, rarity or another internal valuation system to ensure that both players are putting something reasonably equivalent at risk. 4. Play the H2H Match The match itself remains standard FC Mobile H2H. No special gameplay advantage. No additional boosts. No pay-to-win mechanic. Skill decides the winner. 5. Winner Receives the Staked Card After the final whistle, the winner receives the opponent's eligible staked card. The loser's card is transferred to the winner according to the CARD DUEL rules. 🛡️ IMPORTANT: ANTI-ABUSE SAFEGUARDS I understand that directly transferring player cards could create problems for the game's economy. Therefore, I believe CARD DUEL should launch with strict safeguards. Possible safeguards: Only selected eligible cards can be used. Players must meet a minimum account/level requirement. Cards cannot be transferred immediately after being acquired. OVR/value matching prevents a 115 OVR card being staked against a low-value card. Daily CARD DUEL limits can prevent farming. Disconnect/abandon penalties should protect the legitimate winner. EA's existing anti-cheat and account-security systems should apply. Newly created/low-level accounts could be restricted from CARD DUEL. EA could initially test the feature with a limited card pool. EA could disable certain ultra-rare or promotional cards from being staked. These restrictions could make the feature much safer for the FC Mobile economy. 🔥 WHY THIS COULD BE DIFFERENT FC Mobile already gives players reasons to build stronger squads. But CARD DUEL would give players a reason to fight for their squad. Imagine seeing: CARD DUEL YOUR CARD 115 OVR Ronaldo VS OPPONENT'S CARD 115 OVR Messi WINNER TAKES THE CARD Suddenly, a normal H2H match becomes a genuine competitive event. Every goal matters. Every defensive mistake matters. Every last-minute attack matters. And the final whistle has a consequence. 🏆 POSSIBLE CARD DUEL TIERS EA could eventually introduce different levels: 🟢 Rookie Duel Lower-rated cards 🔵 Pro Duel Higher-rated cards 🟣 Elite Duel Top-tier cards 🟡 Ultimate Duel Premium/high-value eligible cards This would allow players to compete at a level appropriate to their club. 👥 FRIEND CARD DUELS Another exciting possibility would be CARD DUEL WITH FRIENDS. Players could challenge friends directly: "I stake my Ronaldo. What are you putting up?" This could create enormous community engagement, especially among friends, leagues and content creators. Imagine FC Mobile YouTubers and streamers playing: "LOSER GIVES HIS 117 OVR PLAYER TO THE WINNER." That could generate naturally entertaining FC Mobile content without requiring EA to create an entirely separate game. 🎯 WHY I BELIEVE EA SHOULD CONSIDER IT CARD DUEL could potentially: Increase H2H engagement Give experienced players a new competitive objective Make friend matches more meaningful Create new content opportunities for creators Increase excitement around player cards Give players another reason to improve their gameplay skills Most importantly, it would make the player's skill matter in a completely different way. You wouldn't simply be playing for a match result. You would be playing for something you actually value. 🧪 MY SUGGESTION: TEST IT FIRST I don't expect EA to introduce unrestricted player trading through this system immediately. Instead, I would strongly recommend testing CARD DUEL as a limited-time event. For example: CARD DUEL — Weekend Test Event Limited eligible cards Limited number of matches Controlled OVR ranges Strict anti-abuse rules EA could then monitor: Participation • Match completion • Abuse attempts • Player satisfaction • Economy impact • H2H engagement If the results are positive, CARD DUEL could eventually become a permanent competitive mode. ❤️ FINAL THOUGHT I am sharing this as a player who genuinely enjoys FC Mobile and wants to see the competitive side of the game continue to evolve. The core idea is very simple: PLAY FOR SOMETHING. Instead of playing another H2H match where the result disappears after the final whistle, give players the opportunity to put an eligible card on the line and prove themselves. Your card. Your skill. Your match. Your risk. CARD DUEL — Put Your Card on the Line. Prove Your Skill. Take the Victory. I hope the FC Mobile team will consider this concept, even if it begins as a small experimental event. Thank you for continuing to develop FC Mobile and for listening to the ideas of the community. — A passionate FC Mobile player Siju (in-game name)Ultimate Challenge Mode final is too hard - needs rebalance
The ultimate challenge mode final is way too difficult, even for a player like myself who has played this game for a long time, with a pretty good team. I've even gotten 50 stars H2H before. There are two issues the GK is too good/overly buffed. Many of my great chances are unexpectedly/impossibly saved by Kobel, even though the shooter are normally good shooters like R9, UTOTS Messi, Kaka etc. It makes no sense to buff the opposite team so much when they already have playmaker traits and I'm down by two goals Please fix the balance of the challenge mode thanksSolved860Views12likes30CommentsShards overpricing
Hey FC Developers, I think someone has to fix the overpricing in shards. When new players like 122 overalls come out into the game, I could understand putting them as 60k+ shards, but you cannot just keep the 120s at the same price. Eventually nobody would buy the 120s because they are not worth their value since players with higher overall come out at the same or even lower price than them. When player with higher overalls come out, I believe you have to reduce the prices of the older players. Like I would buy a 121 Pirlo for 20k shards, while a 120 Gullit (AT THE SAME POSITION) costs 68k!!! I could buy 3 Pirlos and still have shards left over for the price of a player 1 overall lower than him. Hope you reply. Sincerely, Leonidas65Views4likes7CommentsTitle: Add a Clubs Mode to FC Mobile
Hello EA SPORTS FC Mobile team, I would like to suggest adding a Clubs mode to FC Mobile, similar to the Clubs mode in EA SPORTS FC on console and PC. The idea would be to let players create or join a club with their friends. Each player could control their own footballer during matches, for example: One player as goalkeeper One or more defenders Midfielders Wingers Strikers This would make it possible for a group of friends to play together as one team, instead of each player controlling the entire team. I think this would be an amazing addition to FC Mobile and would give players a completely new reason to play with their friends. Please consider adding a Clubs mode in a future update! Thank you for listening to the FC Mobile community.6Views0likes0Comments