too much disparity in firestorm 30
These no malus no FA worlds are great but I noticed less experienced players are finding lower level targets (16-20) just as difficult as more experienced players are having with these higher level bases (26-30). So what I mean specifically by this is that i can shoot outposts 3-6 levels above my army level and the difficulty is somewhat similar to shooting the same unit vs unit set ups that are 10-15 levels above my OL. My presumption is that if the lower level targets were much easier to destroy than it would encourage less experienced players to try and shoot higher level targets, maybe by having a negative malus effect on smaller stuff it would compel players to aim a little higher in target level choices. I know its been difficult with all the changing development teams to keep an even keel but to have such a massive difference in power level between a new player and even a somewhat experienced player after only one week of playing is a bit ostentatious. If i had it my way you would all be punished in a way that you would enjoy very much in that implementation of a fair and competitive environment of my design would be invigorating for the current player base. The very best way to make the servers fun would be to go back to the beginning of this games rule base and start the process of patching out the exploits all over again but with a more experienced vantage point. There's still time EA, with the advent of war on the horizon many more people will look for ways to alleviate their frustrations and nervous energy, inclusion and immersion solve issues that matter, especially in times like these. if i could build my own server i would increase world size remove poi and place the fort at the level 40 range with a slight malus on the current FS30 settings. There would be a huge advantage to collaboration efforts and a scrin faction is still very appealing is the player base not contributing enough resources to do a bit better? why do people even make games i forget? chadthurstonPrice adjustments, where are they?
so i seen a post talking about this yet i fail to see where these adjustments were made? i already asked other players and none can see these price changes, sadly i am in the uk an EA think we are a wealthy people so never get discounts but soon many of us will have to stop funding, our government has allowed companies to price hike so much in the last 5 years yet our incomes do not rise with them, we pay 400% more for energy than the usa and our water bills doubled over the last 5 years, price of food is also ridiculous, in fact it would be easier to say what isn't in the country right now, put it this way a jar of coffee has more value than a gold bar lol sorry for the rant, i get thinking while typing but im sure this is the case for most countries also but our price hikes are right up there at the top and things like this need to be considered by EA and other game companies who reply on in game funds..agree with me or not i don't care @other players who see this.SolvedRequest for readjustment of gamerules
I haven't been playing Tiberium alliances for about 6 months, I don't need any advice as I have somehow relearned the game quickly when I started playing again after a long, multi-year hiatus. I did however make a guide that's meant to fit within the in-game forums of any alliance in Tiberium Alliances... I am requesting for an alliance to invite me in advance for Firestorm 30. So long as they are Christian friendly, even if majority are Atheists, and they tell me the sector to go to. The guide I have serves a dual purpose, to preach and to teach the game to new and old players alike. As for this topic, I feel that the ruleset for FA feels unbalanced and Morale is outdated. There is also this issue involving Uprising and the lack of cooperation. This is just a mere suggestion in changing them so they easily compliment each other. The issue whenever someone's base gets destroyed by the Forgotten is that everything needs to be repaired before one can attack. Why not give us a favor that encourages players whose main bases were defeated by a Forgotten Attack? Make a script that whenever the scenario happens, the Command Center and offensive repair structures get repaired instantly to avoid the penalty of waiting for half an hour or so before attacking again? If the developers want it easier, why not give the players some CP for each base that is destroyed by the Forgotten? It may be going too far, but I want it easier for players to stand up again after being knocked down and defeated by the Forgotten. As for Morale, why not give both positive and negative boosts? Negative is the usual when many players are around higher level Forgotten, but the Morale, which is more of a demoralization of our troops, will slowly be weakened in the presence of many players within close range of one another. As a compact group of players in 1 area, they are more capable of attacking targets higher than their own army level compared to if they are done alone. There's also this issue of Uprising where for some reason multiple players attacking the same base, then destroy the CY - the player who does destroy the CY in question gets only a fraction of the loot. I'm not too sure where the rest goes; I remember this change was placed to address multi-accounting, but it also hurt teamwork and cooperation within alliances! I want a change to this that involves a proper sharing of loot based on who gathered the most RP and lost the most RP from all accumulated fights. I can't say how to ensure multi-accounting, but trying to simulate an attack so it maximizes RP while minimizing RT is tough, even more so for more than 2 accounts. The restriction for multi-accounting should be lifted past level 15, when the bases need more resources to grow and cooperation is needed a lot. Lastly is the connection between Morale and FA... I have seen them in some rare worlds, but it makes things harder for players. Along with the requested changes, there should be a unique interaction when both rules are applied... the Forgotten should also be affected by our own Morale whenever we're at a higher level than them or when we are grouped together, thus the attacks become weaker as they try. I am irritated whenever the Forgotten attack back without a care as their army is random, but stronger than our own defense, which is usually a few levels below our own offense.hi karl here
hi guys , i play this game for many years now, i know im not the greatest player arround here but im playing for fun on f 70 and today we had a drop base 4. i have to say its pretty darn fast. or maybe bending the rules like you all want to say. anyways i played this to long and saw to many changes maybe listen to your players and go back old style. ps i think im not aloneRule change ideas
The game is getting stale and it's the same large groups that control a server each time. Some ideas to stir it up: After a fort is beat, the retaliation should be immediate, the 4 days or whatever is way too long. Every base in the center circle should be locked in place when a Fort attack begins and then destroyed if the run is successful. They should not be able to redeploy inside the circle. This clears the slate more and opens the center up quickly. Or for extreme, every base on the conquering alliance is wiped and has to respawn a set distance away from the center. Forgotten attacks in the center circle should be heavier and more frequent. The fort should be issuing them randomly out. Non FA worlds suck, but they could suck less if there was some mechanism to remove inactive/dead accounts. They just clog things up and dead alliances hold POIs that other need to move up. If you don't login for a couple of weeks or a month, your bases are wiped or just turn into Forgotten bases. Or maybe, for every week you don't log in, a random base of yours is removed. That could go for all worlds. But please get rid of the detritus on NFA worlds. Dual hold POIs: two alliances with bases on either side, the influence is divided up as is the output to each alliance. Diplomacy scorecard: an open tally of all alliances, everyone in an alliance can see how every alliance is allied/NAP/enemy with everyone else. Double research: Researching a new unit gives it to you in Off & Def both, however costs are higher. Power distributors: new unit that allows connecting bases together to funnel power to one and other. Higher transport costs of money and Xtal to achieve. Mine field - random spots on board are mined, place or found a base on them and they are destroyed Hardcore: bases lost to attacks or satellite impact are lost forever, researching for a new base only way to replace Displacement: If you attack anothers base, destroy the CY, without destroying rest of the base and if you have a base ready to place, you can put your mobile construction yard in their base, take it over and rebuild from the state it was in when you destroyed the CY Just some thoughts for the devsQuests
Most of the time, I don't have time to wait for other players and most of the time they are 3 levels above, which it's not fair. Bring quests from the original game, at least we will have the opportunity to train, play instantly without waiting and not being impacted by the lag. I will be fun. Having only the option of 1 VS 1 it's boring after awhile. Please say something or comment.Change loot rules back for teamwork
it's about time we changed the rules back to encourage teamwork in the game, i for one enjoy tag teaming forgotten with teammates it is good fun and morale boosting but the stupid rule where you lose res is a joke and never sat well with the fan base, so share this post and get it upvoted by everyone we can and pray EA or whoever runs this game these days listen, also the pvp loot also would be nice