(Return of the French to the game CnC: TA)
Retour des francais sur le jeu commandant and conquert tiberium alliance Je me présente, tytys88 , Mathys , je te contact aujourd'hui pour donner vie à un Projet que tous joueurs a envie de réaliser, une coalition francophone sur command and conquer. Je ne suis pas seul sur cet objectif, des joueurs comme oznerol55, azeus etc.. sont de la partie Je suis commandant sur ce jeu auquel tu as déjà joué et jai envie de donner vie a un Projet que jai envie de crée depuis des années. Je ne suis pas le meilleur joueur du jeu, mais jai du temps à investir pour démarrer ce projet. Cette ambition est donc de recrée une alliance francophone comme au bon vieux temps, avec de la rigolade et du bon jeu. EDIT by GD: Posts should be in English here. Post in French as well if you wish. Translation from Deepl.com: Return of the French to the game Command & Conquer Tiberium Alliance My name is tytys88, Mathys, and I am contacting you today to bring to life a project that all players want to achieve: a French-speaking coalition on Command & Conquer. I am not alone in this goal; players such as oznerol55, azeus, etc. are also on board. I am a commander in this game, which you have already played, and I want to bring to life a project that I have wanted to create for years. I am not the best player in the game, but I have the time to invest in getting this project off the ground. My ambition is to recreate a French-speaking alliance like in the good old days, with fun and good gameplay.too much disparity in firestorm 30
These no malus no FA worlds are great but I noticed less experienced players are finding lower level targets (16-20) just as difficult as more experienced players are having with these higher level bases (26-30). So what I mean specifically by this is that i can shoot outposts 3-6 levels above my army level and the difficulty is somewhat similar to shooting the same unit vs unit set ups that are 10-15 levels above my OL. My presumption is that if the lower level targets were much easier to destroy than it would encourage less experienced players to try and shoot higher level targets, maybe by having a negative malus effect on smaller stuff it would compel players to aim a little higher in target level choices. I know its been difficult with all the changing development teams to keep an even keel but to have such a massive difference in power level between a new player and even a somewhat experienced player after only one week of playing is a bit ostentatious. If i had it my way you would all be punished in a way that you would enjoy very much in that implementation of a fair and competitive environment of my design would be invigorating for the current player base. The very best way to make the servers fun would be to go back to the beginning of this games rule base and start the process of patching out the exploits all over again but with a more experienced vantage point. There's still time EA, with the advent of war on the horizon many more people will look for ways to alleviate their frustrations and nervous energy, inclusion and immersion solve issues that matter, especially in times like these. if i could build my own server i would increase world size remove poi and place the fort at the level 40 range with a slight malus on the current FS30 settings. There would be a huge advantage to collaboration efforts and a scrin faction is still very appealing is the player base not contributing enough resources to do a bit better? why do people even make games i forget? chadthurstonChanged email address for main account and it was used for another account
Hey everyone, I am after ideas...I didn't realise you could not use the same email address for 2 different handles...I have changed my email address (as my old one no longer exists) on my main account and it is the same as the one on my other account... How do I retrieve the smaller account?Everytime I put in that email address it comes up with my main account... Hoping you can help...Ta brochSolvedPrice adjustments, where are they?
so i seen a post talking about this yet i fail to see where these adjustments were made? i already asked other players and none can see these price changes, sadly i am in the uk an EA think we are a wealthy people so never get discounts but soon many of us will have to stop funding, our government has allowed companies to price hike so much in the last 5 years yet our incomes do not rise with them, we pay 400% more for energy than the usa and our water bills doubled over the last 5 years, price of food is also ridiculous, in fact it would be easier to say what isn't in the country right now, put it this way a jar of coffee has more value than a gold bar lol sorry for the rant, i get thinking while typing but im sure this is the case for most countries also but our price hikes are right up there at the top and things like this need to be considered by EA and other game companies who reply on in game funds..agree with me or not i don't care @other players who see this.SolvedRequest for readjustment of gamerules
I haven't been playing Tiberium alliances for about 6 months, I don't need any advice as I have somehow relearned the game quickly when I started playing again after a long, multi-year hiatus. I did however make a guide that's meant to fit within the in-game forums of any alliance in Tiberium Alliances... I am requesting for an alliance to invite me in advance for Firestorm 30. So long as they are Christian friendly, even if majority are Atheists, and they tell me the sector to go to. The guide I have serves a dual purpose, to preach and to teach the game to new and old players alike. As for this topic, I feel that the ruleset for FA feels unbalanced and Morale is outdated. There is also this issue involving Uprising and the lack of cooperation. This is just a mere suggestion in changing them so they easily compliment each other. The issue whenever someone's base gets destroyed by the Forgotten is that everything needs to be repaired before one can attack. Why not give us a favor that encourages players whose main bases were defeated by a Forgotten Attack? Make a script that whenever the scenario happens, the Command Center and offensive repair structures get repaired instantly to avoid the penalty of waiting for half an hour or so before attacking again? If the developers want it easier, why not give the players some CP for each base that is destroyed by the Forgotten? It may be going too far, but I want it easier for players to stand up again after being knocked down and defeated by the Forgotten. As for Morale, why not give both positive and negative boosts? Negative is the usual when many players are around higher level Forgotten, but the Morale, which is more of a demoralization of our troops, will slowly be weakened in the presence of many players within close range of one another. As a compact group of players in 1 area, they are more capable of attacking targets higher than their own army level compared to if they are done alone. There's also this issue of Uprising where for some reason multiple players attacking the same base, then destroy the CY - the player who does destroy the CY in question gets only a fraction of the loot. I'm not too sure where the rest goes; I remember this change was placed to address multi-accounting, but it also hurt teamwork and cooperation within alliances! I want a change to this that involves a proper sharing of loot based on who gathered the most RP and lost the most RP from all accumulated fights. I can't say how to ensure multi-accounting, but trying to simulate an attack so it maximizes RP while minimizing RT is tough, even more so for more than 2 accounts. The restriction for multi-accounting should be lifted past level 15, when the bases need more resources to grow and cooperation is needed a lot. Lastly is the connection between Morale and FA... I have seen them in some rare worlds, but it makes things harder for players. Along with the requested changes, there should be a unique interaction when both rules are applied... the Forgotten should also be affected by our own Morale whenever we're at a higher level than them or when we are grouped together, thus the attacks become weaker as they try. I am irritated whenever the Forgotten attack back without a care as their army is random, but stronger than our own defense, which is usually a few levels below our own offense.