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Toxicscrew's avatar
Toxicscrew
Rising Newcomer
1 month ago

Rule change ideas

The game is getting stale and it's the same large groups that control a server each time.  Some ideas to stir it up:

After a fort is beat, the retaliation should be immediate, the 4 days or whatever is way too long.  Every base in the center circle should be locked in place when a Fort attack begins and then destroyed if the run is successful.  They should not be able to redeploy inside the circle.  This clears the slate more and opens the center up quickly.  Or for extreme, every base on the conquering alliance is wiped and has to respawn a set distance away from the center.

Forgotten attacks in the center circle should be heavier and more frequent.  The fort should be issuing them randomly out.

Non FA worlds suck, but they could suck less if there was some mechanism to remove inactive/dead accounts.  They just clog things up and dead alliances hold POIs that other need to move up.  If you don't login for a couple of weeks or a month, your bases are wiped or just turn into Forgotten bases.  Or maybe, for every week you don't log in, a random base of yours is removed.  That could go for all worlds.  But please get rid of the detritus on NFA worlds.

Dual hold POIs:  two alliances with bases on either side, the influence is divided up as is the output to each alliance.

Diplomacy scorecard:  an open tally of all alliances, everyone in an alliance can see how every alliance is allied/NAP/enemy with everyone else.

Double research:  Researching a new unit gives it to you in Off & Def both, however costs are higher.

Power distributors:  new unit that allows connecting bases together to funnel power to one and other.  Higher transport costs of money and Xtal to achieve.

Mine field - random spots on board are mined, place or found a base on them and they are destroyed

Hardcore:  bases lost to attacks or satellite impact are lost forever, researching for a new base only way to replace

Displacement:  If you attack anothers base, destroy the CY, without destroying rest of the base and if you have a base ready to place, you can put your mobile construction yard in their base, take it over and rebuild from the state it was in when you destroyed the CY

 

Just some thoughts for the devs

3 Replies

  • EE_kalyn's avatar
    EE_kalyn
    Icon for Envision Team rankEnvision Team
    1 month ago

    Hey! Thanks for your feedback! We will have a look at your ideas and are taking notes. Maybe we can try some of them in upcoming worlds. 

    Best,
    Kalyn (Envision Entertainment Dev Team)

  • I think we need only more attacks. we have level 80 caps on server and i think all tunnel can do spawn camps with a higher level or attacks.

    i played ever allone in a alliance so can i do more for my account i stand on a tunnel (Level 30) with my Level 40 offens. i have anough power for higher camps to shoot but the tunnel makes only this liddle Level 30 out posts that is **bleep** **bleep**. when i go with my level 60 offens on a tunnel can come a Level 60 out post.

  • gamerdruid's avatar
    gamerdruid
    Hero+
    1 month ago

    Generation of outposts is governed by your offence level being +/- 6 levels.  You need to move your level 40 to an area with higher tunnels.

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