Changes to some soldier skins that I would like to see
First of all, this is my personal opinion, and it may differ from the opinions of others! some Balaclavas look so ugly in the game. Give Them a helmet. 2. orange is not the war color i like The skin design itself is amazing, but those glowing orange areas ruin it. They should be removed entirely from the legs and arms, and on the magazines, the small black spots should be orange while the large orange area should be black (from the magazines). Again skin design itself is amazing but to much orange 3. Some hats look really silly, too. In this case, either take them off or helmet. This skin with the sunglasses is just awful! This mint-green cap doesn't go with the rest. It screams "here is my head shoot it!". 4. And now, absolutely ugly skins, too. The patterns and colors really need to be completely changed here. I really don't like those dotted skins (or whatever you call them). Is this for an alien planet? Absoulut no! This skin looks like it's from Star Wars. The light-colored cape completely ruins it. no tribal tattoo skins! It would be cool to be able to flip up the night-vision goggles, but for this specific skin, that’s a bit much. Those four-eyed or single-eyed night-vision setups are absolutely hideous. 5. For a while, this sniper skin was displayed with a brown, beige, and red look, and that’s exactly the version I’d love to have back in the game. I thought it was awesome! What do you think about this? ThxSeason 3 is here! We want your feedback!
Now that Season 3 has been released we want to hear from you. How does Railway to Golmud feel to play? Do you feel like the map is the right size? Too big? Or not big enough? With Season 3 vehicles were given a big overhaul. How do they feel to play now? Is there more versatility for ground vehicles? Does the Little Bird still feel dominant? Automatic weapon recoil was adjusted with Season 3, how is this feeling? This thread is primarily for feedback and discussion about the new Season. If you are having an in game issue please check to see if a thread has already been made and if not please make a thread reporting the issue.7KViews27likes518CommentsDifficult BR + SQDM Challenges -plz change
As someone who doesn't enjoy playing BR—and only plays with randoms when I do—the BR soldier skin challenges and SQDM challenges are impossible for me to complete. As a result, I am unable to unlock 12 soldier skins and one weapon skin. Randoms- no one is doing counter Missions! Randoms -they left if they are down! Winning with randoms - never ever! I’ve only received the follower card once—random players keep it for themselves; they don't care if you want to do the challenge! Once a dude took it and One time, some dude grabbed it and started drawing on the wall with the repair tool; when I asked if he could give it to me, he just said "nope!" It's impossible with randoms. How should i win 3 matches with randoms? Again no on is doing counter missions! And SQDM - not possible with randoms, Especially since in SQDM, you can give up and rejoin faster than waiting for a medic. Even if I ask for help... everyone gives up immediately! Plz change those challenges. Don't create challenges that are only possible with a clan or friends! You can add a simple "OR" and make a BF challenge for them! ThxGive PC Players The Ability To Disable Crossplay
I am pretty irritated that Dice isnt forcing console players to play with pc if they dont want to. But they are forcing pc to play with console even if we dont want to. What is with the catering to consoles but not your original fan base on pc. You guys have given too much ASsistance to console players trying to balance controller and quite honestly im fed up with it. We dont care that they cant match our precision its not our fault that controller cant reproduce precision. Giving them less recoil bullet magnetism aim assist all stacked on top of each other is doing too much. Getting really tired of dying to a controller player while head camping bc ofthe combination of all these things together just gives them an advantage that as a pc player I just cant engage them in certain scanarios and win they have too much assistance going on under the hood. They just hold down the trigger on any gun and get If you want to give them that much of a handicap fine but give pc players the ability to turn off crossplay. It should never be forced on anyone period if they dont want it on. Makes no sense why you give console the option but not pc. I want to be able to have the option of just playing with pc players.13KViews171likes404CommentsBring Back The Original AA
I don't know if its just me or if I'm setting up my AA wrong but the difference from the AA in this title compared to the other titles is quite frankly disgusting... Movement is what I would class as realistic but the burst fire and turret speed is just terrible, I would have hoped that this would have been tweaked with the OG railway being back but no such luck. EA please bring back the old AA, there is a big reason why hardly anyone is using it..163Views3likes10CommentsThe IGLA should be removed from the game
The Igla should be removed from the game until the flare interaction bug is properly fixed. At this point, it’s the only realistic way to make air gameplay bearable again. The developers have already acknowledged that there is a bug involving how AA missiles interact with flares. In the recent Discord Q&A, it was confirmed that missiles can sometimes ignore flares entirely. This isn’t speculation anymore. The issue is known. The problem is that the Igla is by far the worst offender. This isn’t an occasional annoyance that happens once every few days. Anyone who spends a significant amount of time flying will run into it repeatedly. If you’re flying and you’re actually surviving long enough to engage in air combat instead of crashing or dying to simple mistakes, there’s a very good chance you’ll die multiple times to missiles that completely ignore your flares. That is not a minor bug. It’s a game-breaking issue for air vehicles. The frustrating part is that this has existed in some form since release. Lock-on missiles and AA missiles have always had inconsistent interactions with flares. Sometimes they work correctly. Sometimes they don’t. The Igla, however, takes the problem to another level. It seems to ignore flares far more often than any other launcher in the game. When your primary defensive countermeasure randomly fails, there is no meaningful counterplay. Flying becomes less about skill, positioning, or decision-making and more about hoping the game doesn’t decide that your flares simply don’t count this time. I understand that fixing this bug may not be simple and could take time. That’s exactly why I think temporary action should be taken instead of waiting indefinitely while the issue continues to affect every pilot in the game. Remove the Igla from the game until the bug is fixed. While the launcher is disabled, investigate exactly why it behaves differently from other AA launchers and why it appears to ignore flares so frequently. More importantly, continue working on a proper fix for flare interactions across all lock-on and AA missiles so that the problem is finally resolved at its source. The current situation makes air gameplay unnecessarily frustrating, and the Igla is the biggest contributor to that frustration. Until the bug is fixed, it has no place in the game.372Views10likes27CommentsBattlefields Roots.... Return to them
I was playing battlefield 4 and V not so long ago.... man it feels so good and refreshing. The movement feels realistic. None of the call of duty major league baseball sliding, or jump spamming.... and positioning, strategy and tactics actually mattered.you guys took away the main thing that we appreciated and separated from call of duty.... and thats battlefields original movement. The devs kept the movement the way it was for a reason.... then boom vince comes in and takes it away. The endless jumping needs to stop, the slide jump 360 spin shooting needs to stop... Nerf the slide by amount of distance, shortly increasing the time before you can slide again, and becoming significantly inaccurate when ADSing immediately after sliding also make it to where you can only fire from the hip while sliding Nerf the jump shooting spamming by significantly increasing inaccuracy when adsing immediately after jumping and shortly increasing the amount of time before you can jump again.(or make it to where you can only fire from the hip while shooting in the air after jumping This should revive a good amount of the battlefield veteran community. Please give us our Game back. Put an end to the jump sliding and spamming EA ThanksTransport Heli Pilots Get Breadcrumbs of XP
Take note for the entire 25 minute game, I flew the transport helicopter, using it as a mobile spawn point, providing good angles for the minigunners to engage enemies. And more strenuously than just about any other way to play Battlefield 6, avoided the AA Tank, Stingers, RPGs, HMGs, SOFLAMs and Snipers. All whilst trying to stay below 20 meters on a map where trees are taller than 25 meters and where objective terrain is flatter than a slice of bread. Trees that deal 50% of total HP as damage, a Below Radar function that has a delay... And all I got was 23083 Career XP and 7913 Transport Heli XP. This is insufferable when playing as just about ANY OTHER ROLE would've netted quadruple this amount of XP, especially on a Double XP event. This needs to be changed and Transport Pilots need to be given at least double the amount of XP they're getting. I'm glad Obliteration exists, because it's the only mode where you can actually somewhat progress the Transport Heli mastery because your team is forced to spawn on you. AD 65 ASSISTS WITH THE RECON DRONE, I'D HAVE DOUBLE THIS XP