Report a Cheater in Battlefield 6 - Player EA ID:[]
Dear EA Support Team, I would like to formally report a player for clear cheating and violating EA's Terms of Service during a Battlefield 6 match. Below are the relevant details: **Reported Player's ID / Gamertag:** [Removed - CM] **My Player ID / Gamertag:** lixiang5400 **Date and Approximate Time of Incident:** UTC 2025.11.18, 15:06 **Platform:** PC **Evidence:** I have recorded a video clip that clearly captures the cheating behavior. The video shows the reported player performing impossible actions *I have attached/uploaded the video evidence to this report.* **Additional Information:** I believe this player is undermining the fair play environment of Battlefield 6. Thank you for your time and attention to this matter. I look forward to your investigation results. Sincerely, lixiang5400Solved995Views3likes48CommentsPC Vs Consoles
Please give PC the option to turn off crossplay. They're crying about it anyway and us consoles prefer not to deal with their cheats anyway.... it should be 3 options... crossplay (all platforms), crossplay (consoles onley) and crossplay(off). You wont have to worry about this imaginary godly aim assist they swear we have. Aim assist on consoles is trash....Solved120Views6likes12Comments5 updates later.... poor Hit registration and netcode still collecting dust🤦♂️
We the community just dont get why..... or how.... are you guys letting hit registration and netcode stay a mentally draining mess. You know its a core issue... no mentions of it.... no hope.... no relief.... no update..... its completely ignored and you're doing nothing about when it should definitely be #1 priority. You guys rather focus on stuff like *Fixed a issue where your player would sneeze *Fixed an issue where a table was missing a leg *Fixed an issue where the wind would blow a trash bag across the map *Fixed a issue where cocomelon songs would play while driving *Fixed a issue where the speedometer wasnt moving while driving...... Fix real Core issues!.... how did you guys mentally wrap your head around letting it sit this long?! Not even giving the hit reg fixes in increments as you promised.... we better have a gigantic update for this issue because wow!Is Anti-Cheat working?
Rly your anti-cheat isn´t working! I just got back from a match... on my team, 1st place level 56 - 130:11, 2nd place level 6 - 102:14, 3rd place level 6 - 79:11. On the opposing team, 1st place level 36 - 93:23, 2nd place level 163 - 74:10. All but the last player were using controllers. An opponent wrote in the chat that one of the level 6 players had a weapon at level 67. How can such people play and not be banned?360Views12likes21CommentsIn-Game Challenges
I would like to see the in game challenges become catering to each players playstyle and frequently used weapons and classes etc. The game already monitors stats like this so I would imagine this can translate to player specific challenges. The reason being is that if I have a challenge that requires me to use a weapon or gadget or class that I am not used to playing or don't care to play because it's not enjoyable (Assault class is useless), My team takes the fall for it since I'm learning to walk like a newborn giraffe.Feature Request for Initiation mode and portal: Adjustable bot difficulty
Right now, bots feel like they're just walking target practice. I know they aren't supposed to be as smart as real players, but they are incredibly easy to kill and don't offer much of a challenge at all. It would be amazing if DICE added a function to adjust bot difficulty (like Easy, Normal, Hard, Veteran) for Initiation mode and portal. Having smarter, more lethal bots as an option would add a lot of replay value for those of us who like to mix it up and practice before playing the regular mode.The Portal XP Nerf and the Betrayal of "Full Progression" - Targeted Solutions
Hello everyone, I am extremely disappointed, and I know I'm not alone, with the decision to drastically reduce XP progression and unlocks on PVE Portal servers. This reversal, just days after launch, is a massive blow to the community and directly contradicts the promises made about the Portal feature. 1. The Broken Promise of "Full Progression" Portal was introduced as the ultimate sandbox, guaranteeing full progression regardless of the mode chosen. This was one of the biggest selling points for a large segment of the player base. The current implementation severely penalizes players who simply want to enjoy the PVE experience, learn new weapons, or progress at their own pace without the pressure of PVP. 2. The Nerf Solved Nothing and Punishes Honest Players The rush to "fix" XP farming has not resolved the underlying issue and has caused collateral damage: The Problem is the System, Not the Players: The initial XP farms were a predictable consequence of the tool. The fact that the server capacity issue is still prevalent shows that the XP nerf was a misguided attempt to mask a systemic infrastructure problem, not a solution to farming. Ineffective Measure: The XP farm servers are still over-capacity or have simply adapted to the new restrictions. Legitimate PVE players, however, are now left with a pointless grind. 3. This Drastic Nerf Will Kill Portal Ultimately, this broad nerf will do far more harm than good by killing the incentive to play the mode for the vast majority of users. Why would players spend time in Portal when their time spent is no longer respected by the progression system? Good community maps and genuinely fun PVE experiences will not be played under these conditions. Progression is the engine of engagement. By throttling it globally, you ensure that Portal, one of the game's key selling points, becomes a deserted ghost mode. Proposed Solutions: Restore Trust and Progression Instead of penalizing everyone, we urge the development team to adopt a multi-pronged approach that restores the promised progression for legitimate PVE play while seriously monitoring abuse. A. Restore Legitimate PVE Progression Re-enable Full XP on Official Game Modes: Progression (Full XP, Weapon Masters, Unlocks) must be fully restored for Portal experiences based on the official game types, even with AI bots filling the slots (i.e., Conquest, Rush, Breakthrough, Escalation, Team Deathmatch, FFA, and King of the Hill), in both Normal and Hardcore settings. Reinstate Solo/Co-op Mode: The dedicated Solo/Co-op vs. AI mode should be restored to Full Progression. This is the intended way for players to chill, learn the maps, and progress their unlocks without any impact on the live server environment. B. Target Abusers, Not the Community Serious Monitoring of Abusive Experiences: Implement active and immediate monitoring to identify and de-list or restrict XP only on custom servers that clearly use exploitative or non-conventional rule changes (e.g., 1-HP bots, instant respawns, AFK loop setups). Re-evaluate Unlock Requirements: Acknowledging the slow pace of unlocks, some Tier 1 requirements and attachments are currently an excessive "grind fest." Please take this opportunity to re-evaluate the requirements to make the core progression path less frustrating, reducing the incentive for players to seek out farming exploits in the first place. This community bought the game based on the promise of Portal's freedom and "full progression." We need you to deliver on that promise with targeted, effective solutions, not a blanket nerf that harms your loyal players. Thank you for your time and consideration.21KViews374likes1189CommentsSidearm Customization
Sidearm enthusiast from past BF Titles here... I have accumulated over 10,000 kills between BF4, BF1 and BF6 with sidearms as I am primarily an agro-Recon sniper and it comes with the territory BF6 has struck a wonderful chord regarding weapon balance despite very minor complaints that are often met with good balance measures. Where it's fallen distinctively short compared to past titles are sidearms. The combinations possible with 60 points are, quite simply, anti-fun, specifically to the semi-auto category. They do not allow for any real customization or preferences, but rather big swing tradeoffs for a class of weapons that has no real chance of becoming OP. I would love to be able to combine a CQB suppressor with a laser, but this isn't even possible on any semi-auto. Why are we limited to 60 points? Raising points to 75 would not cause the revolvers to get stronger as they're not fully kittable to 60 even now, but would allow the Semi-Autos to at least become a viable alternative with customization. Perhaps there are concerns over the upcoming Scorpion, but quite frankly this can still be solved under any points umbrella by restricting certain attachments. I recommend raising points to 70 or 75, or simply reducing certain attachments on select weapons such as the CQB Suppressor and the extended Magazines. Thanks for listeningAim Guided Munitions
It’s WAY past time for BF6 to eliminate the operator aim guided munitions for the M1A1 Abrams or the MBT. This weapon does not exist in real life and has no business being in the game. It allows unrealistic targeting of aircraft and insane non point of sight kills. If they still feel a need for AA then buff the tank, or create a range around the AA tank that allows shoulder fire weapons to be faster lock on using the tank to increase nearby weapons lock on due to its onboard radar. If it’s not real it doesn’t belong in the game. This isn’t COD. If you want to help tanks then increase the radar jam rate, just adding a fake weapon isn’t the answer either way.SolvedBeacon spawning is too Strong
You work hard to take back your closest point to base only for team after team respawning back to capture... Its a cheap and game breaking ability that rewards cheese tactics. Why this is still in a capture objective mode is beyond me... its not earned!!! spawning on a team member whose made it over to an objective by vehicle or running imo is earned.. but a respawn beacon is just too oppressive and disprupts game play flow...