Remove REDSEC and Gauntlet.
Sounds like a wacky suggestion on my part, yet ultimately whenever I try it, I'm either met with teammates leaving immediately, masses of graphical and the usual matchmaking / hitreg issues as per usual, and no chance to experience them properly. I've given up properly reporting the issues at hand, as they never get acknowledged. So far I've only tried it to try and unlock the skins. It's ultimately not what battlefield fans want or need, and it's causing huge strain on the rest of the game modes, not giving them remotely enough attention.RPG in dire need of velocity nerf, this is getting ridiculous
This thing is broken beyond belief. It's way too fast. Infantry rockets should not have this kind of range, I've even seen people use it as a primary weapon in Strikepoint because if you're accurate it kills faster than any gun since it gets there basically instantly and one-shots. TOW missiles should also have their handling lowered for vehicle balance, but the RPG is just obscene. It's really frustrating.309Views7likes16CommentsHmmm… wonder why players are leaving..
DICE crapped down the throats of BF veterans with all the tiny COD boi maps, BR bull crap, and other non BF game modes. Then they linked challenges, Battlepass and skins that require these crap game modes. Crappy game modes that BF veterans have ZERO interest in playing. So now that all the COD boys, BR enthusiasts and Fortnite kids are slowly but surely leaving the game for COD and the newest games, like BF veterans knew they would, DICE is stuck with what’s left. So what now DICE? I bet you double down on selling out to the Fortnite kids and COD bois. There are 20 nice looking skins that require BR and Gauntlet game modes. These are 20 skins I’ll never unlock because I absolutely hate BR and hate Gauntlet!!. I could be working towards these 20 skins over the Holidays if I could work toward these skins on traditional large BF maps and traditional BF game modes(Conquest mostly). Add insult to injury, DICE made the tiniest, most COD style map, REQUIRED for the 4 new skins and the holiday Battlepass event. Let’s not fail to mention the 85 official game modes and all I want to play is Conquest versus ACTUAL HUMAN BEINGS. Instead I get placed into an empty server, wait 5 minutes for 10 other players, and the match starts with 10 humans and 54 bots. Then if I do finish a match that actually has 64 humans, when the match ends the “system” sends 64 players to 64 different empty servers and the process repeats endlessly. With the same disrespect you’ve show to long time BF players, I offer you the same that you’ve offered to us DICE, as in go effe yourselves. Focus on what’s makes Battlefield, Battlefield. Stop with the cheesy tactics trying to force us to play these dog poop game modes like BR and tiny COD maps for Battlepass and skin unlocks when all we want to do is play BATTLEFIELD(Conquest Large, Breakthrough, Rush). We see right through your underhanded ploys to push unwanted game modes and to prop up player numbers in BR and other gimmicky COD boi game modes and COD boi maps via requiring these game modes and tiny maps for Battlepass and certain skins. It’s insulting and we see what you’re trying to do!!! And last but not least, FFS!!. Please give players proper Battlefield MAP ROTATIONS and persistent servers, with a proper SERVER BROWSER, with lobbies FULL OF HUMANS that carry over to the next match like we see in BF3, BF4, BF1 and BF5.200Views11likes13CommentsBugs that still exist after the winter patch
The chat still isn't working at all for me. I can hit enter and it shows the chat but I can't type at all. I've seen others chatting so I'm not sure why this persists with me and some of my friends. I've had it work one game since the winter patch but then it stopped working the next game and still hasn't started working. Weapon select bug where you have to leave the game because you can't move after selecting/editing a weapon loadout. This has been going on since the winter patch and still isn't fixed. It's really annoying to have to leave the game and if you have a party then everyone has to back out since you are stuck. This persists through death as well. Still getting terrible hit-reg issues. One game it's fine I can get headshots and get kills normally and other games it's like I'm shooting rubber bb's. Sometimes dumping an entire mag into someone and still not killing them even at close range. Also this happens to not just effect guns but also RPG's, C4 etc... sometimes only doing 30dmg when it's literally a direct hit or the C4 is literally at their feet. They still have time to turn around and kill me in 1-2 shots. This is especially bad for the sniper class because you shoot someone and they see your scope glare giving your location away after you should have had a headshot. This happens a LOT it won't even register a body hit when this happens. I've dumped around 7-10 shots into someone and not one registered even though I was dead on. Graphical issues - my hands are invisible (only a portion of gloves is) even after repairing the game, reinstalling.. etc.. this started during the winter patch. Party issues: If my friends are in a party with me it's almost every other game we have to back out because their game doesn't load into the same match. My specs: Ryzen 9, 32gb ram, rtx5080Allow "give-up" only once the re-spawn timer is finished.
People could still re-spawn exactly at the same speed, but not instant give-up because they died and mash space out of a Pavlovian reflex acquired after 20 years of Call of Duty. You could also rename the give-up button to actually say give-up, and not say re-spawn, which is both wrong and misleading on top of sending the wrong message. I am currently doing the "revive while freezing quest" and the ONLY WAY to do it is to stay sticked to a squad-mate back, with a loaded defibrillator, to try and revive him before he can hit the ground. Yes, literally. I just played a whole hour like that, looking at "JohnBattelefield69" back and praying that he loses his next duel and dies, looking at him getting killed, and letting it happen, so I can do my quest, before failing to revive him because I missed the 50ms window before he smash space. It's like playing a sociopathic Souls-Like where there is only one texture (snow) with boxing gloves while everybody (rightfully) hates you and your 0/20 score. And the goal is to kill your friends. Peak fun. --- --- --- --- --- --- YOU did this, DICE, you made us behave in a way that is toxic by shaping our gameplay with your awful quests, and keep doing it, which is literally the source of everything wrong in this game. I know for sure that somebody up-here understand that the goal of quests and events is to shape the experience, because you did this whole event to force us to play and learn the New-York maps that are statistically hated and avoided, so WHY WOULD YOU DO THAT KIND OF STUFF ? Is it to create frustration and sell more ? Is it because you dont care ? Is it because you play together at the studio and have no idea of what the solo-queue experience is like ? I genuinely feel disrespected by BF6 more than by any other game I ever accepted to play. And I have 3K hours of Tarkov.71Views2likes7CommentsFeedback aus der Community zu Map Design und Atmosphäre
Als Teil der Battlefield Community möchte ich ein konstruktives Feedback zum aktuellen und zukünftigen Map Design geben. Viele Spieler vermissen Karten mit klarer Struktur, taktischer Tiefe und natürlicher Deckung. Ein oft genanntes positives Beispiel ist Battlefield Bad Company 2, insbesondere die Map Valparaiso. Diese Karte bot durch Dschungel, Höhenunterschiede, Engpässe und Sichtachsen ein deutlich strategischeres Gameplay als reine offene Flächen. Was damals gut funktioniert hat: natürliche Deckung durch Vegetation und Gelände klar definierte Angriffs und Verteidigungsrouten weniger zielloses Umherlaufen, mehr taktische Entscheidungen starke Atmosphäre und Wiedererkennungswert Viele aktuelle Maps fühlen sich im Vergleich sehr offen und leer an. Das fördert zwar Bewegung, reduziert aber strategisches Vorgehen und Teamplay. Maps mit dichterem Terrain wie Dschungel, bewaldete Gebiete oder komplexere Landschaften würden das Gameplay deutlich bereichern. Zusätzlich fehlt vielen Spielern ein Night Mode. Nachtkarten oder dynamische Tag Nacht Wechsel könnten Atmosphäre, Spannung und taktische Möglichkeiten massiv erhöhen. Sicht, Beleuchtung, Geräusche und Positionierung würden dadurch eine ganz neue Rolle spielen. Kurz gesagt: Karten mit mehr Charakter, Struktur und taktischem Anspruch sowie optionale Nachtvarianten würden das Battlefield Erlebnis deutlich vertiefen und langfristig abwechslungsreicher machen. Vielen Dank fürs Lesen und für die kontinuierliche Arbeit am Spiel.Cheaters Final Solution
Not entirely sure what EA has been smoking with their "98% fair matches" claims for Battlefield 6, because the reality on the ground is a total circus. I just checked the status pages on BatXXXloX, which shows the Colt and Delta types of cheats are both fully working and undetected, and XXXureXXeXXs has their aimbots and stream-proof ESP updated as of today. If these methods are working right now for Windows 10 and 11, there are easily ten more providers doing the exact same thing. It is devastating. Every match, 80% of players are running ESP, and many use randomized aimbots set to hit your head every three bullets or so (customizable) to look "legit." Developers want to introduce hardware ID bans, but that will not make much difference because hardware spoofing is so common. Since they pay for hacking spoofing will be included in the price. The only real way to solve this is to create invisible bot skeletons in the game. These would have no textures, no damage, and no hitboxes. They would not be present in the lobby, but they would play the game as if they were actually there. You could even throw in invisible vehicles to complete the trap. This has to be done server side. If the bots are spoofed as real players in the server communication, the hackers cannot distinguish them from actual players. In a 64 on 64 match, you simply add 64 additional invisible bot players with samey vehicles. Other games have already proven this works. Call of Duty’s "Ricochet" anti-cheat uses "Hallucinations," which are decoy clones only cheaters can see. Because the decoys move and look like humans in the data stream, the cheaters' aimbots lock onto them, giving the developers 100% proof while the hacker wastes his mag shooting at thin air. While this will add costs to EA to maintain the server because of the CPU/Server Tick Rate, they owe it to the players. Since nothing changes graphics wise, there is no burden on the GPU. I seriously think it is the only way to get rid of them. You cannot beat them in combat, so you have to use their own weapons against them. Their weapon is seeing the frame and skeleton of everyone. Give them so many fakes that they spend half the match shooting at nothing.Please add the Downtown - Gulf of Lyndon map to the Official Rotation!
This Large Conquest map truly has that quintessential Large Scale Battlefield feel!! Experience Code: ZFBV2 This map needs to be in the Official DICE server list and placed into the Official DICE map rotation. Well that and we need an actual MAP ROTATION and a SERVER BROWSER for all official game modes(NOT just for portal). Also please bring back the rental server program for Official Game Modes! There are still rental servers running for BF4, FFS! DICE get with the program!Improving Competition/Fun Across Game Types
Many matches suffer from an imbalance in effort between the two teams. In many cases, players are choosing to work toward completing challenges rather than choosing to attempt to win the match. This creates tension between teammates and reduces the overall fun and competitiveness in matches. I believe players are incentivized to do this for 2 reasons 1) completing challenges is fun and 2) completing challenges earns rewards. I propose that EA add an option for all game types that disables the completion of challenges but increases the amount of XP (weapon and player level)) earned by player actions (kills, captures, revives, etc.) to make up for the benefits lost by de-activating challenges. This will incentivize players to play to win, instead of playing to complete challenges that exist independent of helping their team to victory. This will create 2 ecosystems for players, one where people are playing to win the match, and one where people are playing to complete challenges or generally to goof around. This will in some ways provide the "ranked vs unranked" experience present in many games that most gamers are familiar with and enjoy. Ideally this can be toggled by players on the multiplayer menu so we don't have to navigate through 2 different versions of every mode in the game. Perhaps there's a branding in opportunity in what we call each mode to get people excited for the change. Please do this. Everyone wants to goof around and play specific strategies sometimes, and at other times be able to lock in, adapt to a situation, and try to win a match. Interested to hear what other players think!BF6 Inconsistent ADS behavior – aiming mechanics feel off during firing
Hey everyone, I’ve been experiencing a consistent issue with the ADS (Aim Down Sights) mechanics that seems to be caused by an underlying aiming or input mechanic interfering with weapon control. Specifically, the problem occurs during horizontal and vertical movement while aiming and shooting simultaneously. The reticle movement feels unstable and doesn’t respond linearly to input, almost as if some kind of dampening or acceleration curve is being applied inconsistently. This behavior makes it extremely difficult to maintain target tracking in ADS while firing. In most shooters, you can easily follow your target and compensate for recoil once you understand the weapon’s spray or recoil pattern. However, in this case, the ADS feels as if it’s fighting against your input — the aim drifts or stutters in a way that prevents precise control. To rule out hardware issues, I tested my setup in older BF titles and several other FPS titles using the same mouse, DPI, and sensitivity settings. All of them performed flawlessly, so this seems specific to this game. If there’s a hidden aim smoothing, aim assist overlap, or input latency mechanic affecting ADS behavior during sustained fire, it might be worth reviewing. At the moment, the interaction between recoil, aim adjustment, and player input feels off — almost like the camera or aiming model doesn’t properly account for recoil compensation while moving the crosshair. I’d really appreciate it if the dev team could investigate this, since it has a major impact on aiming precision and overall gunplay consistency. Thanks in advance for looking into it!956Views6likes6Comments