Improvement for dragon age the Veilguard.
I want to have the dragonage character creation to have more characters allowed then three. I have played every dragon age game and only the Veilguard limits the characters allowed. I want to play every race and class allowed but don't want to delete one to create a new one. Plus I would also like a new game plus mode added to. Does anyone else feel the same?Allow to edit/save/load the Inquisitor
Hello! Would it be possible to add the options to edit the Inquisitor via the Mirror the same way we edit our Rook? Not the choices or anything. Just the appearance. Also, it would be immensely useful if we could save/load the appearance of the Inquisitor so we don't have to start from scratch on each playthrough. It's already super hard to recreate them to make them look somewhat like what they looked in DAI. Each time I start a new playthrough I spend about 10 minutes on Rook and 1 hour on the Inquisitor xD Thank you very muchSuggestion for Dragon Age: The Veilguard - Character creation
Spoiler Warning Why I'm Making This Suggestion: Currently, this is my third playthrough. I managed to get the perfect ending and the secret ending on my first run without even knowing about them or looking for it. I know that this game always offers multiple ending, but my first playthrough I always just go with what I would choose. I guess I am a nice person! All this to say: the game is extremely easy. But for me, the story makes it worthwhile. Having played from the beginning, I am always pleased to see characters from the history we forged throughout the years. My character this time around: Female elf warrior reaper. Here are the guidelines I gave myself to guide my answers/choices: she wants to protect her people, so even though she despises the ancient tyrannical elven mages that claimed to be gods, she will do anything to defeat them. I didn’t think that those simple guidelines would create such a break in the immersion of the story, and so early on. When I met the veil jumpers, no choices about already knowing the gods. The current system doesn’t always reflect these kinds of nuances. I also find that some side stories are missing a satisfying ending. For me, there are a few moments where I noticed that my choices mattered. Like with Mythal. She will aid you in the fight against the dragon if you manage to get her trust. Also, Hossberg Wetlands. At the end of the blue flower quest, we have an idea about its future. And it’s a nice one—do not get me wrong. BUT! What does Bellara do with the archive spirit if we decide to keep it? What is up with that person in stasis in Arlathan Forest? What happens to Dwarves, now that we might be able to fix their dreams? And yes, I understand this is only my third playthrough and I might discover more about the story, but as of now, excuse me while I ask myself these rhetorical questions. I am also aware that some secrets must be kept to leave room for a fifth game. I would like to suggest enhancing the character creation process by adding more specific choices related to race, upbringing, beliefs, knowledge, and cultural views. These choices would create a richer, more nuanced character creation system that aligns better with the lore of the Dragon Age universe and offers players more flexibility in shaping their characters' identities. You guys already made fantastic choices about gender, but it feels like you stopped there. You can even make this as involved as you'd like. These choices could influence dialogue options, NPC interactions, and even story outcomes. From simple options like an elf knowing about the gods to more complex choices, where an elf supports the old gods and either goes against them for survival or completely agrees with them to forge a new world. Here are some suggested categories and examples. You know your lore better than I do, so I understand that I might have missed some options. But they are endless! Race and Character-Specific Choices: Religion: Elves: Do you venerate the elven gods as benevolent deities, or do you recognize them as tyrants who abused their power? Do you change your mind about the gods after learning what they did to the Titans? Dwarves: Were you noble or casteless? Do you feel pride or resentment about your caste? What are your thoughts on the Paragons? Are you part of a specific Paragon’s family? Qunari: Were you a follower of the Qun, or have you rejected it? All: Do you believe in the Maker and follow the Chantry’s teachings? Do you follow the Imperial Chantry? Are you atheist and reject traditional gods entirely? Does learning that it was all true (elven gods) baffle you? Upbringing: Elves: Did you grow up in a forest with your clan, or in an urban setting among an alienage? Dwarves: Are you still adjusting to life on the surface? (This could open fun dialogue options.) Do you have the stone sense? Qunari: Are you a fire-breather? What are your thoughts on fire-breathers? If you followed the Qun, what was your assignment? Lore Knowledge: Religion: Did you know that the old gods were tyrant mages, or do you still venerate them? Or do you know nothing about them? Do you accept the Maker’s teachings, or are you skeptical? Do you believe that everybody is correct: The Qun, the old gods of Tevinter, the old elven gods, the Maker? History: How much do you know about the world’s history? Do you have insights into the Qun, ancient elven history, or the Grey Wardens? Cultural Views: Views on Mages: Do you adhere to southern, northern, or Qunari views on mages? Could a Tranquil become a rogue or a warrior? Are you for or against tranquility? Do you believe mages are superior? Do you fear magic? Views on Politics: Are you a mole for the Venatori? Were you once a slave and admire Solas for freeing you? What are your thoughts on the caste system? The Qun? Views on Race: Are you willing to protect your people at all costs, or do you not care about others or your own people? Faction-Specific Choices: The Crows: Were you an assassin, or were you more of a bureaucrat? Did you enjoy the life of a Crow, or was it just a job? Mourn Watch: Did you grow up resenting your parents for abandoning you, or have you come to accept it? Were you abandoned like some recruits, or did they have a bad feeling about you? Grey Wardens: Did you want to join the Wardens, or were you forced into it due to a criminal past? Are you fully committed to the Warden’s vow, or are you cynical, doing it for survival? If you were a criminal, do you see it as a chance to redeem yourself or as punishment? All: Do you resent your faction throwing you out, or not? Archetype-Based Packages: To minimize the number of dialogue lines and responses needed for all these choices, I suggest creating archetype-based backgrounds, similar to what was done in Dragon Age: Origins. Each archetype would bundle a few core character choices together to reflect typical character traits. For example: The Apologetic Assassin: A character who kills because it’s their job but feels guilty and constantly apologizes for their actions. The Reluctant Warden: A character who didn’t choose the life of a Grey Warden but feels trapped by the oath and their past. The Bitter Mourn Watcher: A character raised by the Mourn Watch who resents not knowing their parents but uses their upbringing as a source of strength. The Protector Elf: A character who wants to safeguard their heritage at all costs. This approach would help keep the writing manageable while still allowing for personalized role-playing choices that feel meaningful. This would also allow for more complete endings to some aspects. For example, a veil jumper would be way more interested in the archive spirit than the actual story allows, and by the end of Bellara’s storyline, we could find out more about what it had to offer. The same could be said about Emmrich’s quest line and finding out something about our past for a Mourn Watcher. Conclusion: Adding these new options to character creation would allow for more diverse role-playing experiences, offering more personal connections with the world and other characters. It would also provide more meaningful interactions and potential story outcomes that align with the player’s choices, enhancing immersion and replayability.[Discussion] Potential Updates For Romancing?
Given the responses here and on Reddit, I don’t think it’s controversial to say the romances are not living up to what we were advertised. “The most romantic Dragon Age” this is most certainly not. The entirety of each romance arc is roughly twenty minutes, with characters like Lucanis spending most of that not responding to flirts at all. Not “responding awkwardly”, like Cullen rubbing his neck or shuffling before continuing to speak, I mean not responding AT ALL. Is there any chance patches could come in and save this? BG3 and Cyberpunk both had multiple patches that fleshed out their romantic interactions. It’s already been said we’re not getting DLC, but what kind of patches can we expect going forward? On the off chance the patches will be more substantial than bug fixes, I’d like to offer a few that could help turn the game aroundfor me, at least. I’ll be upfront that I’m mostly talking from the perspective of someone who has only gone through Lucanis’ romance and has been jaded by the time sink required for a really lackluster experience. The “missives” system is right there for some low-effort lore drops. Maybe an interactive love note to carry through the game? Lucanis’ commitment scene is genuinely awful. It felt like the equivalent of putting on the marriage amulet in Skyrim. It was literally just hitting the “committed—on” switch. It is the least satisfying “romance” scene I have ever experienced. They don’t touch. They hardly even gesture. They just stand there staring at each other and cycling through what looks to be idle animations. Was there cut content meant to be here, or is this genuinely the effort put into the “most romantic game ever”? Is it possible to fiddle with some scenes to make them the smallest bit dynamic? And finally, could we get a patch to allow the players to turn off the flirting between companions? It’s a real kick in the head to hear the effort put into two companions getting together, knowing how little romantic content Rook gets to experience themselves. Especially in the case of Neve and Lucanis, where Lucanis is seemingly the one companion that can be locked out of a romance entirely—and then he immediately hooks up with the person who made the exact. same. call. There’s even a line in his Inner Demons quest about being into Neve, it’s relentless and it’s insulting. I’d rather just not even hear it. Obviously there’s bigger gripes about the romances—why only twenty minutes of content? why can’t we talk to them between missions? why no kiss button?—but I feel like this is a few relatively small adjustments that could help ease some of the ick. Maybe others have more, better ideas, I don’t want to write a whole book and a half. Additional: Adding an option to object to Rook being referred to as “young” in Emmerich’s romance to allow for more RP potential.[Discussion] Emmrich and Rook's relationship thoughts
Has anyone ever wondered what goes through your Rook's mind when she finds out that Emmrich's desire is to become a lich and immortality? In the game, Rook asks what will happen to them then, and the answer was: I want to spend my mortal time with you (something like that, I didn't memorized the script :D). Okay thanks, that's sweet, and what will happen after? I know how the lich path is written in the game, because I watched it on YouTube. He says and act like he still love and care for Rook, but what kind of relationship is this if he's just a skeleton? I couldn't imagine it so I chosed the mortal path in my playthrough. Personally I was pretty sad when I first got to this part in the game. He was so enthusiastic about the lichdom topic, and I already felt that this relationship couldn't be fulfilled easily because who am I to stand between him and his long desired dream? I didn’t want him to be a lich, but clearly I can’t say this to him either. Do Rook really matter to Emmrich that he might decide differently because of the relationship? (as it turned out, the relationship wasn't the deciding factor at all.. :D) On the other hand, if he stay mortal there could be Emmrich's own fear, since there's an age difference between them, so he could rightly say "okay, here's this young Rook, with whom everything is great now, but what if in a few years Rook realizes that this relationship isn't working for us?" and then the poor professor will be stay mortal and alone. (Of course, my Rook would stay by his side for the rest of his life, because she's in love, this was just an supposition and a kind of speculation for now :D) In my second playthrough recently I heard Lucanis talking to Emmrich at the Lighthouse about immortality - it's a shame I didn't record it, because it was interesting. Lucanis asked him why he want to choose immortality, when everything he knows and loves is here around him now. Emmrich replied that he wishes to see and discover the world, learning and said something about "new friends".. - he wasn't mentioning Rook.. I'm curious about your opinion, how would your Rook react to this decision? If I were the writers, I would have gone into this topic a little deeper if Emmrich is the chosen love interest. Its so tragic,heartbreakingly sad yet somehow interesting. It kept me thinking about it for days.. and still. My headcanon is: The professor has spent most of his life in Nevarra among books, barely seeing anything of the world with his own eyes. He sets the goal of his mortal life to become an immortal lich, but unexpectedly finds himself on a world-saving adventure, where he meets Rook and the whole world opens up for him. The time spent together and the real world around him make him realize that perhaps there is a different path than lichdom (more vivid, and colorful, but fragile too). Then he loses Manfred, whom he raises and loves as a son. The thought of loosing him and his love for Rook together have a force that makes him want to take his life in a different direction because there are things that worth living for. (I mean really living. Not like as a lich lives or no-lives:D). So he chooses the real life, where he can watch the improvement of the speaking and magic-using little spirit Mandred and live with Rook as a real family. - and it's just a fanfiction part, because in the game he says nothing about love and Rook when he turning down his dream. Sometimes in the game I feel like it's a forced relationship for him.. I love Emmrich so much, wanted to spent more personal time with him in the game, and I think I just wanted to hear something similar from him, that the relationship is important to him too and he is happy in this relationship too. But all I got was arguing about the age difference (what I actually really liked:D) and talking about lichdom and about the love of Manfred (what is totally understandable, I love him too!) *sigh* I'm so miserable, sorry.. I know this won't change anything, I just had to write it out from myself. Sometimes I take things too seriously, but I think this is an interesting topic and I'm really curious to hear other people's opinions :)"White" Skin Tone Request/Fix
Hello, Can we get an actual light, white, "fair" skin tone? Bioware need only look at their developers who are from European ancestry to know what white skin looks like. I know most Bioware developers are white. The white skin tones in the game are not really white. The white skin tones look like early jaundice. I am Latino (Mexico) but have lighter skin as those in Guanajuato usually have and even for me the "white" skin tone is too dark and uncanny. I have tried using the melanin slider as well, but it just ends up looking uncanny. My Rook ends up looking like a mixture of jaundice and albino.[Feedback] Add Rook's neck/head size change in CC
I realize this might seem random, but I've made quite a few Rooks and one thing I've noticed is that several of the female presets have extremely thick /broad necks. I don't mind that for warriors (I generally crank their weight/body slider all the way into the 'muscles' corner anyway) or even rogues, but for a mage it just seems off, and even making the body as slim as possible doesn't seem to correct it. And for female elves at least it feels like the necks are very short and their heads are large, which creates a kind of bobblehead effect. I would really like to be able to give them longer necks/smaller heads, or just make them taller outright to better balance out their proportions.[Feedback] Stubble in Character Complexions
While making a female Rook, I noticed that many of the complexions in character creation have subtle to noticeable stubble, which makes these complexions less suitable for someone who wants to make a feminine Rook. I was wondering if we could have variations of these complexions without the stubble so they can be used in the creation of clean shaven and/or feminine Rooks. I am attaching some examples. Note: I have disabled blush makeup to ensure the contrasting skin tone doesn't create the false illusion of a five o'clock shadow. Note 2: Rook was not aware she was being photographed and may have been in the process of blinking in at least one of these. I think in these "Rosy" complexions the stubble is quite apparent. I think the rosy cheeks contrast with the chin, so maybe that contributes to it. Rich 2 has a darker stubble, but it's definitely there. --- I have included two versions of the "Youthful 2" complexion with different skin tones. I think the stubble is more apparent on lighter skin. I think "Freckled 1" is the more obvious one of these last three. ---- To sum up: Issue: I think many complexions (not just including the ones I attached here) have a five o'clock shadow, which reduces the options for players who want a feminine or clean shaven Rook. Some of these complexions look great for my Rooks, except for that one feature. For instance: If you want a specific birthmark, the stubble comes with it. I think this would be better if optional. Suggested solutions: I think the appearance of stubble would fit better in the section for facial hair instead of complexions, if at all technologically possible. I would love to see alternatives for these complexions without the stubble. Additional note on modding: I saw that there's a mod on Nexus Mods that addresses this problem. While I won't link to the mod due to forum guidelines, I think developers might find it handy because the mod description includes a list of all affected complexions. The mod is called "Remove 5 o clock and stubble shadow - All complexions".A Call to Bioware: Please Unlock Hardened Lucanis' Romance (ACT 1 SPOILERS)
I've been trawling through the various forum and reddit threads on this topic for the past week or so, so I know at least a good few people who want to romance Lucanis feel similarly. And to be clear, this is not a post complaining about Lucasnis' romance generally - the incredible slow-burn seems to culminate in a tamer romance than many were expecting, and that hasclearly rubbed some people the wrong way. I don't have many thoughts on that - I can understand why people would want something more substantial from Lucanis, but that's beyond the scope of what I'm asking for here. What I'm looking for is the bare minimum:Bioware, please unlock Hardened Lucanis' romance. I've seen a lot of good points already posted by others aboutwhy this should be the case, so I thought I'd compile the points I've seen here. I might be screaming into the void with this one, and if Bioware ignores us, then I can rest assured that the modding community might have my back. However, it's nice to imagine a company with time to respond to constructive feedback. Reason 1: It's Inconsistent. Lucanis locking Rook out of a romance after Rook saves Minrathous is inconsistent writing. I would understand if Rook was a Crow who abandoned their city during a time of need. It would make sense if Rook levied the full forces of the Veilguard against only one of the dragons. It would make sense if Rook was known to be better at killing dragons, so where Rook chooses to go makes all the difference. It would make sense if Rook had a magic Dragon-Killing Veil Hand that could only go to one location at a time. As it is, however, Rook is not especially more skilled at dragon-killing than any of the other Veilguard members, and Rook delegates half of the Veilguard to protect the city that Rook themselves does not go to. More to the point, the game claims that Lucanis does not have time for a romance with you while he's picking up the remains of the city. Now, on the face of it, this would be fine. I'm not morally opposed to an RPG character making romance decisions based on player role play, even if it hurts my feelings. That's just the price of art. However, as many before me have pointed out, Lucanisdoes have time for a romance with Neve after the destruction of his city. This stings especially badly for anyone playing a Shadow Dragon Rook, as they are in the exact same boat as Neve, but they are being rejected for making the same call as she did. And that's not even mentioning how the romance on the other side of this particular coin works... Reason 2: It's Inequitable Locking off Lucanis' romance is inequitable, in more ways than one. On the most basic level, it's not equal with any of the other romances in the game. Lucanis' is (I believe) the only romance that can get locked off in such a way. Again - I'm notopposedto roleplay locking off a romance. If Neve could not forgive you for forsaking Minrathous, then at least Lucanis would have parity with another romanceable NPC. It might have been neat to seeevery character havesomething that precludes them from further romance. I'm very aware of how much Dragon Age fans enjoy having NPCs that function as their own fully-fleshed characters that make decisions regardless of what the player character wants. As it is, however, having onlyone NPC romance get easily locked off is surprising and disappointing. However, and more importantly than comparing fictional characters, it's inequitable towards players. If my journeys on other Dragon Age forums are any indication, I might be unpopular in my opinion that Pansexual/"Playersexual" characters are my preferred Bioware companion writing style. It leaves romantic roleplay open for all types of people. It opens up nonbinary roleplay, as we've seen in this game. It makes me focus on seeing the NPC as a person with goals and hang-ups that need to be honored, as opposed to a list of Canon Sexualities that need to be built around first. As a queer person myeslf, I prefer this, and having it come back in Veilguard feels refreshing after Inquisition. Locking off one of the masculine-coded romances (especially the one that seems to, at least initially, be pulling the Zevran and Fenris girlies out of the woodwork) feels unintentionally cruel, especially in a game that otherwise seems to have worked so hard to be more open, inclusive, and representative than any other entry in the series. Now, again, if Lucanis' reaction was on par with the other NPC companions, then the equity question would be less of a concern. If there was an opportunity to mess up every romance, then it would be hitting everyone equally. As it is, this choice removes one masculine-coded romance from the table, leaving those of us craving one with fewer options. Reason 3:Industry standard I hate to be the person stammering "bu-bu-Baldur's Gate" in a Dragon Age thread, but when Baldur's Gate III launched, I knew it would be coming for Bioware's lunch. It succeeded in a major way. Now, I'm happy to see that Veilguard hasn't necessarily stumbled in the face of a huge new title in the CRPG space that offers alot of what old-school Dragon Age used to. However, this challenge presents an opportunity to Bioware. Using upcoming game patches to do more than just bare-minimum bug-fixes would be an amazing response to seeing Larian Studios do the same. They used the patching system to add narrative and character content in a way that I haven'tever seen out of major studios. Seeing the number of people coming out against Lucanis' romance being locked off in this way, it would certainly warm my heart to see Bioware at least conscientiously engage with these criticisms. Just my thoughts. Again - I know this might be preaching to the choir, but...a girl can hope.Please include voice actress Geraldine Blecker in the in memoriam section
Originally, there were three names in the in memoriam section at the beginning of the end credits: Bruno Hayne (cinematic designer for various EA games), Olivier Marina (French voice of Varric), and Thanh Nguyen (graphics programmer at BioWare). The Veilguard's end credits have later been updated to include voice actor Peter Renaday (voice of Duncan). Actress Geraldine Blecker sadly died in 2021. She was the voice of Shale in Dragon Age: Origins. Would it be possible for her to be included with a future update? Edit: I'm sorry this thread got derailed.