Career Mode offline suggestions, small changes that would make a big difference
I know Career Mode cannot be completely rebuilt overnight, and I’m not asking for a full revolution. But as an offline Career Mode player, I think a few small options would already make the mode much more enjoyable. The first thing would be more freedom with weight classes. In Career Mode, we should be able to choose any realistic weight class for fighters who have competed there or clearly belong there. For example, Islam Makhachev should be available at Lightweight, Alex Pereira should be available at Middleweight, and other fighters with realistic alternate divisions should not be locked to only one category. It would also be great if we could choose which division each fighter appears in for our offline career universe. If I want Pereira in Middleweight instead of Light Heavyweight, or Makhachev in Lightweight, that should be possible in offline mode. This would not affect online balance, but it would make Career Mode much more immersive. Another small but important option would be to hide fighter ages in Career Mode. Seeing every fighter’s age does not really add much, and it often makes the mode feel more artificial, especially when fighters randomly retire. Finally, I think offline players should have some control over fighter retirements. It is frustrating when you want to build toward a fight against a specific athlete, but they randomly retire and get replaced by a generic fighter. A simple setting like “allow real fighters to retire: on/off” or “manual retirement control” would make a huge difference. I am not asking for a completely new Career Mode. Just a few small options like these would make offline Career Mode feel much better For players who mostly play offline, these details would make Career Mode much more enjoyable and help us create better long-term careers.What the people want (realism)
follow up shots after KO- nothing we love more than dropping bombs down after a KO especially after a heated rivalry, not sure why we would remove that, that takes so much fun and realism out of this game and it disappoints me so much because not every KO is a walk off KO. Allow the fighter to finish the fight how they want to finish the fight. Damage system - we need to see less over dramatic cuts and allow the cuts to form more realistically so I’d say improve on the bruising, blood and cuts to overall perform more realistic and immersive. we need to see bloody noses before cuts on the bridge of the nose and also allow the corner to wipe up some blood off the faces instead of just leaving the fighter drenched in their blood, that’s unrealistic from real life. Strike speed- Strike speed feels slower than it did, feels too slow with certain strikes. ground and pound- we need hammer fist back and we need ground elbows back from being in top full guard , half guard or full mount we should have the ability to sit and rain down elbows like we did before in UFC 2 & 3 and also we should be able to finish an opponent while they are down on the cage for a TKO finish Push animation- and last but not least least we need the push button animation back it really sucks not having it and you want to push your opponent up on the cage or you want to post on your opponent to control distance or to re- chamber a strike.KO follow up shots and push standup animation
First off nothing we love more than dropping bombs down on an opponent after a KO make it brutal , and second why did we remove the push animation because that is a big key in striking in real life, when posting on your opponent to re-chamber a punch or to create distance and space or to break the opponent’s balance so many things so we need that push button back ASAP and please look back at UFC 2’s cuts and bruising and imply it into UFC 6 and don’t make the cuts so unrealistic and so over exaggerated , the coloring of everything also just feels off until it goes into the cinema mode replaying your finish , and bring back mouth pieces and ragdolls from UFC 3 undisputed the KOs and the way the heads would just bobble around from every ground and pound strike looked very realistic we need that back .Online Career needs a pre-fight opponent scouting screen
One thing I think UFC 6 should add to Online Career is a pre-fight opponent scouting screen. Right now, when you load into an Online Career fight, it kind of just throws you straight into the match. You do not really know who you are fighting, what their style is, what their tendencies are, or how you should approach them from the start. I think before the fight begins, there should be a short rundown of your opponent. It could show things like their height, weight, arm reach, leg reach, fight style, top stats, and their Flow State. It could also show their strongest attributes, maybe their top seven stats, so you get a better idea of what kind of fighter you are dealing with. It would also be cool if the game showed tendencies based on how that player actually fights. For example, it could use a sample from their recent fights in that season, maybe their last 10 fights, and show whether they mostly strike, wrestle, clinch, throw a lot of kicks, go for submissions, pressure forward, counterstrike, or play defensively. This would make Online Career feel way more immersive and strategic. You would actually feel like you are preparing for an opponent instead of just blindly loading into a fight. NBA 2K does something similar before matchups. Before you go against someone, you can see things like their percentages, top stats, build info, takeover, and other details that help you understand who you are matched up against. It makes the matchup feel more engaging because you get an idea of what you are dealing with before the game starts. UFC 6 could really benefit from something like that. A simple pre-fight scouting screen would make Online Career feel deeper, more competitive, and more realistic.UFC 6 needs a “Find Next Opponent” option after fights
One quality-of-life change UFC 6 really needs is a “Find Next Opponent” option after an online fight ends. Right now, after a match is over, the game backs you out to the menu for whatever mode you were playing. Then you have to click “look for opponent” again and go through the whole process. It is not the biggest issue in the world, but it is unnecessary and it adds up over time. Sometimes the whole process takes way longer than it needs to. After a fight ends, there should just be a simple button that says “Find Next Opponent” or “Search Again.” You click it, and it immediately starts looking for your next match. That would be so much smoother than backing out, loading the menu, clicking back into matchmaking, and waiting again. It feels like something that could turn a two-minute process into a ten-second button click. Small quality-of-life changes like this would make the game feel way more fluid, especially for people who play a lot of online matches.Follow up shots after KO
We need follow up shots after a KO. That’s the best part that everyone wants. Also bring back the push animation I’m not sure why y'all would remove that along with ground elbows. And please improve on the damage system and make it more realistic and believable with the bruises, swelling and cuts, ufc 2 did a great job on the cuts and bruising and another thing if your landing straight punches irl on somebody's face the don’t just instantly cut the bridge of the nose, start with a bloody nose then gradually work to a cut/broken nose .AI Knockdowns
I Would Really Like The Issue of AI Fighters of not Finishing fights to be fixed Sometimes when I'm recording either an AI versus AI fight or recording in general and a knockdown happens from the AI they just stand there half of the time or they throw punches but they don't finish the fight. Like any normal person would no matter what difficulty it's onLet us use Online Career fighters in Learn/Practice mode
Another feature I really wish EA would add is the ability to take your Online Career created fighter into Learn mode. Learn mode is where you can practice in the cage, test moves, freestyle, and work on combos against another character model. So it would make perfect sense to let us use our Online Career fighter there. Your Online Career fighter has a custom moveset, custom style, and specific strikes or techniques you selected. So if that is the fighter I am actually using online, I should be able to practice with him directly. I want to be able to learn my own fighter. I want to test his combos, figure out his timing, practice his kicks, boxing, transitions, and just get comfortable with the moveset I actually built. Right now, it feels annoying that you can create and upgrade this fighter, but you cannot take him into the mode that is literally meant for practicing. This seems like such a simple quality-of-life feature, and I really hope it gets added.Feedback improvement
Kicks are too slow, should be faster like irl. Mygym menu is freaking lag and has delay. pls fix it. Mygym fighters has no rewards for level 15 and beyond but show still able to train beyond level 14. May i know why is this so? K.O and stun animations has no unique variation unlike ufc 2, pls look up youtube how well done was the many unique K.O and stun animations in UFC 2 undisputed which all look different! Currently there is bug for K.O a.i animation to still be able to lift the hand up while already K.O(see link below) https://youtu.be/0iAm3yOuaro?is=4InTFRNs6t7QhNRS Gold coin was too slow to farm, should provide more ways to earn gold coins.