Motion Sickness - Please RE don't forget about us suffering from this annoyance.
Dear Respawn Entertainment. Me as well as millions of other players are already in love with the title you have created with visible passion and talent. But within our ranks, there are those who cannot enjoy your game to the fullest because of the annoyance that is motion sickness. It is an issue that has stopped me from playing some games before sadly.. And I am really hoping it will not be the case this time as I see the insane potential that Apex Legends has. The main issue creating the motion sickness is head bobbing and other small movements our characters/camera do when doing certain actions. Sprinting, sliding, reloading and shooting camera movements slowly but surely build up for a massive headache after (or often before) the match ends. The ideal example of this is the Peacekeeper. Where not the actual shooting recoil (or even the blurring effect after a shot) is the issue but the camera movement after every shot while reloading the shell and the actual reload animation. The game is really hard to endure for more than a single match and even in small doses, it does make people sensitive to this kind of things sick. It's worth noting that that's the only issue. Camera Movement. Everything else is done great. - No horrible motion blur effects known from other games.. - Anti-aliasing works great and does not blur out the game to the point of getting sick from that.. -The game is sharp and fluid which helps. Also, I would like to add that I do understand that most of those effects are for additional visual effect, feedback and in some cases even balance. But giving players an option to at least reduce if not turn off those camera movements in at least some cases would save the game for people with this issue. And while I know it's not the majority of players.. We are a part of the community. Additionally.. For the people who will randomly stumble on this post while looking for help or information.. How motion sickness affect us? - Headaches - Dizziness - An annoying feeling in stomach - In some cases vomiting.. How to reduce the negative effects? - Good lightning behind the display - Regular breaks/Looking away from the display regularly - Keeping the game smooth with at least stable 60fps - Setting up FOV to above 90 - Chewing ginger - And of course there is medicine for motion sickness but it does have negative effects too sadly.. All of the things above don't stop motion sickness but they do help reducing it effects a little allowing you to feel slightly better after a full match. Little update: It seems there is quite a lot of us having this issue actually. More than i thought. I really hope this issue is going to be addressed.18KViews247likes54CommentsSolos and Duos are needed
This game lacks of solo and duos. Making people to play in party with randoms is a good idea, but forcing them to do so is not. Sometimes its possible to find a great teammates and win a game with them, but its extremly rarely. Even if you are playing with 1 friend in squad its mostly hard to comminicate with 1 random guy with or without voice chat. Please consider adding Solos and Duos.8.3KViews199likes402CommentsSkill-based Matchmaking is mandatory for better player experience.
I was one of the people that believed everything was fine with matchmaking... until a couple of days later when you start seeing a CLEAR difference between the everyday joe that works and cannot play all day everyday and the "others". The game rapidly became frustrating for the "casuals" as those do not have much chance of winning anymore. I can already hear elitists with no counter arguments and just spamming strawman fallacies like "get good" (try to bring objective counter arguments pls) but there needs to be a match making for several reasons: 1)Noobs getting into the game won't enjoy nor will they actually improve if they get vaporised without any chance of learning. 2)Better players will not improve if they simply stomp noobs. 3)You have randos/strangers with work and responsabilities forming squads of casuals without any real teamwork as they don't know each other at all versus sweaty mc tryhards squads that haven't showered in the past 2 days that play all day/night together. With a proper skill-based matchmaking you get: 1)Noobs will be facing noobs giving everybody a fair chance 2)Average Joes facing average Joes for fair/entertaining and non frustrating games 3)Pros, twitch streamers and sweaty tryhards will be put together and the game will be much more challenging for all of them 4)You can even make a "ranked" queue/mode that rewards top squads with bonuses such as crafting metals for example to give an incentive to better players (or masochistic noobs) to play on there instead of the regular queue. The argument of "people will be playing always against the same people" is bs as there is more than 25 million players on the game as of this day. Also, everybody wins. Games will be more challenging, fairer, more rewarding and a LOT less frustrating overall. The only reasons somebody would be against matchmaking, would be because he's pitiful and only wants free wins against worse players or if he's a noob player himself and, well, he's the definition of a masochistic noob lol.7.4KViews137likes331CommentsEasy Anti-Cheat for Linux/Proton available
Today Epic has stated that they support EAC for Proton: To make it easy for developers to ship their games across PC platforms, support for the Wine and Proton compatibility layers on Linux is included. Starting with the latest SDK release, developers can activate anti-cheat support for Linux via Wine or Proton with just a few clicks in the Epic Online Services Developer Portal. From the announcement: https://dev.epicgames.com/en-US/news/epic-online-services-launches-anti-cheat-support-for-linux-mac-and-steam-deck When will it be possible to enable this for Apex Legends?Solved8.8KViews85likes34CommentsAdd an option for deaf players to "visualize sounds" - accessibility
There should be an option in the settings to turn on a "deaf mode" so people who are deaf could make the most of the game. I suggest a way to "visualize the sound" through some sort of icon on the screen of a footprint (in case the sound is footsteps, obviously), a bullet in case it's shot, or a grenade, and so on (the icons would be related to the source of the sound). Also, an arrow close to the icon could show the direction of where those sounds are coming from. When enabled, all gaming sounds would be automatically muted so people who can hear don't use both audio and visual at the same time. I've seen a post of a player on a Facebook group who is deaf and solely relies on pings to know what is happening in his surroundings, but since most of the random players don't cooperate, I can imagine how frustrating it is for him when he bumps into enemies out of nowhere without even having the chance to get ready to the fight in advance - as most of the players do. Please consider this feature as inclusion is always welcome. I attached an image I made so the idea can be better understood. EDIT: I decided to brush up on the concept for the sound indicators based on studies and feedback I've been receiving, and here it is:8.2KViews83likes32Comments[Discussion] Potential Updates For Romancing?
Given the responses here and on Reddit, I don’t think it’s controversial to say the romances are not living up to what we were advertised. “The most romantic Dragon Age” this is most certainly not. The entirety of each romance arc is roughly twenty minutes, with characters like Lucanis spending most of that not responding to flirts at all. Not “responding awkwardly”, like Cullen rubbing his neck or shuffling before continuing to speak, I mean not responding AT ALL. Is there any chance patches could come in and save this? BG3 and Cyberpunk both had multiple patches that fleshed out their romantic interactions. It’s already been said we’re not getting DLC, but what kind of patches can we expect going forward? On the off chance the patches will be more substantial than bug fixes, I’d like to offer a few that could help turn the game around for me, at least. I’ll be upfront that I’m mostly talking from the perspective of someone who has only gone through Lucanis’ romance and has been jaded by the time sink required for a really lackluster experience. The “missives” system is right there for some low-effort lore drops. Maybe an interactive love note to carry through the game? Lucanis’ commitment scene is genuinely awful. It felt like the equivalent of putting on the marriage amulet in Skyrim. It was literally just hitting the “committed—on” switch. It is the least satisfying “romance” scene I have ever experienced. They don’t touch. They hardly even gesture. They just stand there staring at each other and cycling through what looks to be idle animations. Was there cut content meant to be here, or is this genuinely the effort put into the “most romantic game ever”? Is it possible to fiddle with some scenes to make them the smallest bit dynamic? And finally, could we get a patch to allow the players to turn off the flirting between companions? It’s a real kick in the head to hear the effort put into two companions getting together, knowing how little romantic content Rook gets to experience themselves. Especially in the case of Neve and Lucanis, where Lucanis is seemingly the one companion that can be locked out of a romance entirely—and then he immediately hooks up with the person who made the exact. same. call. There’s even a line in his Inner Demons quest about being into Neve, it’s relentless and it’s insulting. I’d rather just not even hear it. Obviously there’s bigger gripes about the romances—why only twenty minutes of content? why can’t we talk to them between missions? why no kiss button?—but I feel like this is a few relatively small adjustments that could help ease some of the ick. Maybe others have more, better ideas, I don’t want to write a whole book and a half. Additional: Adding an option to object to Rook being referred to as “young” in Emmerich’s romance to allow for more RP potential.Sbmm is broken
I understand not wanting to scare off new players by feeding them to the wolves immediately, but the sbmm algorithm you guys have implemented is absolutely terrible. It's made the game a sweat fest of insane proportions. I consider myself average maybe slightly better, but 80 of my last 100 deaths are to players with 10,000 more kills than me, 4k, and 20 kill badges. I've played the game since launch and haven't thought about leaving it until now. I could care less about new content if the game isn't fun anymore. Classic case of fixing what was never broken. Skill based matchmaking is for ranked mode please keep it there.11KViews72likes63Comments