can we have a fairy pack in the sims 4?
the tittle explains itself already,we have aliens, vampires, spellcasters, mermaids and werewolves packs since recently so i want to have fairies in the game so i can play with them with their own powers and 2 worlds (a normal world and a secret world for fairies only) and i have tons of ideas (i made a YouTube video about it last month with my suggestions) 1: Fairies with wings (big and small obviously) 2: Secret world for fairies only (abandoned world or not) 3: Unique clothes (with each colours) 4: Transform themselves in a normal world (just like mermaids and werewolves can) 5: All kind of fairies (i meant like in each forms...thick and thin) 6: Unique wants (flying wants for examble, just to name something) 7: All kind of talents 8: Seeing both good and bad sides from fairies (kinda like vampires and werewolves have) 9: Things that are dangerous and deadly for fairies 10: Unique eye colours and forms for fairies only (just like most occults have) 11: All kind of wing colours (coming from the sims 3 videos) 12: All kind of pranks for fairies only (also coming from the sims 3 videos) 13: Doing tricks with some of the spellcaster can do but also their own tricks 14: Level things up when doing some skills/abilities just like vampires, werewolves and spellcasters too 15: Fairies that can run all auras to benefit themselves and the others nearby (from the sims 3) 16: having a fairy house for fairies only and do a couple of things normal sims can't do 17: Fairies that can use fairy dust for a cure and bringing death plants alive 18: Fairies that can use fairy dust to normal sims so normal sims can fly (for how long?) 19: Fairies that can talk to other fairies about flight experiences 20: Fairies that can change other fairies wing colours (coming from the sims 3 videos) i also have ideas in general based on the fairies back for both none and fairy occults 1: More building options (whatever you can think of with both none fairies and fairies) 2: More floors and walls and colours options (both normal sims and fairies) 3: More Aspirations/Goals (including Fairies aspirations/goals) 4: More Unnatural skintone options (and eventually doing a free updates for the base game) 5: More personality AND house traits options (you can descripe it for yourself) 6: A new world (we just need to think up a name and a unique climate) 7: More lots and public places (for both normal sims and fairies) 8: More furniture with both fairies and none-fairies 9: More Challenges and adventures 10: More interactions in general everything else is explained in my video (i don't know if giving the links to the videos are allowed though) i hope EA consider it atleast if they sees this and makes it either a game or an expansion pack (i'm not the only one asking for a fairy pack, the others asked for that pack too)Solved15KViews31likes78CommentsCan we get a pool slide?
I would love if we could get a pool slide for base game. The animation and style for one like the treehouse would be great, and perhaps simplify adding it since part of the animation may be able to be borrowed from that? Also... while I'm pool-dreaming, it would be very nice to have a diving board in base game. Likewise, the animations are already there for the diving boards added by 'Get Together'.219Views21likes10Commentsstop giving us new content and PLEASE fix your game.
I wanted to make a more in detail post (TLDR at the end for anyone who doesn't want to read my yap session!) on this forum because I feel like it needs to be talked about as more than a frustrated vent, but the sims 4 team needs to slow down on new content and focus on fixing their game. I understand the devs work really hard and no game is 100% bug free but this is genuinely starting to feel excessive and it's making the game really difficult to play. I've been playing the sims 4 since 2018 (which i know isn't the longer but I'm a younger simmer lol) and in all the time I've been playing this game, I don't think I've ever had this many bugs. I'd have maybe one bug for a couple of days but even then it'd be some minor thing that didn't effect my enjoyment of the game. However, recently, I've found myself using EA's gameplay support forum excessively. I'm come here almost every time I open my game because I'm always having some sort of issue with my game. My farmer and rancher sims crops disappear/turn invisible the second fall hits (and NO i don't mean an out of season crop dying, I mean my fully grown, in season fall and winter plants being invisible for the entire duration of the seasons) and while sure I can still use the gameplay mechanic, after a while (and many weeks) it's very visually frustrating to look at a large field of invisible plants that are still very much in season. Mind you visual issues like this have been bugged dating back to 4 years ago (though my specific issue seemingly only dates back to 5 months ago which is still a long time but a lot shorter of a time frame than four years ago) My sims can not getting married at wedding arches because it says that both engaged sims must be around (even if both of them are right in front of the arch), so I'm forced to do the manual engagement through the romance category which defeats the whole purpose of having wedding arches. With this issue also comes not being able to renew wedding vows because said archers are broken, This issue also seemingly dates back to a minimum of 5 months ago. Another issue I, and a lot of other simmers have, is disappearing terrain paint, and this issue has been happening for YEARS. The only way for me to somewhat circumnavigate is to build whatever im building first, save, leave to manage worlds, go back to the lot, do the paint, save again, leave again, and then load back in. That is absurd, again this has been happening for YEARS. Ever since EA introduced ads into the sims 4 (The opening screen ads and the splash ads) many people have found themselves not able to close or dismiss the ads, again another bug that has been around for a hot minute, that makes the game unplayable, that hasn't been fixed. Or what about the eyelid glitch that makes sims not able to close their eyes all the way? Again, I understand no game will be 100% bug free, but so many of the bugs have been around for months, sometimes even years, and they still aren't fixed, and it's truly ridiculous to see. It's incredibly frustrating to see SO many longstanding bugs be put under the tag "under investigation" when it honestly feel like nothing is being investigated. Or, at the very least, communicate with your community more. Even a vague "Hey guys, we hear your issues with the bugs and we're trying to fix them!" is more reassuring than radio silence or a moderator linking us to another forum for 8 months ago with a person having the same issue as you. If your game is so buggy it's putting people off and stopping you from attracting more people to it, maybe it's time to take a break from being a cash hungry corporation. Please, STOP PUTTING OUT NEW CONTENT AND FIX YOUR GAME. or at the very least shift your focus onto to fixing common bugs that make your game nearly unplayable. I love the sims, it is truly one of my favorite games of all time, but it's disappointing and frustrating to see 6 new expansion packs, 3 new game packs, 2 new stuff packs, and 12 new kits come out in one year while me and hundreds of other simmers have been begging you to fix a bug that first showed up in your game 2 years ago. So, EA, sims dev team, PLEASE FIX YOUR GAMES. TLDR: This game has so many bugs its nearly unplayable (or at the very least VERY frustrating to play) but ea keeps putting out new content instead of fixing month(s)/year(s) old issues and it's getting irritating.286Views18likes14CommentsUpdated Neighborhood Stories (marry, divorce, join+create another household)
Currently, while Neighborhood Stories allows for some changes like having babies, adopting, retiring, and moving in or out etc. there are a few important features missing that would help families grow and evolve naturally. Here are some features I would love to see added: ▪️Marriage: Sims should be able to marry autonomously, even if the player is not controlling their household. This would allow families to continue expanding without the player’s direct involvement. ▪️Divorce: Sims should be able to autonomously divorce if their relationship status changes. This would allow for more realistic family dynamics. ▪️Moving Out & Creating New Households: Teens and young adults should have the option to leave their households and create their own households, even without player intervention. This would allow Sims to continue to live their own lives, meet new Sims, and start their own families. ▪️Joining Another Household: Sims should be able to join other households, either through marriage or through other life changes. This could give rise to new family combinations and interactions. These additions would help make Neighborhood Stories more dynamic and allow Sims to live fuller lives without the player constantly managing every household. Sims could form relationships, start families, and grow old without needing direct control, allowing for organic development of family trees and more immersive storytelling. By adding these options like “Get Married,” “Divorce,” “Move Out,” “Join Another Household,” and “Create Another Household,” The Sims 4 could bring a more realistic experience of life for all Sims, even those who are not being directly played.345Views16likes6CommentsMore frequent bug fixes
Is it possible for there to be more frequent bug fixes? Some games and apps get daily fixes and tweaks why can’t The Sims 4 get the same treatment? The game is too broken as it is to enjoy. It seems every pack has something wrong with it. I really wish bug fixes were top priority. I would rather have daily bug fixes and reserve patch day updates for other game changes. I get that this would probably annoy the modding community but I feel it’s better to have a working foundation to enjoy mods in the first place. Theoretically I feel like it shouldn’t really affect modders because if the mod was written according to how the game SHOULD be functioning then things should operate smoothly. If we could get daily bug fixes I feel like we’d speed up the process of figuring out whether these “fixes” actually work or not. Some patch updates state the address certain bugs and the bugs still persist.89Views15likes7CommentsURGENT Hobbies and Business Feedback
The addition of Small Businesses without a broader update to Retail, Restaurants, and Vet Clinics suggests that Get to Work, Dine Out, and Cats & Dogs have been relegated to "legacy packs." But this is one game, and everything should feel cohesive and well-integrated. I played this expansion and became concerned about the direction EA is taking. This expansion is the most blatant example of adding a feature that is exactly the same as one from another expansion, without any significant novelty to justify it, while treating it as something completely different. The only time I had seen something similar was when The Sims 3 Showtime introduced fame-related careers and completely ignored the celebrity system from The Sims 3 Late Night. In The Sims 4, we had Snowy Escape and For Rent, which built upon features from Seasons and City Living, respectively, but maintained a cohesive relationship between the existing content and the new additions. This expansion, however, does not follow that pattern—it simply sidelined the retail system from Get to Work, the Restaurants from Dine Out, and the Vet Clinics from Cats & Dogs, as if they had never been released in the game. In fact, with the addition of Restaurants and Vet Clinics, the retail system from Get to Work was already in need of an update to bring coherence to the different business types, making them more harmonious and integrated—from menu structures to small interaction details. This expansion was the perfect opportunity to address that with an update. Instead, they did the exact opposite: they introduced a new retail system that overlaps Get to Work's but functions completely differently. From the menus to the features and interactions, everything is inconsistent. This is problematic because some useful features from Get to Work are missing from the small businesses, and vice versa. To make a fair comparison, I created a Sim and made them the owner of a Get to Work Retail store, a Restaurant, a Vet Clinic, and a small business. The Restaurants and Vet Clinics ended up being very similar. However, small businesses seem to have taken certain features from Get to Work and improved them—but if you play using the Get to Work retail system, you don’t get to enjoy those improvements. Meanwhile, some positive aspects of the retail system are not present in small businesses. Below are all the relevant aspects of businesses across these four packs: Information in the “Owned Businesses” Panel in Live Mode Retail (Get to Work) – Available in the “Owned Businesses” panel in Live Mode: Dropdown menu to select and purchase a retail business; “Travel to Venue” button when the owner is off-lot; “View Last Finances” button when the owner is on-lot; “Manage Employees” button when the owner is on-lot; “Employee Uniforms...” button when the owner is on-lot; “Sell This Store” button when the owner is on-lot; “Price Markup” dropdown menu when the owner is on-lot; “Open/Close” button, available when the owner is on-lot; “Transfer Business Funds” button; “Perks Points” button; “Previous Finances” section when the owner is on-lot, including Items Sold, Expenses (advertising, restocking, and Build Mode purchases), and Sales Profit. Restaurant and Vet Clinic – Available in the “Owned Businesses” panel in Live Mode: Dropdown menu to select and purchase a restaurant or Vet Clinic (similar to Retail); “Restaurant Settings” / “Vet Clinic Settings” button when the owner is on-lot, replaced by the “Travel to Venue” button when the owner is off-lot; Star rating and number of customer reviews; “View Last Finances” button; “Manage Employees” button, available when the owner is on-lot; “Open/Close” button; “Transfer Business Funds” button; “Perk Points” button; “Last Shift Finances” section, including the number of customers and meal/service profits. Small Business – Available in the “Owned Businesses” panel in Live Mode: Dropdown menu to select and purchase a lot (similar to Retail, but includes a “Travel” button and “Sell Lot” button within this menu); “Small Business Settings” button, available at all times, even when the owner is off-lot; Business alignment meter; Business star rating meter (in a different location than for Restaurants and Vet Clinics); “Perk Points” button (placed differently than in other businesses); “Open/Close” button; “Manage Employees” button; “Manage Employee Tasks” button; “Employee Uniforms...” button; “Financial Overview” button; “Sell This Small Business” button. FEEDBACK: The interface for the "Owned Businesses" panel in Live Mode should be as unified as possible to reduce fragmentation and provide a smoother experience. Business Settings Retail (Get to Work) – No single menu consolidates all settings, but price markup, advertising, and employee uniforms are configured through interactions on the cash register and/or specific buttons in the “Owned Businesses” panel in Live Mode. Restaurant – A button in the “Owned Businesses” panel in Live Mode opens a pop-up where you can configure markup, advertising, ingredient quality, menu, employee uniforms, and customer dress code. Vet Clinic – A button in the “Owned Businesses” panel in Live Mode opens a pop-up where you can configure markup, advertising, supply quality, and employee uniforms. Small Business – A button in the “Owned Businesses” panel in Live Mode opens a pop-up to configure the business name, description, and logo, business activities, entry fees, price modifier (similar to markup), and target audience. FEEDBACK: The "Owned Businesses" settings menu should allow for uniform configuration of markup, advertising, quality, menu (for restaurants), employee uniforms, and customer dress code across all business types. Additionally, like Small Businesses, all businesses should allow customization of name, description, logo, and target audience. Entry fees should remain exclusive to Small Businesses, but markup and price modifiers should function in a consistent way across all business types. Venue Settings in Build Mode Retail (Get to Work) – None. Restaurant – A tab in the “Venue Info” menu in Build Mode allows for configuring the menu, employee uniforms, and customer dress code. Vet Clinic – A tab in the “Venue Info” menu in Build Mode allows for configuring employee uniforms. Small Business – None (only the ability to designate residential, public, and employees only areas). FEEDBACK: The same settings available in the "Owned Businesses" panel in Live Mode should also be accessible in the "Venue Info" menu in Build Mode, with unavailable options grayed out based on restrictions (e.g., requiring perk unlocks). 🛠️ Additionally: The venue configuration system, including employee uniforms, customer outfits, and target customers, should be standardized across all community lots. Price Markup Configuration Retail (Get to Work) – Configured via the cash register or a dropdown menu in the “Owned Businesses” panel in Live Mode. Available percentages: 5%, 15%, 25%, 50%, and 100%. Restaurant – Configured through a pop-up accessed via the “Restaurant Settings” button in the “Owned Businesses” panel in Live Mode. Available percentages: 100%, 125%, 150%, 175%, 200%, 250%, and 300%. Vet Clinic – Configured through a pop-up accessed via the “Vet Clinic Settings” button in the “Owned Businesses” panel in Live Mode. Available percentages: 75%, 85%, 100%, 150%, and 200%. Small Business – Entry fees and price modifiers (similar to price markup) are configured via the Ticket Kiosk or a pop-up accessed from the “Small Business Settings” button in the “Owned Businesses” panel in Live Mode. Entry fees: “Disabled,” “Hourly,” and “One-Time Fee.” Price modifiers: -50%, -25%, 0%, +50%, and +100%. FEEDBACK: Markup configuration should be unified across all businesses and accessible from a single menu. Price modifiers in Small Businesses should function similarly to markup settings, ensuring consistency. Advertising Configuration Retail (Get to Work) – Advertising is configured via interactions on the cash register. Available options: "Short Term Web Campaign" "Long Term Web Campaign" "Short Term Television Ad" "Long-Term Television Ad" Restaurant – Advertising is configured via a pop-up accessed from the “Restaurant Settings” button in the “Owned Businesses” panel in Live Mode. Available options: "Silver Package" "Gold Package" "Platinum Package" "Diamond Package" Vet Clinic – Advertising is configured via a pop-up accessed from the “Vet Clinic Settings” button in the “Owned Businesses” panel in Live Mode. Available options: "Gold Package" "Platinum Package" Small Business – No advertising configuration available. FEEDBACK: Advertising should follow a unified model with tiered packages, similar to Restaurants and Vet Clinics. 🛠️ Additionally: Advertising options should be expanded to Small Businesses, ensuring players have strategic ways to increase their business’s visibility. Product/Service Quality Configuration Retail (Get to Work) – None. Restaurant – Ingredient quality is configured via a pop-up accessed from the “Restaurant Settings” button in the “Owned Businesses” panel in Live Mode. Available tiers: "Grade F (-25% cost)" "Standard" "Fresh Organic (+10% cost)" "Local, GMO Free, and Freshly Harvested (+25% cost)" This can be modified by unlocking the "Ingredient Quality Options" business perk. Vet Clinic – Supply quality is configured via a pop-up accessed from the “Vet Clinic Settings” button in the “Owned Businesses” panel in Live Mode. Available tiers: "Black Market (-50% treatment cost)" "Standard" "Premium (+50% treatment cost)" This can be modified by unlocking the "Unlock Vet Supply Quality" business perk. Small Business – None. FEEDBACK: The product/service quality system should be expanded to Retail and Small Businesses, allowing different types of businesses to have adjustable quality levels for their products and services. Additionally, all configurations should be accessible from the same settings pop-up for consistency. Employee Uniform Configuration Retail (Get to Work) – Employee uniforms are configured via the cash register or the “Employee Uniforms...” button in the “Owned Businesses” panel in Live Mode. Players can design male and female uniforms and assign them to specific employees individually. Restaurant & Vet Clinic – Employee uniforms are configured via a pop-up accessed from the “Restaurant Settings” or “Vet Clinic Settings” button in the “Owned Businesses” panel in Live Mode, or from the “Lot Info” menu in Build Mode. Restaurants: Uniforms are set for Chefs, Wait Staff, and Hosts, but cannot be assigned to individual employees. Vet Clinics: Uniforms are set for Veterinarians. Small Business – Similar to Retail, but the uniform settings are only accessible through the “Employee Uniforms...” button in the “Owned Businesses” panel in Live Mode (located in a different position than in Retail). FEEDBACK: The uniform system should be standardized across all business types and accessible from both the “Owned Businesses” panel and Build Mode, ensuring a seamless experience. To simplify the system, uniforms should be set per role instead of per employee, as done in Restaurants and Vet Clinics. Business Finances Retail, Restaurant & Vet Clinic – These businesses have separate funds from the household. When opening a business, players can transfer Simoleons into the business account. Players can also transfer more funds or withdraw money using a button in the “Owned Businesses” panel in Live Mode or, for Retail, through the cash register. Small Business – No distinction between household and business funds. FEEDBACK: The decision to keep Small Businesses using household funds makes sense given their nature. Business Perks System Retail, Restaurant & Vet Clinic – Business perks can be purchased using perk points from a list accessed via a pop-up from the “Business Perks” button in the “Owned Businesses” panel in Live Mode. Small Business – Perks are purchased using perk points through a skill tree format accessed via the “Small Business Perks” button in the “Owned Businesses” panel in Live Mode. These perks are unlocked based on business star rating and affect the business alignment system. FEEDBACK: Given the significant differences in how perks are structured between Small Businesses and other businesses, at the very least, the button to access perks should be standardized across all businesses to create a more fluid experience. Business Rating System Retail (Get to Work) – No rating system. Restaurant & Vet Clinic – A 5-star rating system based on customer reviews. Small Business – A separate 5-star rating system, different from Restaurants and Vet Clinics, along with alignment tracking (lawful/illegal), which changes based on the owner’s interactions and business perks. FEEDBACK: All businesses should follow the same star rating system, including Retail. The alignment system (lawful/illegal) can remain exclusive to Small Businesses, but the rating system should be consistent across all business types. Financial Reports Retail (Get to Work) – The pop-up opened by clicking "View Last Finances" in the “Owned Businesses” panel in Live Mode includes: Operating Hours Items Sold / Revenue Employee Salaries Net Profit Restaurant – The pop-up opened by clicking "View Last Finances" in the “Owned Businesses” panel in Live Mode includes: Star rating and number of customer reviews Number of customers served per shift Financial Report, showing "Sales," "Ingredient Cost," "Meal Profit," "Employee Salaries," "Advertising Cost," and "Net Profit" Customer Reviews, listing two areas that need improvement and one area of excellence Employee Report, displaying each employee's photo, name, relevant skills, and satisfaction level Vet Clinic – Identical to Restaurant, but the Financial Report includes "Treatments" instead of "Meals." Small Business – The pop-up opened by clicking "Financial Overview" in the “Owned Businesses” panel in Live Mode includes: Number of Customers Operating Hours Financial Report, including: "Business Opening Fee" "Ticket Sales" "Retail Sales" "Service Revenue" "Employee Salaries" "Net Profit" FEEDBACK: Financial reports should be standardized across all businesses, including sales, supply costs, advertising expenses, employee wages, and net profit. 🛠️ Additionally: A historical performance tracking feature would also help players make strategic business decisions. Starting the Business Shift Retail (Get to Work) – The shift is started via an interaction on the cash register or by clicking the “Open” button in the “Owned Businesses” panel in Live Mode. No fee is deducted to start the shift. Restaurant & Vet Clinic – The shift is started by clicking the “Open” button in the “Owned Businesses” panel in Live Mode. No fee is deducted to open the business. Small Business – Small Businesses are not necessarily tied to a single lot, meaning that the same Small Business can be opened on multiple residential or Small Business lots. The shift is started via an interaction on the Business Sign or by clicking the “Open” button in the “Owned Businesses” panel in Live Mode. A 75 Simoleon fee is deducted every time the shift starts. FEEDBACK: The opening process should be uniform across all businesses, eliminating the additional costs for Small Businesses. 🛠️ Additionally: An automatic scheduling system for business shifts could be introduced to facilitate management. Viewing and Hiring Employees Retail (Get to Work) – Available via an interaction on the cash register or by clicking the “Manage Employees” button in the “Owned Businesses” panel in Live Mode. This opens a pop-up listing the current employees and those available for hire (only Retail Employees can be hired). Each employee's profile displays their hidden skills, including Sales, Work Ethic, and Maintenance (cleaning/restocking). Restaurant and Vet Clinic – Similar to Retail, but employees can be hired for Chef, Host, and Waiter roles (tabs allow switching between roles in the hiring menu). Each employee's profile displays only the following skills: Chef: Mixology & Gourmet Cooking Host: Comedy & Charisma Waiter: Fitness & Charisma Vet Clinic – Similar to Retail, but only Veterinarians can be hired. Each employee's profile displays only Veterinary, Charisma, and Handiness skills. Small Business – Available via the “Manage Employees” button in the “Owned Businesses” panel in Live Mode. This opens a pop-up listing only the current employees and available hiring slots. Clicking a slot opens a second pop-up listing available employees (only Small Business Employees, a multi-role type). Each profile displays the employee’s relationship level with the owner and a mix of visible and hidden skills (the selection criteria for displayed skills seem to prioritize the Sim’s highest skills). FEEDBACK: The employee management interface should be standardized to match the Small Business format, ensuring all business types have the same options for viewing and customizing employees. 🛠️ Additionally: The hidden skills (Sales, Work Ethic, and Maintenance) should be made common skills and available for players who own either Get to Work or Hobbies and Business. Promoting, Demoting, and Firing Employees Retail, Restaurant & Vet Clinic – Employees can be managed via the "Manage" interaction available on employees or by clicking the "Manage Employees" button in the “Owned Businesses” panel in Live Mode. The pop-up displays current employees and available hires, and actions like promoting, demoting, or firing employees are performed through specific buttons. There are five employee levels, but you cannot directly select a specific level—you must promote to the next level or demote to the previous one. Clicking any of these buttons adds an interaction to the owner’s queue (the action is not instant). Small Business – Employees can be managed via the "Small Business" interaction on employees or by clicking a button in the “Owned Businesses” panel in Live Mode. This opens a pop-up showing only current employees and hiring slots. The "Manage Payment" button opens another pop-up where you can choose between three salary tiers: Low Pay Medium Pay High Pay The promotion, demotion, and firing effects are automatic (they do not require an interaction in the owner's queue). FEEDBACK: The employee management system for Retail, Restaurant, and Vet Clinics should allow direct promotions to a specific level, without requiring incremental promotions or demotions—similar to Small Businesses, while keeping the five levels intact. Additionally, actions from the Manage Employees button should always apply automatically for fluid gameplay, while manual interactions should remain an option when interacting directly with an employee (as already done in Small Businesses). Assigning Employee Tasks and Responsibilities Retail (Get to Work) – Available via the “Assign Work Task…” interaction on employees, allowing tasks such as: Ring Up Customers Clean the Store Answer Customers' Questions Restock Sold Items Restaurant – Chefs, Waiters, and Hosts have fixed roles and cannot be assigned specific tasks. Vet Clinic – Available via the “Responsibilities” interaction on employees, allowing the assignment of: Clean Treat Patients Small Business – Tasks can be assigned via a button in the "Owned Businesses" panel in Live Mode or through the “Small Business” interaction on employees. This opens a pop-up where up to 5 tasks can be assigned to each employee, including the owner. 📝 Note: Bars and tea/coffee counters do not function correctly as part of a business. There is an old "Hire Staff" function where a random Sim is assigned, but they do not become part of the employee roster. In Small Businesses, if an employee is assigned to work at a bar or tea/coffee counter, they will only prepare drinks and meals but will not charge customers. FEEDBACK: The task assignment system from Small Businesses should be expanded to Retail, Restaurants, and Vet Clinics. That way, all businesses would have the same task assignment interface, allowing players to customize each employee’s responsibilities. Retail Employees: Keep existing options (Assist Customers, Clean, Answer Questions, Restock Items). Veterinarians: Maintain their options (Clean, Treat Patients). Restaurant Employees: Display their assigned roles (Take Orders, Serve Customers, Greet Customers, Cook), but tasks should remain unmodifiable due to the structured nature of restaurants. Bars & Tea/Coffee Counters: The “Hire Staff” interaction should be removed, and hiring should be done via the employee roster. Restaurants should also introduce a Mixologist role. By default, employees should charge customers for orders, but players should be able to configure pricing and markups. Placing Items for Sale Retail (Get to Work) – Items placed on displays are not automatically marked for sale. Players must manually select each item and choose "Set for Sale." Items do not need to be on displays to be sold. Additionally, the cash register has an “Change ‘For Sale’ Tag” interaction, adding a visual label to objects. Small Business – Items placed on displays (including Get to Work displays) are automatically set for sale. Only items on displays can be sold. FEEDBACK: The sales system should be unified, ensuring that all items placed on displays are automatically marked for sale, as done in Small Businesses. Additionally, the manual “Set for Sale” function is inefficient and should be removed from Retail. A new interaction should allow players to designate any surface or rug as a display, enabling automatic sales for any object placed on it—applicable to both Retail and Small Businesses. Restocking Retail (Get to Work) – When a product is purchased, it is replaced by a “Sold Out” sign, which provides options to restock or remove the sign (similar to The Sims 2 Open for Business). The restocked item does not need to be in the Sim’s inventory or stored in a fridge. Small Business – When a product is purchased, it disappears from the display, and the player must manually place a new item each time something is sold. Thus, items must be in the Sim’s inventory or stored in a fridge to be restocked. FEEDBACK: The restocking system should be unified, allowing Small Businesses to also use the “Sold Out” sign and automatic restocking interaction like in Retail. This would eliminate manual placement for every sale, making gameplay smoother. Additionally, the Maintenance skill from Get to Work should be included for players who own Hobbies and Business. Remote Business Management Retail (Get to Work) – Off-lot actions: CANNOT open the business CANNOT view financial reports CANNOT manage employees (hire, promote, demote, fire) CANNOT assign employee tasks CANNOT change uniforms CAN transfer business funds CAN purchase business perks Restaurant & Vet Clinic – Off-lot actions: CAN open the business if employees are hired CAN view financial reports CANNOT adjust business settings (markup, advertising, ingredient/supply quality, menu, uniforms, customer dress code) CANNOT manage employees (hire, promote, demote, fire) CANNOT assign employee tasks CAN transfer business funds CAN purchase business perks Small Business – Off-lot actions: CANNOT open the business CAN view financial reports CAN manage business settings (edit name, description, logo, business activities, business locations, entry fees, price modifier, target audience) CAN manage employees (hire, promote, demote, fire) CAN assign employee tasks CAN change uniforms CAN purchase business perks FEEDBACK: Remote management should be expanded across all businesses, allowing players to hire employees, adjust prices, open businesses, and view financial reports from anywhere. Update: Images have been added for each feature of each business. English terms have been updated (I'm not a native speaker, and some terms differed from the game because I originally translated from my native language, but I believe all terms are now aligned with the game). Additional suggestions included. A subtitle has been added to the post.446Views14likes10CommentsWe Need Fairies
Why fairies are a must in The Sims 4 Introduction Fairies are a fantastic and versatile concept that could be perfectly integrated into The Sims 4. These magical creatures not only offer creative gameplay, but could also make dreams come true for many players who have always dreamed of a magical world full of magic and possibilities. Inspiration from childhood memories As a child, I grew up with iconic series like Winx Club and W.I.T.C.H. raised by Kandrakar. These shows created an unforgettable magical world that continues to delight many fans to this day. Unfortunately, there is currently no game that adequately represents fairies. The Sims 4 has the perfect platform to fill this gap and give us the opportunity to live as a fairy ourselves and experience magical adventures. Why fairies are important in the game Fairies as playable creatures: – Fairies, like werewolves, vampires or mermaids, should have their own form that they can transform into and hide again. – Not only would this look great visually, but it would also offer new gameplay possibilities. Diversity and Representation: – There are hardly any games that depict male fairies. Male fairies in The Sims 4 would be a welcome addition and would expand the range of representation. Magical Abilities: Fairies could have unique powers like: – Minimize (make yourself or objects smaller). – Heal and give blessings to other Sims. – Nature magic to take care of the garden and make plants grow faster. – Fly and levitate objects, which could add a new dimension to the game. – Incredible powers such as shapeshifting, wish granting, protection spells, teleportation and invisibility that add variety to the gameplay. Interaction with other occults: – Fairies could have the ability to fight other occults such as vampires, werewolves or wizards. This would bring new dynamics and exciting challenges into play. a magical world for fairies Remote fairy landscape: – The fairies could live in a medieval world far away from modern civilization. This world would be full of nature, magic and small villages. Secret fairy world: – As with wizards, there could be a secret fairy world integrated into heaven or another paradise. – This world could consist of floating islands accessible via magical portals. Unique architecture and surroundings: – The fairy world could be populated by beautiful, shimmering buildings, glowing plants and magical animals. It would bring a completely new atmosphere into the game. – Another great option would be for fairies to live on or in a large magical tree. Here they could take care of insects or small magical animals, which would make the game even more lively. #WeWantFairies #Fairy #FairyPack #WeNeedFairies #Sims4Fairies #Fairies256Views13likes26Comments[Request] Please adjust the Goofball trait
As previously reported in this post OPEN-Goofballs-Mischiefs-obsessed-with-mischief-and-etc the Goofball trait doesn't work as it should, Sims instead of queuing up funny conversations most of the time use mischievous interactions. By Cambridge Dictionary definition, a Goofball is: a person who is silly in a way that is funny, often intentionally so they are more likely to tell jokes or funny stories than to play pranks left and right. In addition, Goofball sims continue to use mischievous interactions even when it is set in CAS that they hate mischief, so then they become tense. So I ask you if you can make Goofball sims use only funny interactions in the future. Thank you for your consideration.629Views11likes6Comments