Health Food Nut Lifestyle
My adventurous sim, just got the health food nut lifestyle, since they started as a rags to riches they could only afford the fridge and made a ton of salads which is how he got the lifestyle. However I find it weird that a lot of the new foods that come with Snowy Escape are not considered "healthy". I get that hot pot wouldn't be considered healthy (there's lots of oils and fats in it) but he didn't like avocado maki roll (which I consider healthy) and it gave him the wasted calories sad moodlet. I think that the foods that the game considers healthy need a bit of a tune up to include the foods from SE and CL cause a lot of those I would consider healthy eating options. Does anyone know what foods, that are NOT part of the health food nut cooking options, are considered healthy by health nut sims? So far I have found salad and pan fried tilapia to be ok. I don't want to always have to cook the health nut options as they make my sim energized and that buff is strong enough to cover other buffs, like inspired or focused, I want my sim to feel those too sometimes and not always energized from healthy foods.23KViews4likes16CommentsNo plays showing in RTG
After the update when I press the R3 button to get new play selections it removes all the plays and I am unable to get them to show back up. Even after calling timeout and after getting a delay of game penalty they still don't show up. Need to fix this ASAP EA!Solved7.7KViews25likes42CommentsMake it possible for expelled teens to reenroll
So yesterday’s patch made it impossible to reenroll after getting expelled. Before that patch, my sims could reenroll but for automatically expelled at the end of the school day, even if they did great. I wasn’t even playing my sims when they got expelled, and I don’t know what they have done. I didn’t want them to be expelled. So I’d just like for them to be able to reenroll, instead of being locked out of school (especially as I play with aging off). And I don’t think I’m the only one. I know there’s a “three strikes” thingy, but depending on your sims mood, state etc, it’s way to easy to get a strike without even trying to. For instance my tired sims tend to take a nap instead of walking to the classroom, or if they do, given the size of the school, they don’t make it in time. So it would be more fair to have a way to reenroll in school. Even if we have to beg the principal for mercy. Also what’s the point of having HSY if our sims get expelled super easily and then can’t even go to school ?6KViews7likes19CommentsWear and tear system unbalanced
Wear and tear has a good concept but is completely over exaggerated. My half backs are set to “keep fresh” and autosub out at 90 stamina and by week 3 my starting HB’s season pool is less than 25% at 12-18 carries/game. His injury, toughness, and stamina attributes are all 85+. I get that wear and tear is supposed to add realism and it could, but it should never be able to be almost fully depleted by week 3 of a season especially when your subs are set to the max “keep fresh” setting. Now I have to waste an entire season fiddling with wear and tear sliders to fix this mess myself and most of my players for the next 4 years will feel the effects of the overdone wear and tear of this season.3.3KViews14likes9CommentsNew relationship options
I just downloaded the update and was so excited to check if my sims could finally get married to more than one person but was disappointed to see it's still between two sims only. Was this intentional? I can set my sims to have two or more partners or have partners while married or engaged, but when I switch more than one relationship to married or engaged it switches the other married or engaged sim to a household member. All of my sims in this household have open boundaries and don't feel jealousy over any romantic actions with other sims.2.8KViews1like3CommentsThe Sims 4 Zodiac Traits
Make it Zodiac Traits and Acquired Traits. The followings specifically refer to Zodiac Traits. Make it three groups of traits: Sun Traits, Moon Traits, Rising Traits. There are the same 48 traits in all of the groups. Since the season is for 7 days and the moon phase cycle is for 8 days in The Sims 4, make each Sun Trait advance once every 14 hours, each Moon Trait advance once every 4 hours, each Rising Trait advance once every 30 minutes in the time system. When a Sim is born, he or she could have three different, or two same and one different, or three same traits. If a Sim has three same traits, then this type of trait of him or her is strong, and so on. Astrologers can give Sims good blind dates or bad ones. There are three sets of 48 types of actions for Sims. The first set is for Sims who have three different traits, and they have three types of actions from this set according to what traits they have. The actions in the first set are weak. The second set is for Sims who have two same and one different traits, and they have two types of actions from this and the first set according to what traits they have. The actions in the second set are average. The third set is for Sims who have three same traits, and they have only one type of action from this set according to what traits they have. The actions in the third set are strong. 01. Pisces-Aries Cusp Rebirth 02. Aries I. Child 03. Aries II. Star 04. Aries III. Pioneer 05. Aries-Taurus Cusp Power 06. Taurus I. Manifestation 07. Taurus II. Teacher 08. Taurus III. Natural 09. Taurus-Gemini Cusp Energy 10. Gemini I. Freedom 11. Gemini II. New Language 12. Gemini III. Seeker 13. Gemini-Cancer Cusp Magic 14. Cancer I. Empath 15. Cancer II. Unconventional 16. Cancer III. Persuader 17. Cancer-Leo Cusp Oscillation 18. Leo I. Authority 19. Leo II. Balanced Strength 20. Leo III. Leadership 21. Leo-Virgo Cusp Exposure 22. Virgo I. System Builders 23. Virgo II. Enigma 24. Virgo III. Literalist 25. Virgo-Libra Cusp Beauty 26. Libra I. Perfectionist 27. Libra II. Society 28. Libra III. Theater 29. Libra-Scorpio Cusp Drama & Criticism 30. Scorpio I. Intensity 31. Scorpio II. Depth 32. Scorpio III. Charm 33. Scorpio-Sagittarius Cusp Revolution 34. Sagittarius I. Independence 35. Sagittarius II. Originator 36. Sagittarius III. Titan 37. Sagittarius-Capricorn Cusp Prophecy 38. Capricorn I. Ruler 39. Capricorn II. Determination 40. Capricorn III. Dominance 41. Capricorn-Aquarius Cusp Mystery Imagination 42. Aquarius I. Genius 43. Aquarius II. Youth & Ease 44. Aquarius III. Acceptance 45. Aquarius-Pisces Cusp Sensitivity 46. Pisces I. Spirit 47. Pisces II. Loner 48. Pisces III. Dancers & Dreamers It's simple for playing with only 12 traits of Sun Signs (12 months of Earth's orbit), while it's complicated for playing with 366 traits of Sun Signs (366 days of Earth's orbit), Moon Signs (366 periods of Moon's orbit), Mercury Signs (366 periods of Mercury's orbit), Venus Signs (366 periods of Venus's orbit), Mars Signs, Jupiter Signs, Saturn Signs, and Rising Signs. Let's play with only 48 traits of only Sun Signs (48 weeks of Earth's orbit), Moon Signs (48 periods of Moon's orbit), and Rising Signs. For The 48 Periods, please refer to Personology (by Gary Goldschneider). Alchemists can change objects into coins or into trash. A small-sized bronze coin is for 1 simoleon, silver coin for 5 simoleons, gold coin for 10 simoleons; a medium-sized bronze coin is for 50 simoleons, silver coin for 100 simoleons, gold coin for 500 simoleons; a large-sized bronze coin is for 1,000 simoleons, silver coin for 5,000 simoleons, gold coin for 10,000 simoleons. Sims can pick up coins from the ground and deposit them in a bank, a piggy bank, and a strong box. When Sims are going to use simoleons in African, European, Asian cities, they must change them into African, European, Asian dollars. The exchange rate fluctuates every day. For another edition of The Sims traits, please refer to The Sims Traits. For the other ideas of The Sims 4, please refer to The Sims 4 Ideas.2.6KViews7likes12CommentsBowling Night IDEA: Arcade Lot Type for Base Game
Bowling is a family game. Child and Teens can bowl with the Bowling Night Stuff Pack. The tile size of the Bowling Lane, 3x12, makes placing it on a community lot more ideal. However, the functionality of Townie Sims spawning and autonomously interacting with the Bowling Lane is restricted to the Bar, Lounge or Night Club community lots. Unfortunately Child and Teen Sims don't spawn on these lots types, that'd be inappropriate, and these lot types are designed to be frequented by Sims aged Young Adult and older. Besides, who would invite a child to a Bar? More family gameplay is always welcome. It would be fun to see kids from other Townie families come out and freely bowl at a more appropriate location than a Bar. It's a great chance for Sims to make friends and meet others their same age, especially when starting a new family or save file. Because Bowling Night did not come with a Bowling Alley Lot Type, that limits solutions to the Base Game. Lot Traits? The Teen Hangout lot trait does not spawn teens at the Bar, Lounge or Night Club. Parks, Pools, and Libraries spawn ages Child+, but Sims don't autonomously Bowl on these lots, as these lots are not designated for that. IDEA: Arcade or Game Zone Lot Type. Child Sims and older will spawn and gravitate toward recreational games. This new lot type will grow with the introduction of new rec games in future DLC. BASEGAME Chess Table Card/Gaming Table Gaming Pad REC GAMES Cross-Pack Bowling, Bowling Night Button-Masher 9001, Get Together Dartboard, Get Together Foosball, Get Together Console, City Living Ping Pong, Discover University Horseshoe Pit, Outdoor Retreat Sabacc, Journey To Batuu Void Critter Battle Station, Kids Room2.1KViews7likes8Comments